Use unix linefeeds for all files. Finally. It's about time.
This commit is contained in:
+144
-144
@@ -1,144 +1,144 @@
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/***************************************************************************
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* Copyright (C) 2007 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef SERVERGUIWRAPPER_H
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#define SERVERGUIWRAPPER_H
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#include <guiinterface.h>
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class ConfigFile;
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class Session;
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class ServerGuiWrapper : public GuiInterface
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{
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public:
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ServerGuiWrapper(ConfigFile *config, ClientCallback *clientcb, ServerCallback *servercb, IrcCallback *irccb);
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~ServerGuiWrapper();
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void initGui(int speed);
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Session &getSession();
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void setSession(boost::shared_ptr<Session> session);
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void refreshSet() const;
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void refreshCash() const;
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void refreshAction(int =-1, int =-1) const;
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void refreshChangePlayer() const;
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void refreshPot() const;
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void refreshGroupbox(int =-1, int =-1) const;
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void refreshAll() const;
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void refreshPlayerName() const;
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void refreshButton() const;
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void refreshGameLabels(GameState state) const;
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void setPlayerAvatar(int myUniqueID, const std::string &myAvatar) const;
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void waitForGuiUpdateDone() const;
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void dealBeRoCards(int);
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void dealHoleCards();
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void dealFlopCards();
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void dealTurnCard();
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void dealRiverCard();
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void nextPlayerAnimation();
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void beRoAnimation2(int);
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void preflopAnimation1();
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void preflopAnimation2();
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void flopAnimation1();
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void flopAnimation2();
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void turnAnimation1();
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void turnAnimation2();
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void riverAnimation1();
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void riverAnimation2();
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void postRiverAnimation1();
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void postRiverRunAnimation1();
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void flipHolecardsAllIn();
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void nextRoundCleanGui();
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void meInAction();
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void updateMyButtonsState();
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void disableMyButtons();
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void startTimeoutAnimation(int playerId, int timeoutSec);
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void stopTimeoutAnimation(int playerId);
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void logPlayerActionMsg(std::string playerName, int action, int setValue) ;
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void logNewGameHandMsg(int gameID, int handID) ;
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void logPlayerWinsMsg(std::string playerName, int pot, bool main);
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void logPlayerSitsOut(std::string playerName);
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void logNewBlindsSetsMsg(int sbSet, int bbSet, std::string sbName, std::string bbName);
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void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1) ;
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void logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows") ;
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void logPlayerWinGame(std::string playerName, int gameID);
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void flushLogAtGame(int gameID);
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void flushLogAtHand();
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void SignalNetClientConnect(int actionID);
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void SignalNetClientGameInfo(int actionID);
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void SignalNetClientError(int errorID, int osErrorID);
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void SignalNetClientNotification(int notificationId);
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void SignalNetClientStatsUpdate(const ServerStats &stats);
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void SignalNetClientRemovedFromGame(int notificationId);
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void SignalNetClientSelfJoined(unsigned playerId, const std::string &playerName, PlayerRights rights);
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void SignalNetClientPlayerJoined(unsigned playerId, const std::string &playerName, PlayerRights rights);
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void SignalNetClientPlayerChanged(unsigned playerId, const std::string &newPlayerName);
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void SignalNetClientPlayerLeft(unsigned playerId, const std::string &playerName);
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void SignalNetClientNewGameAdmin(unsigned playerId, const std::string &playerName);
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void SignalNetClientChatMsg(const std::string &playerName, const std::string &msg);
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void SignalNetClientWaitDialog();
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void SignalNetClientGameListNew(unsigned gameId);
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void SignalNetClientGameListRemove(unsigned gameId);
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void SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode);
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void SignalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId);
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void SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId);
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void SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId);
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void SignalNetClientGameStart(boost::shared_ptr<Game> game);
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void SignalNetServerSuccess(int actionID);
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void SignalNetServerError(int errorID, int osErrorID);
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void SignalIrcConnect(const std::string &server);
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void SignalIrcSelfJoined(const std::string &nickName, const std::string &channel);
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void SignalIrcPlayerJoined(const std::string &nickName);
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void SignalIrcPlayerChanged(const std::string &oldNick, const std::string &newNick);
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void SignalIrcPlayerKicked(const std::string &nickName, const std::string &byWhom, const std::string &reason);
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void SignalIrcPlayerLeft(const std::string &nickName);
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void SignalIrcChatMsg(const std::string &nickName, const std::string &msg);
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void SignalIrcError(int errorCode);
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void SignalIrcServerError(int errorCode);
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private:
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boost::shared_ptr<Session> mySession;
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ConfigFile *myConfig;
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ClientCallback *myClientcb;
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ServerCallback *myServercb;
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IrcCallback *myIrccb;
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};
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#endif
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/***************************************************************************
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* Copyright (C) 2007 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef SERVERGUIWRAPPER_H
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#define SERVERGUIWRAPPER_H
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#include <guiinterface.h>
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class ConfigFile;
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class Session;
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class ServerGuiWrapper : public GuiInterface
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{
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public:
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ServerGuiWrapper(ConfigFile *config, ClientCallback *clientcb, ServerCallback *servercb, IrcCallback *irccb);
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~ServerGuiWrapper();
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void initGui(int speed);
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Session &getSession();
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void setSession(boost::shared_ptr<Session> session);
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void refreshSet() const;
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void refreshCash() const;
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void refreshAction(int =-1, int =-1) const;
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void refreshChangePlayer() const;
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void refreshPot() const;
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void refreshGroupbox(int =-1, int =-1) const;
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void refreshAll() const;
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void refreshPlayerName() const;
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void refreshButton() const;
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void refreshGameLabels(GameState state) const;
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void setPlayerAvatar(int myUniqueID, const std::string &myAvatar) const;
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void waitForGuiUpdateDone() const;
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void dealBeRoCards(int);
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void dealHoleCards();
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void dealFlopCards();
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void dealTurnCard();
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void dealRiverCard();
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void nextPlayerAnimation();
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void beRoAnimation2(int);
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void preflopAnimation1();
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void preflopAnimation2();
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void flopAnimation1();
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void flopAnimation2();
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void turnAnimation1();
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void turnAnimation2();
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void riverAnimation1();
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void riverAnimation2();
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void postRiverAnimation1();
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void postRiverRunAnimation1();
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void flipHolecardsAllIn();
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void nextRoundCleanGui();
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void meInAction();
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void updateMyButtonsState();
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void disableMyButtons();
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void startTimeoutAnimation(int playerId, int timeoutSec);
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void stopTimeoutAnimation(int playerId);
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void logPlayerActionMsg(std::string playerName, int action, int setValue) ;
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void logNewGameHandMsg(int gameID, int handID) ;
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void logPlayerWinsMsg(std::string playerName, int pot, bool main);
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void logPlayerSitsOut(std::string playerName);
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void logNewBlindsSetsMsg(int sbSet, int bbSet, std::string sbName, std::string bbName);
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void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1) ;
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void logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows") ;
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void logPlayerWinGame(std::string playerName, int gameID);
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void flushLogAtGame(int gameID);
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void flushLogAtHand();
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void SignalNetClientConnect(int actionID);
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void SignalNetClientGameInfo(int actionID);
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void SignalNetClientError(int errorID, int osErrorID);
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void SignalNetClientNotification(int notificationId);
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void SignalNetClientStatsUpdate(const ServerStats &stats);
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void SignalNetClientRemovedFromGame(int notificationId);
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void SignalNetClientSelfJoined(unsigned playerId, const std::string &playerName, PlayerRights rights);
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void SignalNetClientPlayerJoined(unsigned playerId, const std::string &playerName, PlayerRights rights);
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void SignalNetClientPlayerChanged(unsigned playerId, const std::string &newPlayerName);
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void SignalNetClientPlayerLeft(unsigned playerId, const std::string &playerName);
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void SignalNetClientNewGameAdmin(unsigned playerId, const std::string &playerName);
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void SignalNetClientChatMsg(const std::string &playerName, const std::string &msg);
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void SignalNetClientWaitDialog();
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void SignalNetClientGameListNew(unsigned gameId);
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void SignalNetClientGameListRemove(unsigned gameId);
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void SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode);
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void SignalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId);
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void SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId);
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void SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId);
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void SignalNetClientGameStart(boost::shared_ptr<Game> game);
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void SignalNetServerSuccess(int actionID);
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void SignalNetServerError(int errorID, int osErrorID);
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void SignalIrcConnect(const std::string &server);
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void SignalIrcSelfJoined(const std::string &nickName, const std::string &channel);
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void SignalIrcPlayerJoined(const std::string &nickName);
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void SignalIrcPlayerChanged(const std::string &oldNick, const std::string &newNick);
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void SignalIrcPlayerKicked(const std::string &nickName, const std::string &byWhom, const std::string &reason);
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void SignalIrcPlayerLeft(const std::string &nickName);
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void SignalIrcChatMsg(const std::string &nickName, const std::string &msg);
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void SignalIrcError(int errorCode);
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void SignalIrcServerError(int errorCode);
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private:
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boost::shared_ptr<Session> mySession;
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ConfigFile *myConfig;
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ClientCallback *myClientcb;
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ServerCallback *myServercb;
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IrcCallback *myIrccb;
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};
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#endif
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