rejoin dialog with gameId instead of gameName string

This commit is contained in:
doitux
2011-08-08 19:50:28 +00:00
parent ade189fdc5
commit a23ccb10f1
7 changed files with 16 additions and 13 deletions
+1 -1
View File
@@ -68,7 +68,7 @@ public:
virtual void SignalNetClientServerListShow() = 0;
virtual void SignalNetClientLoginShow() = 0;
virtual void SignalNetClientRejoinPossible(const std::string &gameName) = 0;
virtual void SignalNetClientRejoinPossible(unsigned gameId) = 0;
virtual void SignalNetClientPostRiverShowCards(unsigned playerId) = 0;
virtual void SignalLobbyPlayerJoined(unsigned playerId, const std::string &nickName) = 0;