Use unix linefeeds for all files. Finally. It's about time.
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@@ -1,90 +1,90 @@
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/***************************************************************************
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* Copyright (C) 2007 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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/* Thread safe server session manager. */
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#ifndef _SESSIONMANAGER_H_
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#define _SESSIONMANAGER_H_
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#include <net/sessiondata.h>
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#include <playerdata.h>
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#include <core/thread.h>
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#include <boost/function.hpp>
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#include <map>
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#include <string>
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class SenderThread;
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class NetPacket;
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struct SessionWrapper
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{
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SessionWrapper() {}
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SessionWrapper(boost::shared_ptr<SessionData> s, boost::shared_ptr<PlayerData> p)
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: sessionData(s), playerData(p) {}
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boost::shared_ptr<SessionData> sessionData;
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boost::shared_ptr<PlayerData> playerData;
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};
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class SessionManager
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{
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public:
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SessionManager();
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virtual ~SessionManager();
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bool HasSessions() const;
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void AddSession(boost::shared_ptr<SessionData> sessionData); // new Sessions without player data
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void AddSession(SessionWrapper session);
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void SetSessionPlayerData(SessionId session, boost::shared_ptr<PlayerData> playerData);
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void RemoveSession(SessionId session);
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SessionWrapper Select(unsigned timeoutMsec);
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SessionWrapper GetSessionByPlayerName(const std::string playerName) const;
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SessionWrapper GetSessionByUniquePlayerId(unsigned uniqueId) const;
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bool GetSocketForSession(SessionId session, SOCKET &outSocket);
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PlayerDataList GetPlayerDataList() const;
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PlayerIdList GetPlayerIdList() const;
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bool IsPlayerConnected(const std::string &playerName) const;
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bool IsPlayerConnected(unsigned uniqueId) const;
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void ForEach(boost::function<void (SessionWrapper)> func);
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unsigned CountReadySessions() const;
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void ResetAllReadyFlags();
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void Clear();
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unsigned GetRawSessionCount();
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void SendToAllSessions(SenderThread &sender, boost::shared_ptr<NetPacket> packet, SessionData::State state);
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void SendToAllSessionsLowPrio(SenderThread &sender, boost::shared_ptr<NetPacket> packet, SessionData::State state);
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void SendToAllButOneSessions(SenderThread &sender, boost::shared_ptr<NetPacket> packet, SessionId except, SessionData::State state);
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protected:
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typedef std::map<SessionId, SessionWrapper> SessionMap;
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private:
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SessionMap m_sessionMap;
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mutable boost::mutex m_sessionMapMutex;
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};
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#endif
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/***************************************************************************
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* Copyright (C) 2007 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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/* Thread safe server session manager. */
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#ifndef _SESSIONMANAGER_H_
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#define _SESSIONMANAGER_H_
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#include <net/sessiondata.h>
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#include <playerdata.h>
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#include <core/thread.h>
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#include <boost/function.hpp>
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#include <map>
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#include <string>
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class SenderThread;
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class NetPacket;
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struct SessionWrapper
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{
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SessionWrapper() {}
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SessionWrapper(boost::shared_ptr<SessionData> s, boost::shared_ptr<PlayerData> p)
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: sessionData(s), playerData(p) {}
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boost::shared_ptr<SessionData> sessionData;
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boost::shared_ptr<PlayerData> playerData;
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};
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class SessionManager
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{
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public:
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SessionManager();
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virtual ~SessionManager();
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bool HasSessions() const;
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void AddSession(boost::shared_ptr<SessionData> sessionData); // new Sessions without player data
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void AddSession(SessionWrapper session);
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void SetSessionPlayerData(SessionId session, boost::shared_ptr<PlayerData> playerData);
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void RemoveSession(SessionId session);
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SessionWrapper Select(unsigned timeoutMsec);
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SessionWrapper GetSessionByPlayerName(const std::string playerName) const;
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SessionWrapper GetSessionByUniquePlayerId(unsigned uniqueId) const;
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bool GetSocketForSession(SessionId session, SOCKET &outSocket);
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PlayerDataList GetPlayerDataList() const;
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PlayerIdList GetPlayerIdList() const;
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bool IsPlayerConnected(const std::string &playerName) const;
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bool IsPlayerConnected(unsigned uniqueId) const;
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void ForEach(boost::function<void (SessionWrapper)> func);
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unsigned CountReadySessions() const;
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void ResetAllReadyFlags();
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void Clear();
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unsigned GetRawSessionCount();
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void SendToAllSessions(SenderThread &sender, boost::shared_ptr<NetPacket> packet, SessionData::State state);
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void SendToAllSessionsLowPrio(SenderThread &sender, boost::shared_ptr<NetPacket> packet, SessionData::State state);
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void SendToAllButOneSessions(SenderThread &sender, boost::shared_ptr<NetPacket> packet, SessionId except, SessionData::State state);
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protected:
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typedef std::map<SessionId, SessionWrapper> SessionMap;
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private:
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SessionMap m_sessionMap;
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mutable boost::mutex m_sessionMapMutex;
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};
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#endif
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