Use unix linefeeds for all files. Finally. It's about time.
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@@ -1,182 +1,182 @@
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/***************************************************************************
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* Copyright (C) 2007 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef CLIENTPLAYER_H
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#define CLIENTPLAYER_H
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#include <playerinterface.h>
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#include <boost/shared_ptr.hpp>
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#include <boost/thread.hpp>
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#include <string>
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class CardsValue;
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class ConfigFile;
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class HandInterface;
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class BoardInterface;
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class ClientPlayer : public PlayerInterface{
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public:
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ClientPlayer(ConfigFile*, BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
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~ClientPlayer();
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void setHand(HandInterface*);
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int getMyID() const;
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unsigned getMyUniqueID() const;
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PlayerType getMyType() const;
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void setMyDude(int theValue);
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int getMyDude() const;
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void setMyDude4(int theValue);
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int getMyDude4() const;
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void setMyName(const std::string& theValue);
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std::string getMyName() const;
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void setMyAvatar(const std::string& theValue);
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std::string getMyAvatar() const;
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void setMyCash(int theValue);
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int getMyCash() const;
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void setMySet(int theValue);
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void setMySetAbsolute(int theValue);
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void setMySetNull();
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int getMySet() const;
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int getMyLastRelativeSet() const;
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void setMyAction(int theValue, bool blind);
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int getMyAction() const;
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void setMyButton(int theValue);
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int getMyButton() const;
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void setMyActiveStatus(bool theValue);
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bool getMyActiveStatus() const;
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void setMyCards(int* theValue);
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void getMyCards(int* theValue) const;
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void setMyTurn(bool theValue);
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bool getMyTurn() const;
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void setMyCardsFlip(bool theValue, int state);
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bool getMyCardsFlip() const;
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void setMyCardsValueInt(int theValue);
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int getMyCardsValueInt() const;
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void setMyBestHandPosition(int* theValue);
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void getMyBestHandPosition(int* theValue) const;
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void setMyRoundStartCash(int theValue);
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int getMyRoundStartCash() const;
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void setLastMoneyWon ( int theValue );
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int getLastMoneyWon() const;
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void setMyAverageSets(int theValue);
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int getMyAverageSets() const;
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void setMyAggressive(bool theValue);
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int getMyAggressive() const;
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void setSBluff (int theValue);
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int getSBluff() const;
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void setSBluffStatus (bool theValue);
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bool getSBluffStatus() const;
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void setMyWinnerState (bool theValue, int pot);
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bool getMyWinnerState() const;
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void action();
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int checkMyAction(int targetAction, int targetBet, int highestSet, int minimumRaise, int smallBlind);
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void preflopEngine();
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void flopEngine();
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void turnEngine();
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void riverEngine();
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void preflopEngine3();
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void flopEngine3();
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void turnEngine3();
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void riverEngine3();
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int preflopCardsValue(int*);
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int flopCardsValue(int*);
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int turnCardsValue(int*);
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void readFile();
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void evaluation(int, int);
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void setNetSessionData(boost::shared_ptr<SessionData> session);
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boost::shared_ptr<SessionData> getNetSessionData();
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private:
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mutable boost::recursive_mutex m_syncMutex;
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ConfigFile *myConfig;
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HandInterface *currentHand;
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BoardInterface *currentBoard;
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CardsValue *myCardsValue;
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// Konstanten
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const int myID;
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const unsigned myUniqueID;
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const PlayerType myType;
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std::string myName;
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std::string myAvatar;
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int myDude;
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int myDude4;
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// Laufvariablen
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int myCardsValueInt;
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int myBestHandPosition[5];
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double myOdds;
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int myNiveau[3];
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int myCards[2];
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int myCash;
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int mySet;
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int myLastRelativeSet;
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int myAction; // 0 = none, 1 = fold, 2 = check, 3 = call, 4 = bet, 5 = raise, 6 = allin
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int myButton; // 0 = none, 1 = dealer, 2 =small, 3 = big
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bool myActiveStatus; // 0 = inactive, 1 = active
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bool myTurn; // 0 = no, 1 = yes
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bool myCardsFlip; // 0 = cards are not fliped, 1 = cards are already flipped,
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int myRoundStartCash;
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int lastMoneyWon;
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int myAverageSets[4];
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bool myAggressive[7];
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int sBluff;
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bool sBluffStatus;
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bool myWinnerState;
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boost::shared_ptr<SessionData> myNetSessionData;
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};
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#endif
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/***************************************************************************
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* Copyright (C) 2007 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef CLIENTPLAYER_H
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#define CLIENTPLAYER_H
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#include <playerinterface.h>
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#include <boost/shared_ptr.hpp>
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#include <boost/thread.hpp>
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#include <string>
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class CardsValue;
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class ConfigFile;
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class HandInterface;
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class BoardInterface;
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class ClientPlayer : public PlayerInterface{
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public:
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ClientPlayer(ConfigFile*, BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
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~ClientPlayer();
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void setHand(HandInterface*);
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int getMyID() const;
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unsigned getMyUniqueID() const;
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PlayerType getMyType() const;
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void setMyDude(int theValue);
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int getMyDude() const;
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void setMyDude4(int theValue);
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int getMyDude4() const;
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void setMyName(const std::string& theValue);
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std::string getMyName() const;
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void setMyAvatar(const std::string& theValue);
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std::string getMyAvatar() const;
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void setMyCash(int theValue);
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int getMyCash() const;
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void setMySet(int theValue);
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void setMySetAbsolute(int theValue);
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void setMySetNull();
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int getMySet() const;
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int getMyLastRelativeSet() const;
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void setMyAction(int theValue, bool blind);
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int getMyAction() const;
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void setMyButton(int theValue);
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int getMyButton() const;
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void setMyActiveStatus(bool theValue);
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bool getMyActiveStatus() const;
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void setMyCards(int* theValue);
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void getMyCards(int* theValue) const;
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void setMyTurn(bool theValue);
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bool getMyTurn() const;
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void setMyCardsFlip(bool theValue, int state);
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bool getMyCardsFlip() const;
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void setMyCardsValueInt(int theValue);
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int getMyCardsValueInt() const;
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void setMyBestHandPosition(int* theValue);
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void getMyBestHandPosition(int* theValue) const;
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void setMyRoundStartCash(int theValue);
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int getMyRoundStartCash() const;
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void setLastMoneyWon ( int theValue );
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int getLastMoneyWon() const;
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void setMyAverageSets(int theValue);
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int getMyAverageSets() const;
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void setMyAggressive(bool theValue);
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int getMyAggressive() const;
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void setSBluff (int theValue);
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int getSBluff() const;
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void setSBluffStatus (bool theValue);
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bool getSBluffStatus() const;
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void setMyWinnerState (bool theValue, int pot);
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bool getMyWinnerState() const;
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void action();
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int checkMyAction(int targetAction, int targetBet, int highestSet, int minimumRaise, int smallBlind);
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void preflopEngine();
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void flopEngine();
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void turnEngine();
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void riverEngine();
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void preflopEngine3();
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void flopEngine3();
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void turnEngine3();
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void riverEngine3();
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int preflopCardsValue(int*);
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int flopCardsValue(int*);
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int turnCardsValue(int*);
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void readFile();
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void evaluation(int, int);
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void setNetSessionData(boost::shared_ptr<SessionData> session);
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boost::shared_ptr<SessionData> getNetSessionData();
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private:
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mutable boost::recursive_mutex m_syncMutex;
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ConfigFile *myConfig;
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HandInterface *currentHand;
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BoardInterface *currentBoard;
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CardsValue *myCardsValue;
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// Konstanten
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const int myID;
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const unsigned myUniqueID;
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const PlayerType myType;
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std::string myName;
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std::string myAvatar;
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int myDude;
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int myDude4;
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// Laufvariablen
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int myCardsValueInt;
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int myBestHandPosition[5];
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double myOdds;
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int myNiveau[3];
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int myCards[2];
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int myCash;
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int mySet;
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int myLastRelativeSet;
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int myAction; // 0 = none, 1 = fold, 2 = check, 3 = call, 4 = bet, 5 = raise, 6 = allin
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int myButton; // 0 = none, 1 = dealer, 2 =small, 3 = big
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bool myActiveStatus; // 0 = inactive, 1 = active
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bool myTurn; // 0 = no, 1 = yes
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bool myCardsFlip; // 0 = cards are not fliped, 1 = cards are already flipped,
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int myRoundStartCash;
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int lastMoneyWon;
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int myAverageSets[4];
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bool myAggressive[7];
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int sBluff;
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bool sBluffStatus;
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bool myWinnerState;
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boost::shared_ptr<SessionData> myNetSessionData;
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};
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#endif
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