Use unix linefeeds for all files. Finally. It's about time.
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+82
-82
@@ -1,82 +1,82 @@
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/***************************************************************************
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* Copyright (C) 2006 by FThauer FHammer *
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* f.thauer@web.de *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef GAME_DEFS_H
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#define GAME_DEFS_H
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#define MIN_NUMBER_OF_PLAYERS 2
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#define MAX_NUMBER_OF_PLAYERS 7
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#define MIN_GUI_SPEED 1
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#define MAX_GUI_SPEED 11
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#define DEBUG_MODE 0
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#define POKERTH_VERSION_MAJOR 0
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#define POKERTH_VERSION_MINOR 6
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#define POKERTH_VERSION ((POKERTH_VERSION_MAJOR << 8) | POKERTH_VERSION_MINOR)
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#define POKERTH_BETA_REVISION 5
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enum GameState {
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GAME_STATE_PREFLOP = 0,
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GAME_STATE_FLOP,
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GAME_STATE_TURN,
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GAME_STATE_RIVER,
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GAME_STATE_POST_RIVER,
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GAME_STATE_PREFLOP_SMALL_BLIND = 0xF0,
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GAME_STATE_PREFLOP_BIG_BLIND = 0xF1 };
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enum PlayerAction {
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PLAYER_ACTION_NONE = 0,
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PLAYER_ACTION_FOLD,
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PLAYER_ACTION_CHECK,
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PLAYER_ACTION_CALL,
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PLAYER_ACTION_BET,
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PLAYER_ACTION_RAISE,
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PLAYER_ACTION_ALLIN };
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enum PlayerActionCode
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{
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ACTION_CODE_VALID = 0,
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ACTION_CODE_INVALID_STATE,
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ACTION_CODE_NOT_YOUR_TURN,
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ACTION_CODE_NOT_ALLOWED
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};
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enum Button {
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BUTTON_NONE = 0,
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BUTTON_DEALER,
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BUTTON_SMALL_BLIND,
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BUTTON_BIG_BLIND };
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struct ServerStats
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{
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ServerStats()
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: numberOfPlayersOnServer(0), totalPlayersEverLoggedIn(0), totalGamesEverCreated(0),
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maxGamesOpen(0), maxPlayersLoggedIn(0) {}
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unsigned numberOfPlayersOnServer;
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unsigned totalPlayersEverLoggedIn;
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unsigned totalGamesEverCreated;
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unsigned maxGamesOpen;
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unsigned maxPlayersLoggedIn;
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};
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#endif
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/***************************************************************************
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* Copyright (C) 2006 by FThauer FHammer *
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* f.thauer@web.de *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef GAME_DEFS_H
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#define GAME_DEFS_H
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#define MIN_NUMBER_OF_PLAYERS 2
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#define MAX_NUMBER_OF_PLAYERS 7
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#define MIN_GUI_SPEED 1
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#define MAX_GUI_SPEED 11
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#define DEBUG_MODE 0
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#define POKERTH_VERSION_MAJOR 0
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#define POKERTH_VERSION_MINOR 6
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#define POKERTH_VERSION ((POKERTH_VERSION_MAJOR << 8) | POKERTH_VERSION_MINOR)
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#define POKERTH_BETA_REVISION 5
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enum GameState {
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GAME_STATE_PREFLOP = 0,
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GAME_STATE_FLOP,
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GAME_STATE_TURN,
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GAME_STATE_RIVER,
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GAME_STATE_POST_RIVER,
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GAME_STATE_PREFLOP_SMALL_BLIND = 0xF0,
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GAME_STATE_PREFLOP_BIG_BLIND = 0xF1 };
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enum PlayerAction {
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PLAYER_ACTION_NONE = 0,
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PLAYER_ACTION_FOLD,
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PLAYER_ACTION_CHECK,
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PLAYER_ACTION_CALL,
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PLAYER_ACTION_BET,
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PLAYER_ACTION_RAISE,
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PLAYER_ACTION_ALLIN };
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enum PlayerActionCode
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{
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ACTION_CODE_VALID = 0,
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ACTION_CODE_INVALID_STATE,
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ACTION_CODE_NOT_YOUR_TURN,
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ACTION_CODE_NOT_ALLOWED
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};
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enum Button {
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BUTTON_NONE = 0,
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BUTTON_DEALER,
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BUTTON_SMALL_BLIND,
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BUTTON_BIG_BLIND };
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struct ServerStats
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{
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ServerStats()
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: numberOfPlayersOnServer(0), totalPlayersEverLoggedIn(0), totalGamesEverCreated(0),
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maxGamesOpen(0), maxPlayersLoggedIn(0) {}
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unsigned numberOfPlayersOnServer;
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unsigned totalPlayersEverLoggedIn;
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unsigned totalGamesEverCreated;
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unsigned maxGamesOpen;
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unsigned maxPlayersLoggedIn;
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};
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#endif
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