remove board-pointer from player

This commit is contained in:
floty
2011-01-12 22:33:03 +00:00
parent 0fffc9476e
commit a2d0272ed3
10 changed files with 26 additions and 30 deletions
+13 -13
View File
@@ -849,8 +849,8 @@ static const RoundData FlopValues[] =
#define NUM_PREFLOP_VALUES (sizeof(PreflopValues)/sizeof(RoundData))
#define NUM_FLOP_VALUES (sizeof(FlopValues)/sizeof(RoundData))
LocalPlayer::LocalPlayer(ConfigFile *c, BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB)
: PlayerInterface(), myConfig(c), currentHand(0), currentBoard(b), myCardsValue(0), myID(id), myUniqueID(uniqueId), myType(type), myName(name), myAvatar(avatar), myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), myCash(sC), mySet(0), myLastRelativeSet(0), myAction(0), myButton(mB), myActiveStatus(aS), myStayOnTableStatus(1), myTurn(0), myCardsFlip(0), myRoundStartCash(0), lastMoneyWon(0), sBluff(0), sBluffStatus(0), myWinnerState(false), m_actionTimeoutCounter(0)
LocalPlayer::LocalPlayer(ConfigFile *c, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB)
: PlayerInterface(), myConfig(c), currentHand(0), myCardsValue(0), myID(id), myUniqueID(uniqueId), myType(type), myName(name), myAvatar(avatar), myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), myCash(sC), mySet(0), myLastRelativeSet(0), myAction(0), myButton(mB), myActiveStatus(aS), myStayOnTableStatus(1), myTurn(0), myCardsFlip(0), myRoundStartCash(0), lastMoneyWon(0), sBluff(0), sBluffStatus(0), myWinnerState(false), m_actionTimeoutCounter(0)
{
// !!!!!!!!!!!!!!!!!!!!!!!! testing !!!!!!!!!!!!!!!!!!!!!!!!
@@ -1012,7 +1012,7 @@ void LocalPlayer::action() {
if(myConfig->readConfigInt("EngineVersion")) preflopEngine3();
else preflopEngine();
currentBoard->collectSets();
currentHand->getBoard()->collectSets();
currentHand->getGuiInterface()->refreshPot();
} break;
@@ -1021,7 +1021,7 @@ void LocalPlayer::action() {
if(myConfig->readConfigInt("EngineVersion")) flopEngine3();
else flopEngine();
currentBoard->collectSets();
currentHand->getBoard()->collectSets();
currentHand->getGuiInterface()->refreshPot();
} break;
@@ -1030,7 +1030,7 @@ void LocalPlayer::action() {
if(myConfig->readConfigInt("EngineVersion")) turnEngine3();
else turnEngine();
currentBoard->collectSets();
currentHand->getBoard()->collectSets();
currentHand->getGuiInterface()->refreshPot();
} break;
@@ -1039,7 +1039,7 @@ void LocalPlayer::action() {
if(myConfig->readConfigInt("EngineVersion")) riverEngine3();
else riverEngine();
currentBoard->collectSets();
currentHand->getBoard()->collectSets();
currentHand->getGuiInterface()->refreshPot();
} break;
@@ -4010,7 +4010,7 @@ void LocalPlayer::calcMyOdds() {
int i;
for(i=0; i<2; i++) tempArray[i] = myCards[i];
currentBoard->getMyCards(boardCards);
currentHand->getBoard()->getMyCards(boardCards);
for(i=0; i<3; i++) tempArray[2+i] = boardCards[i];
// cout << myID << ": ";
@@ -4055,7 +4055,7 @@ void LocalPlayer::calcMyOdds() {
int tempBoardCardsArray[5];
int tempMyCardsArray[7];
int tempOpponentCardsArray[7];
currentBoard->getMyCards(tempBoardCardsArray);
currentHand->getBoard()->getMyCards(tempBoardCardsArray);
tempMyCardsArray[0] = myCards[0];
tempMyCardsArray[1] = myCards[1];
@@ -4111,7 +4111,7 @@ void LocalPlayer::calcMyOdds() {
int tempBoardCardsArray[5];
int tempMyCardsArray[7];
int tempOpponentCardsArray[7];
currentBoard->getMyCards(tempBoardCardsArray);
currentHand->getBoard()->getMyCards(tempBoardCardsArray);
tempMyCardsArray[0] = myCards[0];
tempMyCardsArray[1] = myCards[1];
@@ -4609,7 +4609,7 @@ void LocalPlayer::flopEngine3() {
int tempBoardCardsArray[5];
int tempMyCardsArray[7];
int tempOpponentCardsArray[7];
currentBoard->getMyCards(tempBoardCardsArray);
currentHand->getBoard()->getMyCards(tempBoardCardsArray);
tempMyCardsArray[0] = myCards[0];
tempMyCardsArray[1] = myCards[1];
@@ -4780,7 +4780,7 @@ void LocalPlayer::turnEngine3() {
int tempBoardCardsArray[5];
int tempMyCardsArray[7];
int tempOpponentCardsArray[7];
currentBoard->getMyCards(tempBoardCardsArray);
currentHand->getBoard()->getMyCards(tempBoardCardsArray);
tempMyCardsArray[0] = myCards[0];
tempMyCardsArray[1] = myCards[1];
@@ -4946,7 +4946,7 @@ void LocalPlayer::riverEngine3() {
int tempBoardCardsArray[5];
int tempMyCardsArray[7];
int tempOpponentCardsArray[7];
currentBoard->getMyCards(tempBoardCardsArray);
currentHand->getBoard()->getMyCards(tempBoardCardsArray);
tempMyCardsArray[0] = myCards[0];
tempMyCardsArray[1] = myCards[1];
@@ -5130,7 +5130,7 @@ LocalPlayer::resetActionTimeoutCounter()
bool LocalPlayer::checkIfINeedToShowCards()
{
std::list<unsigned> playerNeedToShowCardsList = currentBoard->getPlayerNeedToShowCards();
std::list<unsigned> playerNeedToShowCardsList = currentHand->getBoard()->getPlayerNeedToShowCards();
for(std::list<unsigned>::iterator it = playerNeedToShowCardsList.begin(); it != playerNeedToShowCardsList.end(); it++)
{
if(*it == myUniqueID) return true;