remove board-pointer from player
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@@ -48,9 +48,9 @@ ClientEngineFactory::createBoard(unsigned dp)
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}
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boost::shared_ptr<PlayerInterface>
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ClientEngineFactory::createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB)
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ClientEngineFactory::createPlayer(int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB)
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{
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return boost::shared_ptr<PlayerInterface>(new ClientPlayer(NULL, b, id, uniqueId, type, name, avatar, sC, aS, mB));
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return boost::shared_ptr<PlayerInterface>(new ClientPlayer(NULL, id, uniqueId, type, name, avatar, sC, aS, mB));
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}
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std::vector<boost::shared_ptr<BeRoInterface> >
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@@ -40,7 +40,7 @@ public:
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virtual boost::shared_ptr<HandInterface> createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost::shared_ptr<BoardInterface> b, Log *l, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC);
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virtual boost::shared_ptr<BoardInterface> createBoard(unsigned dp);
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virtual boost::shared_ptr<PlayerInterface> createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
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virtual boost::shared_ptr<PlayerInterface> createPlayer(int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
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virtual std::vector<boost::shared_ptr<BeRoInterface> > createBeRo(HandInterface *hi, int id, unsigned dP, int sB);
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};
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@@ -22,8 +22,8 @@
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using namespace std;
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ClientPlayer::ClientPlayer(ConfigFile *c, BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB)
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: PlayerInterface(), myConfig(c), currentHand(0), currentBoard(b), myCardsValue(0), myID(id), myUniqueID(uniqueId), myType(type),
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ClientPlayer::ClientPlayer(ConfigFile *c, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB)
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: PlayerInterface(), myConfig(c), currentHand(0), myCardsValue(0), myID(id), myUniqueID(uniqueId), myType(type),
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myName(name), myAvatar(avatar), myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), myCash(sC), mySet(0), myLastRelativeSet(0),
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myAction(0), myButton(mB), myActiveStatus(aS), myStayOnTableStatus(true), myTurn(false), myCardsFlip(false), myRoundStartCash(0),
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lastMoneyWon(0), sBluff(0), sBluffStatus(false), myWinnerState(false)
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@@ -526,7 +526,7 @@ boost::shared_ptr<SessionData> ClientPlayer::getNetSessionData()
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bool ClientPlayer::checkIfINeedToShowCards()
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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std::list<unsigned> playerNeedToShowCardsList = currentBoard->getPlayerNeedToShowCards();
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std::list<unsigned> playerNeedToShowCardsList = currentHand->getBoard()->getPlayerNeedToShowCards();
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for(std::list<unsigned>::iterator it = playerNeedToShowCardsList.begin(); it != playerNeedToShowCardsList.end(); it++)
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{
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if(*it == myUniqueID) return true;
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@@ -28,11 +28,10 @@
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class CardsValue;
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class ConfigFile;
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class HandInterface;
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class BoardInterface;
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class ClientPlayer : public PlayerInterface{
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public:
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ClientPlayer(ConfigFile*, BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
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ClientPlayer(ConfigFile*, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
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~ClientPlayer();
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void setHand(HandInterface *);
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@@ -146,7 +145,6 @@ private:
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ConfigFile *myConfig;
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HandInterface *currentHand;
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BoardInterface *currentBoard;
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CardsValue *myCardsValue;
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