Use unix linefeeds for all files. Finally. It's about time.
This commit is contained in:
+162
-162
@@ -1,162 +1,162 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2007 by Lothar May *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
|
||||
#include <playerdata.h>
|
||||
|
||||
using namespace std;
|
||||
|
||||
PlayerData::PlayerData(unsigned uniqueId, int number, PlayerType type, PlayerRights rights)
|
||||
: m_uniqueId(uniqueId), m_number(number), m_type(type), m_rights(rights)
|
||||
{
|
||||
}
|
||||
|
||||
PlayerData::PlayerData(const PlayerData &other)
|
||||
: m_uniqueId(other.GetUniqueId()), m_number(other.GetNumber()), m_name(other.GetName()),
|
||||
m_avatarFile(other.GetAvatarFile()), m_type(other.GetType()), m_rights(other.GetRights()),
|
||||
m_netSessionData(other.GetNetSessionData())
|
||||
{
|
||||
}
|
||||
|
||||
PlayerData::~PlayerData()
|
||||
{
|
||||
}
|
||||
|
||||
string
|
||||
PlayerData::GetName() const
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_dataMutex);
|
||||
return m_name;
|
||||
}
|
||||
|
||||
void
|
||||
PlayerData::SetName(const std::string &name)
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_dataMutex);
|
||||
m_name = name;
|
||||
}
|
||||
|
||||
string
|
||||
PlayerData::GetAvatarFile() const
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_dataMutex);
|
||||
return m_avatarFile;
|
||||
}
|
||||
|
||||
void
|
||||
PlayerData::SetAvatarFile(const std::string &avatarFile)
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_dataMutex);
|
||||
m_avatarFile = avatarFile;
|
||||
}
|
||||
|
||||
MD5Buf
|
||||
PlayerData::GetAvatarMD5() const
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_dataMutex);
|
||||
return m_avatarMD5;
|
||||
}
|
||||
void
|
||||
PlayerData::SetAvatarMD5(const MD5Buf &avatarMD5)
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_dataMutex);
|
||||
m_avatarMD5 = avatarMD5;
|
||||
}
|
||||
|
||||
boost::shared_ptr<SessionData>
|
||||
PlayerData::GetNetSessionData() const
|
||||
{
|
||||
// setting/getting boost::shared_ptr is thread safe.
|
||||
return m_netSessionData;
|
||||
}
|
||||
|
||||
void
|
||||
PlayerData::SetNetSessionData(boost::shared_ptr<SessionData> session)
|
||||
{
|
||||
// setting/getting boost::shared_ptr is thread safe.
|
||||
m_netSessionData = session;
|
||||
}
|
||||
|
||||
boost::shared_ptr<AvatarData>
|
||||
PlayerData::GetNetAvatarData() const
|
||||
{
|
||||
return m_netAvatarData;
|
||||
}
|
||||
|
||||
void
|
||||
PlayerData::SetNetAvatarData(boost::shared_ptr<AvatarData> avatarData)
|
||||
{
|
||||
m_netAvatarData = avatarData;
|
||||
}
|
||||
|
||||
PlayerType
|
||||
PlayerData::GetType() const
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_dataMutex);
|
||||
return m_type;
|
||||
}
|
||||
|
||||
void
|
||||
PlayerData::SetType(PlayerType type)
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_dataMutex);
|
||||
m_type = type;
|
||||
}
|
||||
|
||||
PlayerRights
|
||||
PlayerData::GetRights() const
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_dataMutex);
|
||||
return m_rights;
|
||||
}
|
||||
|
||||
void
|
||||
PlayerData::SetRights(PlayerRights rights)
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_dataMutex);
|
||||
m_rights = rights;
|
||||
}
|
||||
|
||||
unsigned
|
||||
PlayerData::GetUniqueId() const
|
||||
{
|
||||
// const value - no mutex needed.
|
||||
return m_uniqueId;
|
||||
}
|
||||
|
||||
int
|
||||
PlayerData::GetNumber() const
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_dataMutex);
|
||||
return m_number;
|
||||
}
|
||||
|
||||
void
|
||||
PlayerData::SetNumber(int number)
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_dataMutex);
|
||||
m_number = number;
|
||||
}
|
||||
|
||||
bool
|
||||
PlayerData::operator<(const PlayerData &other) const
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_dataMutex);
|
||||
return m_number < other.GetNumber();
|
||||
}
|
||||
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2007 by Lothar May *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
|
||||
#include <playerdata.h>
|
||||
|
||||
using namespace std;
|
||||
|
||||
PlayerData::PlayerData(unsigned uniqueId, int number, PlayerType type, PlayerRights rights)
|
||||
: m_uniqueId(uniqueId), m_number(number), m_type(type), m_rights(rights)
|
||||
{
|
||||
}
|
||||
|
||||
PlayerData::PlayerData(const PlayerData &other)
|
||||
: m_uniqueId(other.GetUniqueId()), m_number(other.GetNumber()), m_name(other.GetName()),
|
||||
m_avatarFile(other.GetAvatarFile()), m_type(other.GetType()), m_rights(other.GetRights()),
|
||||
m_netSessionData(other.GetNetSessionData())
|
||||
{
|
||||
}
|
||||
|
||||
PlayerData::~PlayerData()
|
||||
{
|
||||
}
|
||||
|
||||
string
|
||||
PlayerData::GetName() const
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_dataMutex);
|
||||
return m_name;
|
||||
}
|
||||
|
||||
void
|
||||
PlayerData::SetName(const std::string &name)
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_dataMutex);
|
||||
m_name = name;
|
||||
}
|
||||
|
||||
string
|
||||
PlayerData::GetAvatarFile() const
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_dataMutex);
|
||||
return m_avatarFile;
|
||||
}
|
||||
|
||||
void
|
||||
PlayerData::SetAvatarFile(const std::string &avatarFile)
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_dataMutex);
|
||||
m_avatarFile = avatarFile;
|
||||
}
|
||||
|
||||
MD5Buf
|
||||
PlayerData::GetAvatarMD5() const
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_dataMutex);
|
||||
return m_avatarMD5;
|
||||
}
|
||||
void
|
||||
PlayerData::SetAvatarMD5(const MD5Buf &avatarMD5)
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_dataMutex);
|
||||
m_avatarMD5 = avatarMD5;
|
||||
}
|
||||
|
||||
boost::shared_ptr<SessionData>
|
||||
PlayerData::GetNetSessionData() const
|
||||
{
|
||||
// setting/getting boost::shared_ptr is thread safe.
|
||||
return m_netSessionData;
|
||||
}
|
||||
|
||||
void
|
||||
PlayerData::SetNetSessionData(boost::shared_ptr<SessionData> session)
|
||||
{
|
||||
// setting/getting boost::shared_ptr is thread safe.
|
||||
m_netSessionData = session;
|
||||
}
|
||||
|
||||
boost::shared_ptr<AvatarData>
|
||||
PlayerData::GetNetAvatarData() const
|
||||
{
|
||||
return m_netAvatarData;
|
||||
}
|
||||
|
||||
void
|
||||
PlayerData::SetNetAvatarData(boost::shared_ptr<AvatarData> avatarData)
|
||||
{
|
||||
m_netAvatarData = avatarData;
|
||||
}
|
||||
|
||||
PlayerType
|
||||
PlayerData::GetType() const
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_dataMutex);
|
||||
return m_type;
|
||||
}
|
||||
|
||||
void
|
||||
PlayerData::SetType(PlayerType type)
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_dataMutex);
|
||||
m_type = type;
|
||||
}
|
||||
|
||||
PlayerRights
|
||||
PlayerData::GetRights() const
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_dataMutex);
|
||||
return m_rights;
|
||||
}
|
||||
|
||||
void
|
||||
PlayerData::SetRights(PlayerRights rights)
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_dataMutex);
|
||||
m_rights = rights;
|
||||
}
|
||||
|
||||
unsigned
|
||||
PlayerData::GetUniqueId() const
|
||||
{
|
||||
// const value - no mutex needed.
|
||||
return m_uniqueId;
|
||||
}
|
||||
|
||||
int
|
||||
PlayerData::GetNumber() const
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_dataMutex);
|
||||
return m_number;
|
||||
}
|
||||
|
||||
void
|
||||
PlayerData::SetNumber(int number)
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_dataMutex);
|
||||
m_number = number;
|
||||
}
|
||||
|
||||
bool
|
||||
PlayerData::operator<(const PlayerData &other) const
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_dataMutex);
|
||||
return m_number < other.GetNumber();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user