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@@ -4310,8 +4310,7 @@ void gameTableImpl::restoreGameTableGeometry()
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int availableHeight = dw.screenGeometry().height();
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this->showNormal();
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this->setGeometry(0,0,availableWidth, availableHeight);
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}
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else {
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} else {
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this->showFullScreen();
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}
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#endif
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