Use unix linefeeds for all files. Finally. It's about time.
This commit is contained in:
+403
-403
@@ -1,403 +1,403 @@
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/***************************************************************************
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* Copyright (C) 2007 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include <net/sessionmanager.h>
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#include <net/senderthread.h>
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#include <net/serverexception.h>
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#include <net/socket_msg.h>
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using namespace std;
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SessionManager::SessionManager()
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{
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}
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SessionManager::~SessionManager()
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{
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Clear();
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}
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bool
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SessionManager::HasSessions() const
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{
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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return !m_sessionMap.empty();
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}
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void
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SessionManager::AddSession(boost::shared_ptr<SessionData> sessionData)
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{
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AddSession(SessionWrapper(sessionData, boost::shared_ptr<PlayerData>()));
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}
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void
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SessionManager::AddSession(SessionWrapper session)
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{
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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SessionMap::iterator pos = m_sessionMap.lower_bound(session.sessionData->GetId());
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// If pos points to a pair whose key is equivalent to the socket, this handle
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// already exists within the list.
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if (pos != m_sessionMap.end() && session.sessionData->GetId() == pos->first)
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{
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throw ServerException(__FILE__, __LINE__, ERR_SOCK_CONN_EXISTS, 0);
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}
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m_sessionMap.insert(pos, SessionMap::value_type(session.sessionData->GetId(), session));
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}
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void
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SessionManager::SetSessionPlayerData(SessionId session, boost::shared_ptr<PlayerData> playerData)
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{
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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SessionMap::iterator pos = m_sessionMap.find(session);
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if (pos != m_sessionMap.end())
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pos->second.playerData = playerData;
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}
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void
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SessionManager::RemoveSession(SessionId session)
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{
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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m_sessionMap.erase(session);
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}
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SessionWrapper
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SessionManager::Select(unsigned timeoutMsec)
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{
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SessionWrapper retSession;
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SOCKET maxSock = INVALID_SOCKET;
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fd_set rdset;
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FD_ZERO(&rdset);
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{
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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SessionMap::iterator i = m_sessionMap.begin();
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SessionMap::iterator end = m_sessionMap.end();
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while (i != end)
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{
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// Collect all sockets.
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SOCKET tmpSock = i->second.sessionData->GetSocket();
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FD_SET(tmpSock, &rdset);
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if (tmpSock > maxSock || maxSock == INVALID_SOCKET)
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maxSock = tmpSock;
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// Check if a packet is available.
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if (!i->second.sessionData->GetReceiveBuffer().receivedPackets.empty())
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{
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retSession = i->second;
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break;
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}
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++i;
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}
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}
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if (!retSession.sessionData.get())
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{
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if (maxSock == INVALID_SOCKET)
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{
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Thread::Msleep(timeoutMsec); // just sleep if there is no session
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}
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else
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{
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// wait for data
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struct timeval timeout;
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timeout.tv_sec = timeoutMsec / 1000;
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timeout.tv_usec = (timeoutMsec % 1000) * 1000;
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int selectResult = select(maxSock + 1, &rdset, NULL, NULL, &timeout);
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if (!IS_VALID_SELECT(selectResult))
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{
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throw ServerException(__FILE__, __LINE__, ERR_SOCK_SELECT_FAILED, SOCKET_ERRNO());
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}
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if (selectResult > 0) // one (or more) of the sockets is readable
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{
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// Check which socket is readable, return the first.
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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SessionMap::iterator i = m_sessionMap.begin();
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SessionMap::iterator end = m_sessionMap.end();
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while (i != end)
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{
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if (FD_ISSET(i->second.sessionData->GetSocket(), &rdset))
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{
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retSession = i->second;
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break;
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}
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++i;
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}
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}
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}
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}
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return retSession;
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}
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SessionWrapper
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SessionManager::GetSessionByPlayerName(const string playerName) const
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{
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SessionWrapper tmpSession;
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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SessionMap::const_iterator session_i = m_sessionMap.begin();
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SessionMap::const_iterator session_end = m_sessionMap.end();
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while (session_i != session_end)
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{
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// Check all players which are fully connected.
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if (session_i->second.sessionData->GetState() != SessionData::Init)
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{
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boost::shared_ptr<PlayerData> tmpPlayer(session_i->second.playerData);
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if (!tmpPlayer.get())
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throw ServerException(__FILE__, __LINE__, ERR_NET_INVALID_SESSION, 0);
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if (tmpPlayer->GetName() == playerName)
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{
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tmpSession = session_i->second;
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break;
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}
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}
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++session_i;
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}
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return tmpSession;
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}
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SessionWrapper
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SessionManager::GetSessionByUniquePlayerId(unsigned uniqueId) const
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{
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SessionWrapper tmpSession;
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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SessionMap::const_iterator session_i = m_sessionMap.begin();
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SessionMap::const_iterator session_end = m_sessionMap.end();
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while (session_i != session_end)
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{
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// Check all players which are fully connected.
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if (session_i->second.sessionData->GetState() != SessionData::Init)
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{
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boost::shared_ptr<PlayerData> tmpPlayer(session_i->second.playerData);
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if (!tmpPlayer.get())
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throw ServerException(__FILE__, __LINE__, ERR_NET_INVALID_SESSION, 0);
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if (tmpPlayer->GetUniqueId() == uniqueId)
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{
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tmpSession = session_i->second;
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break;
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}
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}
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++session_i;
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}
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return tmpSession;
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}
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PlayerDataList
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SessionManager::GetPlayerDataList() const
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{
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PlayerDataList playerList;
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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SessionMap::const_iterator session_i = m_sessionMap.begin();
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SessionMap::const_iterator session_end = m_sessionMap.end();
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while (session_i != session_end)
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{
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// Get all players in the game.
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if (session_i->second.sessionData->GetState() == SessionData::Game)
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{
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boost::shared_ptr<PlayerData> tmpPlayer(session_i->second.playerData);
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if (!tmpPlayer.get() || tmpPlayer->GetName().empty())
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throw ServerException(__FILE__, __LINE__, ERR_NET_INVALID_SESSION, 0);
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playerList.push_back(tmpPlayer);
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}
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++session_i;
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}
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return playerList;
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}
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PlayerIdList
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SessionManager::GetPlayerIdList() const
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{
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PlayerIdList playerList;
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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SessionMap::const_iterator session_i = m_sessionMap.begin();
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SessionMap::const_iterator session_end = m_sessionMap.end();
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while (session_i != session_end)
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{
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// Get all players in the game.
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if (session_i->second.sessionData->GetState() == SessionData::Game)
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{
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playerList.push_back(session_i->second.playerData->GetUniqueId());
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}
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++session_i;
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}
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return playerList;
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}
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bool
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SessionManager::IsPlayerConnected(const string &playerName) const
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{
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bool retVal = false;
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SessionWrapper tmpSession = GetSessionByPlayerName(playerName);
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if (tmpSession.sessionData.get() && tmpSession.playerData.get())
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retVal = true;
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return retVal;
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}
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bool
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SessionManager::IsPlayerConnected(unsigned uniqueId) const
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{
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bool retVal = false;
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SessionWrapper tmpSession = GetSessionByUniquePlayerId(uniqueId);
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if (tmpSession.sessionData.get() && tmpSession.playerData.get())
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retVal = true;
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return retVal;
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}
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void
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SessionManager::ForEach(boost::function<void (SessionWrapper)> func)
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{
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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SessionMap::iterator i = m_sessionMap.begin();
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SessionMap::iterator end = m_sessionMap.end();
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while (i != end)
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{
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func((*i).second);
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++i;
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}
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}
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unsigned
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SessionManager::CountReadySessions() const
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{
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unsigned counter = 0;
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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SessionMap::const_iterator i = m_sessionMap.begin();
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SessionMap::const_iterator end = m_sessionMap.end();
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while (i != end)
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{
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if ((*i).second.sessionData->IsReady())
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++counter;
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++i;
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}
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return counter;
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}
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void
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SessionManager::ResetAllReadyFlags()
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{
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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SessionMap::iterator i = m_sessionMap.begin();
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SessionMap::iterator end = m_sessionMap.end();
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while (i != end)
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{
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(*i).second.sessionData->ResetReadyFlag();
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++i;
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}
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}
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void
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SessionManager::Clear()
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{
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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// Sockets will be closed automatically.
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m_sessionMap.clear();
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}
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unsigned
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SessionManager::GetRawSessionCount()
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{
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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return m_sessionMap.size();
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}
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void
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SessionManager::SendToAllSessions(SenderThread &sender, boost::shared_ptr<NetPacket> packet, SessionData::State state)
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{
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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SessionMap::iterator i = m_sessionMap.begin();
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SessionMap::iterator end = m_sessionMap.end();
|
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while (i != end)
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{
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if (!i->second.sessionData.get())
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throw ServerException(__FILE__, __LINE__, ERR_NET_INVALID_SESSION, 0);
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// Send each client (with a certain state) a copy of the packet.
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if (i->second.sessionData->GetState() == state)
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sender.Send(i->second.sessionData, boost::shared_ptr<NetPacket>(packet->Clone()));
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++i;
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}
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}
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void
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SessionManager::SendToAllSessionsLowPrio(SenderThread &sender, boost::shared_ptr<NetPacket> packet, SessionData::State state)
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{
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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|
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SessionMap::iterator i = m_sessionMap.begin();
|
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SessionMap::iterator end = m_sessionMap.end();
|
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|
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while (i != end)
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{
|
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if (!i->second.sessionData.get())
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throw ServerException(__FILE__, __LINE__, ERR_NET_INVALID_SESSION, 0);
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|
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// Send each client (with a certain state) a copy of the packet.
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if (i->second.sessionData->GetState() == state)
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sender.SendLowPrio(i->second.sessionData, boost::shared_ptr<NetPacket>(packet->Clone()));
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++i;
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}
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}
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void
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SessionManager::SendToAllButOneSessions(SenderThread &sender, boost::shared_ptr<NetPacket> packet, SessionId except, SessionData::State state)
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{
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
|
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|
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SessionMap::iterator i = m_sessionMap.begin();
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SessionMap::iterator end = m_sessionMap.end();
|
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|
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while (i != end)
|
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{
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// Send each fully connected client but one a copy of the packet.
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if (i->second.sessionData->GetState() == state)
|
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if (i->first != except)
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sender.Send(i->second.sessionData, boost::shared_ptr<NetPacket>(packet->Clone()));
|
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++i;
|
||||
}
|
||||
}
|
||||
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2007 by Lothar May *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
|
||||
#include <net/sessionmanager.h>
|
||||
#include <net/senderthread.h>
|
||||
#include <net/serverexception.h>
|
||||
#include <net/socket_msg.h>
|
||||
|
||||
using namespace std;
|
||||
|
||||
|
||||
SessionManager::SessionManager()
|
||||
{
|
||||
}
|
||||
|
||||
SessionManager::~SessionManager()
|
||||
{
|
||||
Clear();
|
||||
}
|
||||
|
||||
bool
|
||||
SessionManager::HasSessions() const
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_sessionMapMutex);
|
||||
return !m_sessionMap.empty();
|
||||
}
|
||||
|
||||
void
|
||||
SessionManager::AddSession(boost::shared_ptr<SessionData> sessionData)
|
||||
{
|
||||
AddSession(SessionWrapper(sessionData, boost::shared_ptr<PlayerData>()));
|
||||
}
|
||||
|
||||
void
|
||||
SessionManager::AddSession(SessionWrapper session)
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_sessionMapMutex);
|
||||
|
||||
SessionMap::iterator pos = m_sessionMap.lower_bound(session.sessionData->GetId());
|
||||
|
||||
// If pos points to a pair whose key is equivalent to the socket, this handle
|
||||
// already exists within the list.
|
||||
if (pos != m_sessionMap.end() && session.sessionData->GetId() == pos->first)
|
||||
{
|
||||
throw ServerException(__FILE__, __LINE__, ERR_SOCK_CONN_EXISTS, 0);
|
||||
}
|
||||
m_sessionMap.insert(pos, SessionMap::value_type(session.sessionData->GetId(), session));
|
||||
}
|
||||
|
||||
void
|
||||
SessionManager::SetSessionPlayerData(SessionId session, boost::shared_ptr<PlayerData> playerData)
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_sessionMapMutex);
|
||||
SessionMap::iterator pos = m_sessionMap.find(session);
|
||||
|
||||
if (pos != m_sessionMap.end())
|
||||
pos->second.playerData = playerData;
|
||||
}
|
||||
|
||||
void
|
||||
SessionManager::RemoveSession(SessionId session)
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_sessionMapMutex);
|
||||
m_sessionMap.erase(session);
|
||||
}
|
||||
|
||||
SessionWrapper
|
||||
SessionManager::Select(unsigned timeoutMsec)
|
||||
{
|
||||
SessionWrapper retSession;
|
||||
SOCKET maxSock = INVALID_SOCKET;
|
||||
fd_set rdset;
|
||||
FD_ZERO(&rdset);
|
||||
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_sessionMapMutex);
|
||||
SessionMap::iterator i = m_sessionMap.begin();
|
||||
SessionMap::iterator end = m_sessionMap.end();
|
||||
|
||||
while (i != end)
|
||||
{
|
||||
// Collect all sockets.
|
||||
SOCKET tmpSock = i->second.sessionData->GetSocket();
|
||||
FD_SET(tmpSock, &rdset);
|
||||
if (tmpSock > maxSock || maxSock == INVALID_SOCKET)
|
||||
maxSock = tmpSock;
|
||||
|
||||
// Check if a packet is available.
|
||||
if (!i->second.sessionData->GetReceiveBuffer().receivedPackets.empty())
|
||||
{
|
||||
retSession = i->second;
|
||||
break;
|
||||
}
|
||||
++i;
|
||||
}
|
||||
}
|
||||
|
||||
if (!retSession.sessionData.get())
|
||||
{
|
||||
if (maxSock == INVALID_SOCKET)
|
||||
{
|
||||
Thread::Msleep(timeoutMsec); // just sleep if there is no session
|
||||
}
|
||||
else
|
||||
{
|
||||
// wait for data
|
||||
struct timeval timeout;
|
||||
timeout.tv_sec = timeoutMsec / 1000;
|
||||
timeout.tv_usec = (timeoutMsec % 1000) * 1000;
|
||||
int selectResult = select(maxSock + 1, &rdset, NULL, NULL, &timeout);
|
||||
if (!IS_VALID_SELECT(selectResult))
|
||||
{
|
||||
throw ServerException(__FILE__, __LINE__, ERR_SOCK_SELECT_FAILED, SOCKET_ERRNO());
|
||||
}
|
||||
if (selectResult > 0) // one (or more) of the sockets is readable
|
||||
{
|
||||
// Check which socket is readable, return the first.
|
||||
boost::mutex::scoped_lock lock(m_sessionMapMutex);
|
||||
SessionMap::iterator i = m_sessionMap.begin();
|
||||
SessionMap::iterator end = m_sessionMap.end();
|
||||
|
||||
while (i != end)
|
||||
{
|
||||
if (FD_ISSET(i->second.sessionData->GetSocket(), &rdset))
|
||||
{
|
||||
retSession = i->second;
|
||||
break;
|
||||
}
|
||||
++i;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return retSession;
|
||||
}
|
||||
|
||||
SessionWrapper
|
||||
SessionManager::GetSessionByPlayerName(const string playerName) const
|
||||
{
|
||||
SessionWrapper tmpSession;
|
||||
boost::mutex::scoped_lock lock(m_sessionMapMutex);
|
||||
|
||||
SessionMap::const_iterator session_i = m_sessionMap.begin();
|
||||
SessionMap::const_iterator session_end = m_sessionMap.end();
|
||||
|
||||
while (session_i != session_end)
|
||||
{
|
||||
// Check all players which are fully connected.
|
||||
if (session_i->second.sessionData->GetState() != SessionData::Init)
|
||||
{
|
||||
boost::shared_ptr<PlayerData> tmpPlayer(session_i->second.playerData);
|
||||
if (!tmpPlayer.get())
|
||||
throw ServerException(__FILE__, __LINE__, ERR_NET_INVALID_SESSION, 0);
|
||||
if (tmpPlayer->GetName() == playerName)
|
||||
{
|
||||
tmpSession = session_i->second;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
++session_i;
|
||||
}
|
||||
return tmpSession;
|
||||
}
|
||||
|
||||
SessionWrapper
|
||||
SessionManager::GetSessionByUniquePlayerId(unsigned uniqueId) const
|
||||
{
|
||||
SessionWrapper tmpSession;
|
||||
boost::mutex::scoped_lock lock(m_sessionMapMutex);
|
||||
|
||||
SessionMap::const_iterator session_i = m_sessionMap.begin();
|
||||
SessionMap::const_iterator session_end = m_sessionMap.end();
|
||||
|
||||
while (session_i != session_end)
|
||||
{
|
||||
// Check all players which are fully connected.
|
||||
if (session_i->second.sessionData->GetState() != SessionData::Init)
|
||||
{
|
||||
boost::shared_ptr<PlayerData> tmpPlayer(session_i->second.playerData);
|
||||
if (!tmpPlayer.get())
|
||||
throw ServerException(__FILE__, __LINE__, ERR_NET_INVALID_SESSION, 0);
|
||||
if (tmpPlayer->GetUniqueId() == uniqueId)
|
||||
{
|
||||
tmpSession = session_i->second;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
++session_i;
|
||||
}
|
||||
return tmpSession;
|
||||
}
|
||||
|
||||
PlayerDataList
|
||||
SessionManager::GetPlayerDataList() const
|
||||
{
|
||||
PlayerDataList playerList;
|
||||
boost::mutex::scoped_lock lock(m_sessionMapMutex);
|
||||
|
||||
SessionMap::const_iterator session_i = m_sessionMap.begin();
|
||||
SessionMap::const_iterator session_end = m_sessionMap.end();
|
||||
|
||||
while (session_i != session_end)
|
||||
{
|
||||
// Get all players in the game.
|
||||
if (session_i->second.sessionData->GetState() == SessionData::Game)
|
||||
{
|
||||
boost::shared_ptr<PlayerData> tmpPlayer(session_i->second.playerData);
|
||||
if (!tmpPlayer.get() || tmpPlayer->GetName().empty())
|
||||
throw ServerException(__FILE__, __LINE__, ERR_NET_INVALID_SESSION, 0);
|
||||
playerList.push_back(tmpPlayer);
|
||||
}
|
||||
++session_i;
|
||||
}
|
||||
return playerList;
|
||||
}
|
||||
|
||||
PlayerIdList
|
||||
SessionManager::GetPlayerIdList() const
|
||||
{
|
||||
PlayerIdList playerList;
|
||||
boost::mutex::scoped_lock lock(m_sessionMapMutex);
|
||||
|
||||
SessionMap::const_iterator session_i = m_sessionMap.begin();
|
||||
SessionMap::const_iterator session_end = m_sessionMap.end();
|
||||
|
||||
while (session_i != session_end)
|
||||
{
|
||||
// Get all players in the game.
|
||||
if (session_i->second.sessionData->GetState() == SessionData::Game)
|
||||
{
|
||||
playerList.push_back(session_i->second.playerData->GetUniqueId());
|
||||
}
|
||||
++session_i;
|
||||
}
|
||||
return playerList;
|
||||
}
|
||||
|
||||
bool
|
||||
SessionManager::IsPlayerConnected(const string &playerName) const
|
||||
{
|
||||
bool retVal = false;
|
||||
|
||||
SessionWrapper tmpSession = GetSessionByPlayerName(playerName);
|
||||
|
||||
if (tmpSession.sessionData.get() && tmpSession.playerData.get())
|
||||
retVal = true;
|
||||
|
||||
return retVal;
|
||||
}
|
||||
|
||||
bool
|
||||
SessionManager::IsPlayerConnected(unsigned uniqueId) const
|
||||
{
|
||||
bool retVal = false;
|
||||
|
||||
SessionWrapper tmpSession = GetSessionByUniquePlayerId(uniqueId);
|
||||
|
||||
if (tmpSession.sessionData.get() && tmpSession.playerData.get())
|
||||
retVal = true;
|
||||
|
||||
return retVal;
|
||||
}
|
||||
|
||||
void
|
||||
SessionManager::ForEach(boost::function<void (SessionWrapper)> func)
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_sessionMapMutex);
|
||||
|
||||
SessionMap::iterator i = m_sessionMap.begin();
|
||||
SessionMap::iterator end = m_sessionMap.end();
|
||||
|
||||
while (i != end)
|
||||
{
|
||||
func((*i).second);
|
||||
++i;
|
||||
}
|
||||
}
|
||||
|
||||
unsigned
|
||||
SessionManager::CountReadySessions() const
|
||||
{
|
||||
unsigned counter = 0;
|
||||
boost::mutex::scoped_lock lock(m_sessionMapMutex);
|
||||
|
||||
SessionMap::const_iterator i = m_sessionMap.begin();
|
||||
SessionMap::const_iterator end = m_sessionMap.end();
|
||||
|
||||
while (i != end)
|
||||
{
|
||||
if ((*i).second.sessionData->IsReady())
|
||||
++counter;
|
||||
++i;
|
||||
}
|
||||
return counter;
|
||||
}
|
||||
|
||||
void
|
||||
SessionManager::ResetAllReadyFlags()
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_sessionMapMutex);
|
||||
|
||||
SessionMap::iterator i = m_sessionMap.begin();
|
||||
SessionMap::iterator end = m_sessionMap.end();
|
||||
|
||||
while (i != end)
|
||||
{
|
||||
(*i).second.sessionData->ResetReadyFlag();
|
||||
++i;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
SessionManager::Clear()
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_sessionMapMutex);
|
||||
|
||||
// Sockets will be closed automatically.
|
||||
m_sessionMap.clear();
|
||||
}
|
||||
|
||||
unsigned
|
||||
SessionManager::GetRawSessionCount()
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_sessionMapMutex);
|
||||
return m_sessionMap.size();
|
||||
}
|
||||
|
||||
void
|
||||
SessionManager::SendToAllSessions(SenderThread &sender, boost::shared_ptr<NetPacket> packet, SessionData::State state)
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_sessionMapMutex);
|
||||
|
||||
SessionMap::iterator i = m_sessionMap.begin();
|
||||
SessionMap::iterator end = m_sessionMap.end();
|
||||
|
||||
while (i != end)
|
||||
{
|
||||
if (!i->second.sessionData.get())
|
||||
throw ServerException(__FILE__, __LINE__, ERR_NET_INVALID_SESSION, 0);
|
||||
|
||||
// Send each client (with a certain state) a copy of the packet.
|
||||
if (i->second.sessionData->GetState() == state)
|
||||
sender.Send(i->second.sessionData, boost::shared_ptr<NetPacket>(packet->Clone()));
|
||||
++i;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
SessionManager::SendToAllSessionsLowPrio(SenderThread &sender, boost::shared_ptr<NetPacket> packet, SessionData::State state)
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_sessionMapMutex);
|
||||
|
||||
SessionMap::iterator i = m_sessionMap.begin();
|
||||
SessionMap::iterator end = m_sessionMap.end();
|
||||
|
||||
while (i != end)
|
||||
{
|
||||
if (!i->second.sessionData.get())
|
||||
throw ServerException(__FILE__, __LINE__, ERR_NET_INVALID_SESSION, 0);
|
||||
|
||||
// Send each client (with a certain state) a copy of the packet.
|
||||
if (i->second.sessionData->GetState() == state)
|
||||
sender.SendLowPrio(i->second.sessionData, boost::shared_ptr<NetPacket>(packet->Clone()));
|
||||
++i;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
SessionManager::SendToAllButOneSessions(SenderThread &sender, boost::shared_ptr<NetPacket> packet, SessionId except, SessionData::State state)
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_sessionMapMutex);
|
||||
|
||||
SessionMap::iterator i = m_sessionMap.begin();
|
||||
SessionMap::iterator end = m_sessionMap.end();
|
||||
|
||||
while (i != end)
|
||||
{
|
||||
// Send each fully connected client but one a copy of the packet.
|
||||
if (i->second.sessionData->GetState() == state)
|
||||
if (i->first != except)
|
||||
sender.Send(i->second.sessionData, boost::shared_ptr<NetPacket>(packet->Clone()));
|
||||
++i;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user