Use unix linefeeds for all files. Finally. It's about time.
This commit is contained in:
+62
-62
@@ -1,62 +1,62 @@
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/***************************************************************************
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* Copyright (C) 2007 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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/* Callback interface for network client gui. */
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#ifndef _CLIENTCALLBACK_H_
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#define _CLIENTCALLBACK_H_
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#include <string>
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#include <boost/shared_ptr.hpp>
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#include <playerdata.h>
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#include <game_defs.h>
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#include <gamedata.h>
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class Game;
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class ClientCallback
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{
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public:
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virtual ~ClientCallback();
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virtual void SignalNetClientConnect(int actionID) = 0;
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virtual void SignalNetClientGameInfo(int actionID) = 0;
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virtual void SignalNetClientError(int errorID, int osErrorID) = 0;
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virtual void SignalNetClientNotification(int notificationId) = 0;
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virtual void SignalNetClientStatsUpdate(const ServerStats &stats) = 0;
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virtual void SignalNetClientRemovedFromGame(int notificationId) = 0;
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virtual void SignalNetClientGameListNew(unsigned gameId) = 0;
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virtual void SignalNetClientGameListRemove(unsigned gameId) = 0;
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virtual void SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode) = 0;
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virtual void SignalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId) = 0;
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virtual void SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId) = 0;
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virtual void SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId) = 0;
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virtual void SignalNetClientGameStart(boost::shared_ptr<Game> game) = 0;
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virtual void SignalNetClientSelfJoined(unsigned playerId, const std::string &playerName, PlayerRights rights) = 0;
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virtual void SignalNetClientPlayerJoined(unsigned playerId, const std::string &playerName, PlayerRights rights) = 0;
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virtual void SignalNetClientPlayerChanged(unsigned playerId, const std::string &newPlayerName) = 0;
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virtual void SignalNetClientPlayerLeft(unsigned playerId, const std::string &playerName) = 0;
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virtual void SignalNetClientNewGameAdmin(unsigned playerId, const std::string &playerName) = 0;
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virtual void SignalNetClientChatMsg(const std::string &playerName, const std::string &msg) = 0;
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virtual void SignalNetClientWaitDialog() = 0;
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};
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#endif
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/***************************************************************************
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* Copyright (C) 2007 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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/* Callback interface for network client gui. */
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#ifndef _CLIENTCALLBACK_H_
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#define _CLIENTCALLBACK_H_
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#include <string>
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#include <boost/shared_ptr.hpp>
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#include <playerdata.h>
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#include <game_defs.h>
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#include <gamedata.h>
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class Game;
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class ClientCallback
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{
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public:
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virtual ~ClientCallback();
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virtual void SignalNetClientConnect(int actionID) = 0;
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virtual void SignalNetClientGameInfo(int actionID) = 0;
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virtual void SignalNetClientError(int errorID, int osErrorID) = 0;
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virtual void SignalNetClientNotification(int notificationId) = 0;
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virtual void SignalNetClientStatsUpdate(const ServerStats &stats) = 0;
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virtual void SignalNetClientRemovedFromGame(int notificationId) = 0;
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virtual void SignalNetClientGameListNew(unsigned gameId) = 0;
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virtual void SignalNetClientGameListRemove(unsigned gameId) = 0;
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virtual void SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode) = 0;
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virtual void SignalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId) = 0;
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virtual void SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId) = 0;
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virtual void SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId) = 0;
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virtual void SignalNetClientGameStart(boost::shared_ptr<Game> game) = 0;
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virtual void SignalNetClientSelfJoined(unsigned playerId, const std::string &playerName, PlayerRights rights) = 0;
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virtual void SignalNetClientPlayerJoined(unsigned playerId, const std::string &playerName, PlayerRights rights) = 0;
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virtual void SignalNetClientPlayerChanged(unsigned playerId, const std::string &newPlayerName) = 0;
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virtual void SignalNetClientPlayerLeft(unsigned playerId, const std::string &playerName) = 0;
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virtual void SignalNetClientNewGameAdmin(unsigned playerId, const std::string &playerName) = 0;
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virtual void SignalNetClientChatMsg(const std::string &playerName, const std::string &msg) = 0;
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virtual void SignalNetClientWaitDialog() = 0;
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};
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#endif
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