Use unix linefeeds for all files. Finally. It's about time.
This commit is contained in:
@@ -1,134 +1,134 @@
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/***************************************************************************
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* Copyright (C) 2007 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
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||||
* *
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||||
* This program is distributed in the hope that it will be useful, *
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||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
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||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "clientboard.h"
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#include <handinterface.h>
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#include <game_defs.h>
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using namespace std;
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ClientBoard::ClientBoard()
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: currentHand(0), pot(0), sets(0)
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{
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}
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ClientBoard::~ClientBoard()
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{
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}
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void
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ClientBoard::setPlayerLists(PlayerList sl, PlayerList apl, PlayerList rpl)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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seatsList = sl;
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activePlayerList = apl;
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runningPlayerList = rpl;
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}
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void
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ClientBoard::setHand(HandInterface* br)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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currentHand = br;
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}
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void
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ClientBoard::setMyCards(int* theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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for (int i = 0; i < 5; i++)
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myCards[i] = theValue[i];
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}
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void
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ClientBoard::getMyCards(int* theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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for (int i = 0; i < 5; i++)
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theValue[i] = myCards[i];
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}
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int
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ClientBoard::getPot() const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return pot;
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}
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void
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ClientBoard::setPot(int theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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pot = theValue;
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}
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int
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ClientBoard::getSets() const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return sets;
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}
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void
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ClientBoard::setSets(int theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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sets = theValue;
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}
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void
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ClientBoard::collectSets()
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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sets = 0;
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PlayerListConstIterator it_c;
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for (it_c=seatsList->begin(); it_c!=seatsList->end(); it_c++)
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sets += (*it_c)->getMySet();
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}
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void
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ClientBoard::collectPot()
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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pot += sets;
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sets = 0;
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}
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void
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ClientBoard::distributePot()
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{
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}
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std::list<unsigned>
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ClientBoard::getWinners() const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return winners;
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}
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void
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ClientBoard::setWinners(const std::list<unsigned> &w)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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winners = w;
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}
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/***************************************************************************
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* Copyright (C) 2007 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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||||
* the Free Software Foundation; either version 2 of the License, or *
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||||
* (at your option) any later version. *
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* *
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||||
* This program is distributed in the hope that it will be useful, *
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||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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||||
* GNU General Public License for more details. *
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||||
* *
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||||
* You should have received a copy of the GNU General Public License *
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||||
* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "clientboard.h"
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#include <handinterface.h>
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#include <game_defs.h>
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using namespace std;
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ClientBoard::ClientBoard()
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: currentHand(0), pot(0), sets(0)
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{
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}
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ClientBoard::~ClientBoard()
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{
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}
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void
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ClientBoard::setPlayerLists(PlayerList sl, PlayerList apl, PlayerList rpl)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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seatsList = sl;
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activePlayerList = apl;
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runningPlayerList = rpl;
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}
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void
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ClientBoard::setHand(HandInterface* br)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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currentHand = br;
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}
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void
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ClientBoard::setMyCards(int* theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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for (int i = 0; i < 5; i++)
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myCards[i] = theValue[i];
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}
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void
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ClientBoard::getMyCards(int* theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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for (int i = 0; i < 5; i++)
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theValue[i] = myCards[i];
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}
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int
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ClientBoard::getPot() const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return pot;
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}
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void
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ClientBoard::setPot(int theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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pot = theValue;
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}
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int
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ClientBoard::getSets() const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return sets;
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}
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void
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ClientBoard::setSets(int theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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sets = theValue;
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}
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void
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ClientBoard::collectSets()
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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sets = 0;
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PlayerListConstIterator it_c;
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for (it_c=seatsList->begin(); it_c!=seatsList->end(); it_c++)
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sets += (*it_c)->getMySet();
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}
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void
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ClientBoard::collectPot()
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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pot += sets;
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sets = 0;
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}
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void
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ClientBoard::distributePot()
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{
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}
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std::list<unsigned>
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ClientBoard::getWinners() const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return winners;
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}
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void
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ClientBoard::setWinners(const std::list<unsigned> &w)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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winners = w;
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}
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@@ -1,72 +1,72 @@
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/***************************************************************************
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* Copyright (C) 2007 by Lothar May *
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* *
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||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
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||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef CLIENTBOARD_H
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#define CLIENTBOARD_H
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#include <boardinterface.h>
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#include <boost/thread.hpp>
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#include <vector>
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class PlayerInterface;
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class HandInterface;
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class ClientBoard : public BoardInterface
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{
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public:
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ClientBoard();
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~ClientBoard();
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void setPlayerLists(PlayerList, PlayerList, PlayerList);
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void setHand(HandInterface*);
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void setMyCards(int* theValue);
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void getMyCards(int* theValue);
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int getPot() const;
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void setPot(int theValue);
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int getSets() const;
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void setSets(int theValue);
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void collectSets();
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void collectPot();
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void distributePot();
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std::list<unsigned> getWinners() const;
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void setWinners(const std::list<unsigned> &winners);
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private:
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mutable boost::recursive_mutex m_syncMutex;
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PlayerList seatsList;
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PlayerList activePlayerList;
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PlayerList runningPlayerList;
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HandInterface *currentHand;
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std::list<unsigned> winners;
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int myCards[5];
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int pot;
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int sets;
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};
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#endif
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/***************************************************************************
|
||||
* Copyright (C) 2007 by Lothar May *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
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#ifndef CLIENTBOARD_H
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#define CLIENTBOARD_H
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#include <boardinterface.h>
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#include <boost/thread.hpp>
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#include <vector>
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class PlayerInterface;
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class HandInterface;
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class ClientBoard : public BoardInterface
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{
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public:
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ClientBoard();
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~ClientBoard();
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|
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void setPlayerLists(PlayerList, PlayerList, PlayerList);
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void setHand(HandInterface*);
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||||
|
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void setMyCards(int* theValue);
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void getMyCards(int* theValue);
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||||
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||||
int getPot() const;
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||||
void setPot(int theValue);
|
||||
int getSets() const;
|
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void setSets(int theValue);
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||||
|
||||
void collectSets();
|
||||
void collectPot();
|
||||
|
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void distributePot();
|
||||
|
||||
std::list<unsigned> getWinners() const;
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||||
void setWinners(const std::list<unsigned> &winners);
|
||||
|
||||
private:
|
||||
mutable boost::recursive_mutex m_syncMutex;
|
||||
|
||||
PlayerList seatsList;
|
||||
PlayerList activePlayerList;
|
||||
PlayerList runningPlayerList;
|
||||
|
||||
HandInterface *currentHand;
|
||||
|
||||
std::list<unsigned> winners;
|
||||
|
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int myCards[5];
|
||||
int pot;
|
||||
int sets;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,66 +1,66 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2007 by Lothar May *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
#include "clientenginefactory.h"
|
||||
|
||||
#include "clienthand.h"
|
||||
#include "clientboard.h"
|
||||
#include "clientplayer.h"
|
||||
#include "clientbero.h"
|
||||
|
||||
|
||||
|
||||
ClientEngineFactory::ClientEngineFactory()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
ClientEngineFactory::~ClientEngineFactory()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
HandInterface* ClientEngineFactory::createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC)
|
||||
{
|
||||
return new ClientHand(f, g, b, sl, apl, rpl, id, sP, dP, sB, sC);
|
||||
}
|
||||
|
||||
BoardInterface* ClientEngineFactory::createBoard()
|
||||
{
|
||||
return new ClientBoard;
|
||||
}
|
||||
|
||||
boost::shared_ptr<PlayerInterface> ClientEngineFactory::createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB)
|
||||
{
|
||||
return boost::shared_ptr<PlayerInterface> (new ClientPlayer(NULL, b, id, uniqueId, type, name, avatar, sC, aS, mB));
|
||||
}
|
||||
|
||||
std::vector<boost::shared_ptr<BeRoInterface> > ClientEngineFactory::createBeRo(HandInterface* hi, int id, unsigned dP, int sB) {
|
||||
|
||||
std::vector<boost::shared_ptr<BeRoInterface> > myBeRo;
|
||||
|
||||
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRo(hi, id, dP, sB, GAME_STATE_PREFLOP)));
|
||||
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRo(hi, id, dP, sB, GAME_STATE_FLOP)));
|
||||
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRo(hi, id, dP, sB, GAME_STATE_TURN)));
|
||||
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRo(hi, id, dP, sB, GAME_STATE_RIVER)));
|
||||
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRo(hi, id, dP, sB, GAME_STATE_POST_RIVER)));
|
||||
|
||||
return myBeRo;
|
||||
|
||||
}
|
||||
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2007 by Lothar May *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
#include "clientenginefactory.h"
|
||||
|
||||
#include "clienthand.h"
|
||||
#include "clientboard.h"
|
||||
#include "clientplayer.h"
|
||||
#include "clientbero.h"
|
||||
|
||||
|
||||
|
||||
ClientEngineFactory::ClientEngineFactory()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
ClientEngineFactory::~ClientEngineFactory()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
HandInterface* ClientEngineFactory::createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC)
|
||||
{
|
||||
return new ClientHand(f, g, b, sl, apl, rpl, id, sP, dP, sB, sC);
|
||||
}
|
||||
|
||||
BoardInterface* ClientEngineFactory::createBoard()
|
||||
{
|
||||
return new ClientBoard;
|
||||
}
|
||||
|
||||
boost::shared_ptr<PlayerInterface> ClientEngineFactory::createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB)
|
||||
{
|
||||
return boost::shared_ptr<PlayerInterface> (new ClientPlayer(NULL, b, id, uniqueId, type, name, avatar, sC, aS, mB));
|
||||
}
|
||||
|
||||
std::vector<boost::shared_ptr<BeRoInterface> > ClientEngineFactory::createBeRo(HandInterface* hi, int id, unsigned dP, int sB) {
|
||||
|
||||
std::vector<boost::shared_ptr<BeRoInterface> > myBeRo;
|
||||
|
||||
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRo(hi, id, dP, sB, GAME_STATE_PREFLOP)));
|
||||
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRo(hi, id, dP, sB, GAME_STATE_FLOP)));
|
||||
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRo(hi, id, dP, sB, GAME_STATE_TURN)));
|
||||
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRo(hi, id, dP, sB, GAME_STATE_RIVER)));
|
||||
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRo(hi, id, dP, sB, GAME_STATE_POST_RIVER)));
|
||||
|
||||
return myBeRo;
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -1,47 +1,47 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2007 by Lothar May *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
#ifndef CLIENTENGINEFACTORY_H
|
||||
#define CLIENTENGINEFACTORY_H
|
||||
|
||||
#include <enginefactory.h>
|
||||
|
||||
#include <handinterface.h>
|
||||
#include <boardinterface.h>
|
||||
#include <playerinterface.h>
|
||||
|
||||
#include <boost/shared_ptr.hpp>
|
||||
#include <vector>
|
||||
|
||||
|
||||
class ConfigFile;
|
||||
|
||||
class ClientEngineFactory : public EngineFactory
|
||||
{
|
||||
public:
|
||||
ClientEngineFactory();
|
||||
~ClientEngineFactory();
|
||||
|
||||
HandInterface* createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC);
|
||||
BoardInterface* createBoard();
|
||||
boost::shared_ptr<PlayerInterface> createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
|
||||
std::vector<boost::shared_ptr<BeRoInterface> > createBeRo(HandInterface* hi, int id, unsigned dP, int sB);
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2007 by Lothar May *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
#ifndef CLIENTENGINEFACTORY_H
|
||||
#define CLIENTENGINEFACTORY_H
|
||||
|
||||
#include <enginefactory.h>
|
||||
|
||||
#include <handinterface.h>
|
||||
#include <boardinterface.h>
|
||||
#include <playerinterface.h>
|
||||
|
||||
#include <boost/shared_ptr.hpp>
|
||||
#include <vector>
|
||||
|
||||
|
||||
class ConfigFile;
|
||||
|
||||
class ClientEngineFactory : public EngineFactory
|
||||
{
|
||||
public:
|
||||
ClientEngineFactory();
|
||||
~ClientEngineFactory();
|
||||
|
||||
HandInterface* createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC);
|
||||
BoardInterface* createBoard();
|
||||
boost::shared_ptr<PlayerInterface> createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
|
||||
std::vector<boost::shared_ptr<BeRoInterface> > createBeRo(HandInterface* hi, int id, unsigned dP, int sB);
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,337 +1,337 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2007 by Lothar May *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
#include "clienthand.h"
|
||||
#include <game_defs.h>
|
||||
|
||||
using namespace std;
|
||||
|
||||
ClientHand::ClientHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC)
|
||||
: myFactory(f), myGui(g), myBoard(b), seatsList(sl), activePlayerList(apl), runningPlayerList(rpl), myID(id), startQuantityPlayers(sP), dealerPosition(dP), currentRound(0),
|
||||
smallBlind(sB), startCash(sC), lastPlayersTurn(-1), allInCondition(0),
|
||||
cardsShown(false), bettingRoundsPlayed(0)
|
||||
{
|
||||
PlayerListIterator it;
|
||||
|
||||
myBoard->setHand(this);
|
||||
|
||||
for(it=seatsList->begin(); it!=seatsList->end(); it++) {
|
||||
(*it)->setHand(this);
|
||||
// myFlipCards auf 0 setzen
|
||||
(*it)->setMyCardsFlip(0, 0);
|
||||
}
|
||||
|
||||
// roundStartCashArray fuellen
|
||||
// cardsvalue zuruecksetzen
|
||||
// remove all buttons
|
||||
for(it=activePlayerList->begin(); it!=activePlayerList->end(); it++) {
|
||||
|
||||
boost::shared_ptr<PlayerInterface> tmpPlayer = *it;
|
||||
|
||||
tmpPlayer->setMyRoundStartCash(tmpPlayer->getMyCash());
|
||||
tmpPlayer->setMyCardsValueInt(0);
|
||||
tmpPlayer->setMyButton(0);
|
||||
if (tmpPlayer->getMyUniqueID() == dealerPosition)
|
||||
tmpPlayer->setMyButton(1);
|
||||
}
|
||||
|
||||
// the rest of the buttons are assigned later as received from the server.
|
||||
|
||||
// Preflop, Flop, Turn und River erstellen
|
||||
myBeRo = myFactory->createBeRo(this, myID, dealerPosition, smallBlind);
|
||||
}
|
||||
|
||||
|
||||
|
||||
ClientHand::~ClientHand()
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
ClientHand::start()
|
||||
{
|
||||
}
|
||||
|
||||
PlayerList
|
||||
ClientHand::getSeatsList() const
|
||||
{
|
||||
return seatsList;
|
||||
}
|
||||
|
||||
PlayerList
|
||||
ClientHand::getActivePlayerList() const
|
||||
{
|
||||
return activePlayerList;
|
||||
}
|
||||
|
||||
PlayerList
|
||||
ClientHand::getRunningPlayerList() const
|
||||
{
|
||||
return runningPlayerList;
|
||||
}
|
||||
|
||||
PlayerListIterator
|
||||
ClientHand::getSeatIt(unsigned uniqueId) const
|
||||
{
|
||||
PlayerListIterator it;
|
||||
|
||||
for(it=seatsList->begin(); it!=seatsList->end(); it++) {
|
||||
if((*it)->getMyUniqueID() == uniqueId) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return it;
|
||||
}
|
||||
|
||||
PlayerListIterator
|
||||
ClientHand::getActivePlayerIt(unsigned uniqueId) const
|
||||
{
|
||||
PlayerListIterator it;
|
||||
|
||||
for(it=activePlayerList->begin(); it!=activePlayerList->end(); it++) {
|
||||
if((*it)->getMyUniqueID() == uniqueId) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return it;
|
||||
}
|
||||
|
||||
PlayerListIterator
|
||||
ClientHand::getRunningPlayerIt(unsigned uniqueId) const
|
||||
{
|
||||
PlayerListIterator it;
|
||||
|
||||
for(it=runningPlayerList->begin(); it!=runningPlayerList->end(); it++) {
|
||||
if((*it)->getMyUniqueID() == uniqueId) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return it;
|
||||
}
|
||||
|
||||
BoardInterface*
|
||||
ClientHand::getBoard() const
|
||||
{
|
||||
return myBoard;
|
||||
}
|
||||
|
||||
boost::shared_ptr<BeRoInterface>
|
||||
ClientHand::getPreflop() const
|
||||
{
|
||||
return myBeRo[GAME_STATE_PREFLOP];
|
||||
}
|
||||
|
||||
boost::shared_ptr<BeRoInterface>
|
||||
ClientHand::getFlop() const
|
||||
{
|
||||
return myBeRo[GAME_STATE_FLOP];
|
||||
}
|
||||
|
||||
boost::shared_ptr<BeRoInterface>
|
||||
ClientHand::getTurn() const
|
||||
{
|
||||
return myBeRo[GAME_STATE_TURN];
|
||||
}
|
||||
|
||||
boost::shared_ptr<BeRoInterface>
|
||||
ClientHand::getRiver() const
|
||||
{
|
||||
return myBeRo[GAME_STATE_RIVER];
|
||||
}
|
||||
|
||||
boost::shared_ptr<BeRoInterface>
|
||||
ClientHand::getCurrentBeRo() const
|
||||
{
|
||||
return myBeRo[currentRound];
|
||||
}
|
||||
|
||||
|
||||
GuiInterface*
|
||||
ClientHand::getGuiInterface() const
|
||||
{
|
||||
return myGui;
|
||||
}
|
||||
|
||||
void
|
||||
ClientHand::setMyID(int theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
myID = theValue;
|
||||
}
|
||||
|
||||
int
|
||||
ClientHand::getMyID() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return myID;
|
||||
}
|
||||
|
||||
void
|
||||
ClientHand::setStartQuantityPlayers(int theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
startQuantityPlayers = theValue;
|
||||
}
|
||||
|
||||
int
|
||||
ClientHand::getStartQuantityPlayers() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return startQuantityPlayers;
|
||||
}
|
||||
|
||||
void
|
||||
ClientHand::setCurrentRound(int theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
currentRound = theValue;
|
||||
}
|
||||
|
||||
int
|
||||
ClientHand::getCurrentRound() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return currentRound;
|
||||
}
|
||||
|
||||
void
|
||||
ClientHand::setDealerPosition(int theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
dealerPosition = theValue;
|
||||
}
|
||||
|
||||
int
|
||||
ClientHand::getDealerPosition() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return dealerPosition;
|
||||
}
|
||||
|
||||
void
|
||||
ClientHand::setSmallBlind(int theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
smallBlind = theValue;
|
||||
}
|
||||
|
||||
int
|
||||
ClientHand::getSmallBlind() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return smallBlind;
|
||||
}
|
||||
|
||||
void
|
||||
ClientHand::setAllInCondition(bool theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
allInCondition = theValue;
|
||||
}
|
||||
|
||||
bool
|
||||
ClientHand::getAllInCondition() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return allInCondition;
|
||||
}
|
||||
|
||||
void
|
||||
ClientHand::setStartCash(int theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
startCash = theValue;
|
||||
}
|
||||
|
||||
int
|
||||
ClientHand::getStartCash() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return startCash;
|
||||
}
|
||||
|
||||
void
|
||||
ClientHand::setBettingRoundsPlayed(int theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
bettingRoundsPlayed = theValue;
|
||||
}
|
||||
|
||||
int
|
||||
ClientHand::getBettingRoundsPlayed() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return bettingRoundsPlayed;
|
||||
}
|
||||
|
||||
void
|
||||
ClientHand::setLastPlayersTurn(int theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
lastPlayersTurn = theValue;
|
||||
}
|
||||
|
||||
int
|
||||
ClientHand::getLastPlayersTurn() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return lastPlayersTurn;
|
||||
}
|
||||
|
||||
void
|
||||
ClientHand::setCardsShown(bool theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
cardsShown = theValue;
|
||||
}
|
||||
|
||||
bool
|
||||
ClientHand::getCardsShown() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return cardsShown;
|
||||
}
|
||||
|
||||
void
|
||||
ClientHand::switchRounds()
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
|
||||
PlayerListIterator it, it_1;
|
||||
|
||||
// refresh runningPlayerList
|
||||
for(it=runningPlayerList->begin(); it!=runningPlayerList->end(); ) {
|
||||
if((*it)->getMyAction() == PLAYER_ACTION_FOLD || (*it)->getMyAction() == PLAYER_ACTION_ALLIN) {
|
||||
it = runningPlayerList->erase(it);
|
||||
if(!(runningPlayerList->empty())) {
|
||||
|
||||
it_1 = it;
|
||||
if(it_1 == runningPlayerList->begin()) it_1 = runningPlayerList->end();
|
||||
it_1--;
|
||||
getCurrentBeRo()->setCurrentPlayersTurnId((*it_1)->getMyUniqueID());
|
||||
|
||||
}
|
||||
} else {
|
||||
it++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2007 by Lothar May *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
#include "clienthand.h"
|
||||
#include <game_defs.h>
|
||||
|
||||
using namespace std;
|
||||
|
||||
ClientHand::ClientHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC)
|
||||
: myFactory(f), myGui(g), myBoard(b), seatsList(sl), activePlayerList(apl), runningPlayerList(rpl), myID(id), startQuantityPlayers(sP), dealerPosition(dP), currentRound(0),
|
||||
smallBlind(sB), startCash(sC), lastPlayersTurn(-1), allInCondition(0),
|
||||
cardsShown(false), bettingRoundsPlayed(0)
|
||||
{
|
||||
PlayerListIterator it;
|
||||
|
||||
myBoard->setHand(this);
|
||||
|
||||
for(it=seatsList->begin(); it!=seatsList->end(); it++) {
|
||||
(*it)->setHand(this);
|
||||
// myFlipCards auf 0 setzen
|
||||
(*it)->setMyCardsFlip(0, 0);
|
||||
}
|
||||
|
||||
// roundStartCashArray fuellen
|
||||
// cardsvalue zuruecksetzen
|
||||
// remove all buttons
|
||||
for(it=activePlayerList->begin(); it!=activePlayerList->end(); it++) {
|
||||
|
||||
boost::shared_ptr<PlayerInterface> tmpPlayer = *it;
|
||||
|
||||
tmpPlayer->setMyRoundStartCash(tmpPlayer->getMyCash());
|
||||
tmpPlayer->setMyCardsValueInt(0);
|
||||
tmpPlayer->setMyButton(0);
|
||||
if (tmpPlayer->getMyUniqueID() == dealerPosition)
|
||||
tmpPlayer->setMyButton(1);
|
||||
}
|
||||
|
||||
// the rest of the buttons are assigned later as received from the server.
|
||||
|
||||
// Preflop, Flop, Turn und River erstellen
|
||||
myBeRo = myFactory->createBeRo(this, myID, dealerPosition, smallBlind);
|
||||
}
|
||||
|
||||
|
||||
|
||||
ClientHand::~ClientHand()
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
ClientHand::start()
|
||||
{
|
||||
}
|
||||
|
||||
PlayerList
|
||||
ClientHand::getSeatsList() const
|
||||
{
|
||||
return seatsList;
|
||||
}
|
||||
|
||||
PlayerList
|
||||
ClientHand::getActivePlayerList() const
|
||||
{
|
||||
return activePlayerList;
|
||||
}
|
||||
|
||||
PlayerList
|
||||
ClientHand::getRunningPlayerList() const
|
||||
{
|
||||
return runningPlayerList;
|
||||
}
|
||||
|
||||
PlayerListIterator
|
||||
ClientHand::getSeatIt(unsigned uniqueId) const
|
||||
{
|
||||
PlayerListIterator it;
|
||||
|
||||
for(it=seatsList->begin(); it!=seatsList->end(); it++) {
|
||||
if((*it)->getMyUniqueID() == uniqueId) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return it;
|
||||
}
|
||||
|
||||
PlayerListIterator
|
||||
ClientHand::getActivePlayerIt(unsigned uniqueId) const
|
||||
{
|
||||
PlayerListIterator it;
|
||||
|
||||
for(it=activePlayerList->begin(); it!=activePlayerList->end(); it++) {
|
||||
if((*it)->getMyUniqueID() == uniqueId) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return it;
|
||||
}
|
||||
|
||||
PlayerListIterator
|
||||
ClientHand::getRunningPlayerIt(unsigned uniqueId) const
|
||||
{
|
||||
PlayerListIterator it;
|
||||
|
||||
for(it=runningPlayerList->begin(); it!=runningPlayerList->end(); it++) {
|
||||
if((*it)->getMyUniqueID() == uniqueId) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return it;
|
||||
}
|
||||
|
||||
BoardInterface*
|
||||
ClientHand::getBoard() const
|
||||
{
|
||||
return myBoard;
|
||||
}
|
||||
|
||||
boost::shared_ptr<BeRoInterface>
|
||||
ClientHand::getPreflop() const
|
||||
{
|
||||
return myBeRo[GAME_STATE_PREFLOP];
|
||||
}
|
||||
|
||||
boost::shared_ptr<BeRoInterface>
|
||||
ClientHand::getFlop() const
|
||||
{
|
||||
return myBeRo[GAME_STATE_FLOP];
|
||||
}
|
||||
|
||||
boost::shared_ptr<BeRoInterface>
|
||||
ClientHand::getTurn() const
|
||||
{
|
||||
return myBeRo[GAME_STATE_TURN];
|
||||
}
|
||||
|
||||
boost::shared_ptr<BeRoInterface>
|
||||
ClientHand::getRiver() const
|
||||
{
|
||||
return myBeRo[GAME_STATE_RIVER];
|
||||
}
|
||||
|
||||
boost::shared_ptr<BeRoInterface>
|
||||
ClientHand::getCurrentBeRo() const
|
||||
{
|
||||
return myBeRo[currentRound];
|
||||
}
|
||||
|
||||
|
||||
GuiInterface*
|
||||
ClientHand::getGuiInterface() const
|
||||
{
|
||||
return myGui;
|
||||
}
|
||||
|
||||
void
|
||||
ClientHand::setMyID(int theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
myID = theValue;
|
||||
}
|
||||
|
||||
int
|
||||
ClientHand::getMyID() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return myID;
|
||||
}
|
||||
|
||||
void
|
||||
ClientHand::setStartQuantityPlayers(int theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
startQuantityPlayers = theValue;
|
||||
}
|
||||
|
||||
int
|
||||
ClientHand::getStartQuantityPlayers() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return startQuantityPlayers;
|
||||
}
|
||||
|
||||
void
|
||||
ClientHand::setCurrentRound(int theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
currentRound = theValue;
|
||||
}
|
||||
|
||||
int
|
||||
ClientHand::getCurrentRound() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return currentRound;
|
||||
}
|
||||
|
||||
void
|
||||
ClientHand::setDealerPosition(int theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
dealerPosition = theValue;
|
||||
}
|
||||
|
||||
int
|
||||
ClientHand::getDealerPosition() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return dealerPosition;
|
||||
}
|
||||
|
||||
void
|
||||
ClientHand::setSmallBlind(int theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
smallBlind = theValue;
|
||||
}
|
||||
|
||||
int
|
||||
ClientHand::getSmallBlind() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return smallBlind;
|
||||
}
|
||||
|
||||
void
|
||||
ClientHand::setAllInCondition(bool theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
allInCondition = theValue;
|
||||
}
|
||||
|
||||
bool
|
||||
ClientHand::getAllInCondition() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return allInCondition;
|
||||
}
|
||||
|
||||
void
|
||||
ClientHand::setStartCash(int theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
startCash = theValue;
|
||||
}
|
||||
|
||||
int
|
||||
ClientHand::getStartCash() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return startCash;
|
||||
}
|
||||
|
||||
void
|
||||
ClientHand::setBettingRoundsPlayed(int theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
bettingRoundsPlayed = theValue;
|
||||
}
|
||||
|
||||
int
|
||||
ClientHand::getBettingRoundsPlayed() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return bettingRoundsPlayed;
|
||||
}
|
||||
|
||||
void
|
||||
ClientHand::setLastPlayersTurn(int theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
lastPlayersTurn = theValue;
|
||||
}
|
||||
|
||||
int
|
||||
ClientHand::getLastPlayersTurn() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return lastPlayersTurn;
|
||||
}
|
||||
|
||||
void
|
||||
ClientHand::setCardsShown(bool theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
cardsShown = theValue;
|
||||
}
|
||||
|
||||
bool
|
||||
ClientHand::getCardsShown() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return cardsShown;
|
||||
}
|
||||
|
||||
void
|
||||
ClientHand::switchRounds()
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
|
||||
PlayerListIterator it, it_1;
|
||||
|
||||
// refresh runningPlayerList
|
||||
for(it=runningPlayerList->begin(); it!=runningPlayerList->end(); ) {
|
||||
if((*it)->getMyAction() == PLAYER_ACTION_FOLD || (*it)->getMyAction() == PLAYER_ACTION_ALLIN) {
|
||||
it = runningPlayerList->erase(it);
|
||||
if(!(runningPlayerList->empty())) {
|
||||
|
||||
it_1 = it;
|
||||
if(it_1 == runningPlayerList->begin()) it_1 = runningPlayerList->end();
|
||||
it_1--;
|
||||
getCurrentBeRo()->setCurrentPlayersTurnId((*it_1)->getMyUniqueID());
|
||||
|
||||
}
|
||||
} else {
|
||||
it++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,123 +1,123 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2007 by Lothar May *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
`* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
#ifndef CLIENTHAND_H
|
||||
#define CLIENTHAND_H
|
||||
|
||||
#include <enginefactory.h>
|
||||
#include <guiinterface.h>
|
||||
#include <boardinterface.h>
|
||||
#include <playerinterface.h>
|
||||
#include <handinterface.h>
|
||||
#include <berointerface.h>
|
||||
#include <boost/thread.hpp>
|
||||
|
||||
#include <vector>
|
||||
|
||||
class ClientHand : public HandInterface
|
||||
{
|
||||
public:
|
||||
ClientHand ( boost::shared_ptr<EngineFactory> f, GuiInterface*, BoardInterface*, PlayerList, PlayerList, PlayerList , int, int, int, int, int );
|
||||
~ClientHand();
|
||||
|
||||
void start();
|
||||
|
||||
PlayerList getSeatsList() const;
|
||||
PlayerList getActivePlayerList() const;
|
||||
PlayerList getRunningPlayerList() const;
|
||||
|
||||
PlayerListIterator getSeatIt(unsigned) const;
|
||||
PlayerListIterator getActivePlayerIt(unsigned) const;
|
||||
PlayerListIterator getRunningPlayerIt(unsigned) const;
|
||||
|
||||
BoardInterface* getBoard() const;
|
||||
boost::shared_ptr<BeRoInterface> getPreflop() const;
|
||||
boost::shared_ptr<BeRoInterface> getFlop() const;
|
||||
boost::shared_ptr<BeRoInterface> getTurn() const;
|
||||
boost::shared_ptr<BeRoInterface> getRiver() const;
|
||||
GuiInterface* getGuiInterface() const;
|
||||
boost::shared_ptr<BeRoInterface> getCurrentBeRo() const;
|
||||
|
||||
void setMyID ( int theValue );
|
||||
int getMyID() const;
|
||||
|
||||
void setCurrentQuantityPlayers ( int theValue );
|
||||
int getCurrentQuantityPlayers() const;
|
||||
|
||||
void setStartQuantityPlayers ( int theValue );
|
||||
int getStartQuantityPlayers() const;
|
||||
|
||||
void setCurrentRound ( int theValue );
|
||||
int getCurrentRound() const;
|
||||
|
||||
void setDealerPosition ( int theValue );
|
||||
int getDealerPosition() const;
|
||||
|
||||
void setSmallBlind ( int theValue );
|
||||
int getSmallBlind() const;
|
||||
|
||||
void setAllInCondition ( bool theValue );
|
||||
bool getAllInCondition() const;
|
||||
|
||||
void setStartCash ( int theValue );
|
||||
int getStartCash() const;
|
||||
|
||||
void setBettingRoundsPlayed ( int theValue );
|
||||
int getBettingRoundsPlayed() const;
|
||||
|
||||
void setLastPlayersTurn ( int theValue );
|
||||
int getLastPlayersTurn() const;
|
||||
|
||||
void setCardsShown ( bool theValue );
|
||||
bool getCardsShown() const;
|
||||
|
||||
void switchRounds();
|
||||
|
||||
|
||||
private:
|
||||
mutable boost::recursive_mutex m_syncMutex;
|
||||
|
||||
boost::shared_ptr<EngineFactory> myFactory;
|
||||
GuiInterface *myGui;
|
||||
BoardInterface *myBoard;
|
||||
|
||||
PlayerList seatsList;
|
||||
PlayerList activePlayerList;
|
||||
PlayerList runningPlayerList;
|
||||
|
||||
std::vector<boost::shared_ptr<BeRoInterface> > myBeRo;
|
||||
|
||||
int myID;
|
||||
int startQuantityPlayers;
|
||||
unsigned dealerPosition;
|
||||
int currentRound; //0 = preflop, 1 = flop, 2 = turn, 3 = river
|
||||
int smallBlind;
|
||||
int startCash;
|
||||
|
||||
int lastPlayersTurn;
|
||||
|
||||
bool allInCondition;
|
||||
bool cardsShown;
|
||||
|
||||
// hier steht bis zu welcher bettingRound der human player gespielt hat: 0 - nur Preflop, 1 - bis Flop, ...
|
||||
int bettingRoundsPlayed;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2007 by Lothar May *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
`* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
#ifndef CLIENTHAND_H
|
||||
#define CLIENTHAND_H
|
||||
|
||||
#include <enginefactory.h>
|
||||
#include <guiinterface.h>
|
||||
#include <boardinterface.h>
|
||||
#include <playerinterface.h>
|
||||
#include <handinterface.h>
|
||||
#include <berointerface.h>
|
||||
#include <boost/thread.hpp>
|
||||
|
||||
#include <vector>
|
||||
|
||||
class ClientHand : public HandInterface
|
||||
{
|
||||
public:
|
||||
ClientHand ( boost::shared_ptr<EngineFactory> f, GuiInterface*, BoardInterface*, PlayerList, PlayerList, PlayerList , int, int, int, int, int );
|
||||
~ClientHand();
|
||||
|
||||
void start();
|
||||
|
||||
PlayerList getSeatsList() const;
|
||||
PlayerList getActivePlayerList() const;
|
||||
PlayerList getRunningPlayerList() const;
|
||||
|
||||
PlayerListIterator getSeatIt(unsigned) const;
|
||||
PlayerListIterator getActivePlayerIt(unsigned) const;
|
||||
PlayerListIterator getRunningPlayerIt(unsigned) const;
|
||||
|
||||
BoardInterface* getBoard() const;
|
||||
boost::shared_ptr<BeRoInterface> getPreflop() const;
|
||||
boost::shared_ptr<BeRoInterface> getFlop() const;
|
||||
boost::shared_ptr<BeRoInterface> getTurn() const;
|
||||
boost::shared_ptr<BeRoInterface> getRiver() const;
|
||||
GuiInterface* getGuiInterface() const;
|
||||
boost::shared_ptr<BeRoInterface> getCurrentBeRo() const;
|
||||
|
||||
void setMyID ( int theValue );
|
||||
int getMyID() const;
|
||||
|
||||
void setCurrentQuantityPlayers ( int theValue );
|
||||
int getCurrentQuantityPlayers() const;
|
||||
|
||||
void setStartQuantityPlayers ( int theValue );
|
||||
int getStartQuantityPlayers() const;
|
||||
|
||||
void setCurrentRound ( int theValue );
|
||||
int getCurrentRound() const;
|
||||
|
||||
void setDealerPosition ( int theValue );
|
||||
int getDealerPosition() const;
|
||||
|
||||
void setSmallBlind ( int theValue );
|
||||
int getSmallBlind() const;
|
||||
|
||||
void setAllInCondition ( bool theValue );
|
||||
bool getAllInCondition() const;
|
||||
|
||||
void setStartCash ( int theValue );
|
||||
int getStartCash() const;
|
||||
|
||||
void setBettingRoundsPlayed ( int theValue );
|
||||
int getBettingRoundsPlayed() const;
|
||||
|
||||
void setLastPlayersTurn ( int theValue );
|
||||
int getLastPlayersTurn() const;
|
||||
|
||||
void setCardsShown ( bool theValue );
|
||||
bool getCardsShown() const;
|
||||
|
||||
void switchRounds();
|
||||
|
||||
|
||||
private:
|
||||
mutable boost::recursive_mutex m_syncMutex;
|
||||
|
||||
boost::shared_ptr<EngineFactory> myFactory;
|
||||
GuiInterface *myGui;
|
||||
BoardInterface *myBoard;
|
||||
|
||||
PlayerList seatsList;
|
||||
PlayerList activePlayerList;
|
||||
PlayerList runningPlayerList;
|
||||
|
||||
std::vector<boost::shared_ptr<BeRoInterface> > myBeRo;
|
||||
|
||||
int myID;
|
||||
int startQuantityPlayers;
|
||||
unsigned dealerPosition;
|
||||
int currentRound; //0 = preflop, 1 = flop, 2 = turn, 3 = river
|
||||
int smallBlind;
|
||||
int startCash;
|
||||
|
||||
int lastPlayersTurn;
|
||||
|
||||
bool allInCondition;
|
||||
bool cardsShown;
|
||||
|
||||
// hier steht bis zu welcher bettingRound der human player gespielt hat: 0 - nur Preflop, 1 - bis Flop, ...
|
||||
int bettingRoundsPlayed;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,182 +1,182 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2007 by Lothar May *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
#ifndef CLIENTPLAYER_H
|
||||
#define CLIENTPLAYER_H
|
||||
|
||||
#include <playerinterface.h>
|
||||
|
||||
#include <boost/shared_ptr.hpp>
|
||||
#include <boost/thread.hpp>
|
||||
#include <string>
|
||||
|
||||
class CardsValue;
|
||||
class ConfigFile;
|
||||
class HandInterface;
|
||||
class BoardInterface;
|
||||
|
||||
class ClientPlayer : public PlayerInterface{
|
||||
public:
|
||||
ClientPlayer(ConfigFile*, BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
|
||||
~ClientPlayer();
|
||||
|
||||
void setHand(HandInterface*);
|
||||
|
||||
int getMyID() const;
|
||||
unsigned getMyUniqueID() const;
|
||||
PlayerType getMyType() const;
|
||||
|
||||
void setMyDude(int theValue);
|
||||
int getMyDude() const;
|
||||
|
||||
void setMyDude4(int theValue);
|
||||
int getMyDude4() const;
|
||||
|
||||
void setMyName(const std::string& theValue);
|
||||
std::string getMyName() const;
|
||||
|
||||
void setMyAvatar(const std::string& theValue);
|
||||
std::string getMyAvatar() const;
|
||||
|
||||
void setMyCash(int theValue);
|
||||
int getMyCash() const;
|
||||
|
||||
void setMySet(int theValue);
|
||||
void setMySetAbsolute(int theValue);
|
||||
void setMySetNull();
|
||||
int getMySet() const;
|
||||
int getMyLastRelativeSet() const;
|
||||
|
||||
void setMyAction(int theValue, bool blind);
|
||||
int getMyAction() const;
|
||||
|
||||
void setMyButton(int theValue);
|
||||
int getMyButton() const;
|
||||
|
||||
void setMyActiveStatus(bool theValue);
|
||||
bool getMyActiveStatus() const;
|
||||
|
||||
void setMyCards(int* theValue);
|
||||
void getMyCards(int* theValue) const;
|
||||
|
||||
void setMyTurn(bool theValue);
|
||||
bool getMyTurn() const;
|
||||
|
||||
void setMyCardsFlip(bool theValue, int state);
|
||||
bool getMyCardsFlip() const;
|
||||
|
||||
void setMyCardsValueInt(int theValue);
|
||||
int getMyCardsValueInt() const;
|
||||
|
||||
void setMyBestHandPosition(int* theValue);
|
||||
void getMyBestHandPosition(int* theValue) const;
|
||||
|
||||
void setMyRoundStartCash(int theValue);
|
||||
int getMyRoundStartCash() const;
|
||||
|
||||
void setLastMoneyWon ( int theValue );
|
||||
int getLastMoneyWon() const;
|
||||
|
||||
void setMyAverageSets(int theValue);
|
||||
int getMyAverageSets() const;
|
||||
|
||||
void setMyAggressive(bool theValue);
|
||||
int getMyAggressive() const;
|
||||
|
||||
void setSBluff (int theValue);
|
||||
int getSBluff() const;
|
||||
|
||||
void setSBluffStatus (bool theValue);
|
||||
bool getSBluffStatus() const;
|
||||
|
||||
void setMyWinnerState (bool theValue, int pot);
|
||||
bool getMyWinnerState() const;
|
||||
|
||||
void action();
|
||||
int checkMyAction(int targetAction, int targetBet, int highestSet, int minimumRaise, int smallBlind);
|
||||
|
||||
void preflopEngine();
|
||||
void flopEngine();
|
||||
void turnEngine();
|
||||
void riverEngine();
|
||||
|
||||
void preflopEngine3();
|
||||
void flopEngine3();
|
||||
void turnEngine3();
|
||||
void riverEngine3();
|
||||
|
||||
int preflopCardsValue(int*);
|
||||
int flopCardsValue(int*);
|
||||
int turnCardsValue(int*);
|
||||
|
||||
void readFile();
|
||||
|
||||
void evaluation(int, int);
|
||||
|
||||
void setNetSessionData(boost::shared_ptr<SessionData> session);
|
||||
boost::shared_ptr<SessionData> getNetSessionData();
|
||||
|
||||
private:
|
||||
mutable boost::recursive_mutex m_syncMutex;
|
||||
|
||||
ConfigFile *myConfig;
|
||||
HandInterface *currentHand;
|
||||
BoardInterface *currentBoard;
|
||||
|
||||
CardsValue *myCardsValue;
|
||||
|
||||
// Konstanten
|
||||
const int myID;
|
||||
const unsigned myUniqueID;
|
||||
const PlayerType myType;
|
||||
std::string myName;
|
||||
std::string myAvatar;
|
||||
int myDude;
|
||||
int myDude4;
|
||||
|
||||
|
||||
// Laufvariablen
|
||||
int myCardsValueInt;
|
||||
int myBestHandPosition[5];
|
||||
double myOdds;
|
||||
int myNiveau[3];
|
||||
|
||||
int myCards[2];
|
||||
int myCash;
|
||||
int mySet;
|
||||
int myLastRelativeSet;
|
||||
int myAction; // 0 = none, 1 = fold, 2 = check, 3 = call, 4 = bet, 5 = raise, 6 = allin
|
||||
int myButton; // 0 = none, 1 = dealer, 2 =small, 3 = big
|
||||
bool myActiveStatus; // 0 = inactive, 1 = active
|
||||
bool myTurn; // 0 = no, 1 = yes
|
||||
bool myCardsFlip; // 0 = cards are not fliped, 1 = cards are already flipped,
|
||||
int myRoundStartCash;
|
||||
int lastMoneyWon;
|
||||
|
||||
int myAverageSets[4];
|
||||
bool myAggressive[7];
|
||||
|
||||
int sBluff;
|
||||
bool sBluffStatus;
|
||||
|
||||
bool myWinnerState;
|
||||
|
||||
boost::shared_ptr<SessionData> myNetSessionData;
|
||||
};
|
||||
|
||||
#endif
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2007 by Lothar May *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
#ifndef CLIENTPLAYER_H
|
||||
#define CLIENTPLAYER_H
|
||||
|
||||
#include <playerinterface.h>
|
||||
|
||||
#include <boost/shared_ptr.hpp>
|
||||
#include <boost/thread.hpp>
|
||||
#include <string>
|
||||
|
||||
class CardsValue;
|
||||
class ConfigFile;
|
||||
class HandInterface;
|
||||
class BoardInterface;
|
||||
|
||||
class ClientPlayer : public PlayerInterface{
|
||||
public:
|
||||
ClientPlayer(ConfigFile*, BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
|
||||
~ClientPlayer();
|
||||
|
||||
void setHand(HandInterface*);
|
||||
|
||||
int getMyID() const;
|
||||
unsigned getMyUniqueID() const;
|
||||
PlayerType getMyType() const;
|
||||
|
||||
void setMyDude(int theValue);
|
||||
int getMyDude() const;
|
||||
|
||||
void setMyDude4(int theValue);
|
||||
int getMyDude4() const;
|
||||
|
||||
void setMyName(const std::string& theValue);
|
||||
std::string getMyName() const;
|
||||
|
||||
void setMyAvatar(const std::string& theValue);
|
||||
std::string getMyAvatar() const;
|
||||
|
||||
void setMyCash(int theValue);
|
||||
int getMyCash() const;
|
||||
|
||||
void setMySet(int theValue);
|
||||
void setMySetAbsolute(int theValue);
|
||||
void setMySetNull();
|
||||
int getMySet() const;
|
||||
int getMyLastRelativeSet() const;
|
||||
|
||||
void setMyAction(int theValue, bool blind);
|
||||
int getMyAction() const;
|
||||
|
||||
void setMyButton(int theValue);
|
||||
int getMyButton() const;
|
||||
|
||||
void setMyActiveStatus(bool theValue);
|
||||
bool getMyActiveStatus() const;
|
||||
|
||||
void setMyCards(int* theValue);
|
||||
void getMyCards(int* theValue) const;
|
||||
|
||||
void setMyTurn(bool theValue);
|
||||
bool getMyTurn() const;
|
||||
|
||||
void setMyCardsFlip(bool theValue, int state);
|
||||
bool getMyCardsFlip() const;
|
||||
|
||||
void setMyCardsValueInt(int theValue);
|
||||
int getMyCardsValueInt() const;
|
||||
|
||||
void setMyBestHandPosition(int* theValue);
|
||||
void getMyBestHandPosition(int* theValue) const;
|
||||
|
||||
void setMyRoundStartCash(int theValue);
|
||||
int getMyRoundStartCash() const;
|
||||
|
||||
void setLastMoneyWon ( int theValue );
|
||||
int getLastMoneyWon() const;
|
||||
|
||||
void setMyAverageSets(int theValue);
|
||||
int getMyAverageSets() const;
|
||||
|
||||
void setMyAggressive(bool theValue);
|
||||
int getMyAggressive() const;
|
||||
|
||||
void setSBluff (int theValue);
|
||||
int getSBluff() const;
|
||||
|
||||
void setSBluffStatus (bool theValue);
|
||||
bool getSBluffStatus() const;
|
||||
|
||||
void setMyWinnerState (bool theValue, int pot);
|
||||
bool getMyWinnerState() const;
|
||||
|
||||
void action();
|
||||
int checkMyAction(int targetAction, int targetBet, int highestSet, int minimumRaise, int smallBlind);
|
||||
|
||||
void preflopEngine();
|
||||
void flopEngine();
|
||||
void turnEngine();
|
||||
void riverEngine();
|
||||
|
||||
void preflopEngine3();
|
||||
void flopEngine3();
|
||||
void turnEngine3();
|
||||
void riverEngine3();
|
||||
|
||||
int preflopCardsValue(int*);
|
||||
int flopCardsValue(int*);
|
||||
int turnCardsValue(int*);
|
||||
|
||||
void readFile();
|
||||
|
||||
void evaluation(int, int);
|
||||
|
||||
void setNetSessionData(boost::shared_ptr<SessionData> session);
|
||||
boost::shared_ptr<SessionData> getNetSessionData();
|
||||
|
||||
private:
|
||||
mutable boost::recursive_mutex m_syncMutex;
|
||||
|
||||
ConfigFile *myConfig;
|
||||
HandInterface *currentHand;
|
||||
BoardInterface *currentBoard;
|
||||
|
||||
CardsValue *myCardsValue;
|
||||
|
||||
// Konstanten
|
||||
const int myID;
|
||||
const unsigned myUniqueID;
|
||||
const PlayerType myType;
|
||||
std::string myName;
|
||||
std::string myAvatar;
|
||||
int myDude;
|
||||
int myDude4;
|
||||
|
||||
|
||||
// Laufvariablen
|
||||
int myCardsValueInt;
|
||||
int myBestHandPosition[5];
|
||||
double myOdds;
|
||||
int myNiveau[3];
|
||||
|
||||
int myCards[2];
|
||||
int myCash;
|
||||
int mySet;
|
||||
int myLastRelativeSet;
|
||||
int myAction; // 0 = none, 1 = fold, 2 = check, 3 = call, 4 = bet, 5 = raise, 6 = allin
|
||||
int myButton; // 0 = none, 1 = dealer, 2 =small, 3 = big
|
||||
bool myActiveStatus; // 0 = inactive, 1 = active
|
||||
bool myTurn; // 0 = no, 1 = yes
|
||||
bool myCardsFlip; // 0 = cards are not fliped, 1 = cards are already flipped,
|
||||
int myRoundStartCash;
|
||||
int lastMoneyWon;
|
||||
|
||||
int myAverageSets[4];
|
||||
bool myAggressive[7];
|
||||
|
||||
int sBluff;
|
||||
bool sBluffStatus;
|
||||
|
||||
bool myWinnerState;
|
||||
|
||||
boost::shared_ptr<SessionData> myNetSessionData;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user