Fixing delayed sending of create/join game for network games.

This commit is contained in:
lotodore
2009-06-20 18:41:03 +00:00
parent b868990462
commit a2e692d844
4 changed files with 38 additions and 49 deletions
+1
View File
@@ -108,6 +108,7 @@ protected:
void InitGame();
void SendSessionPacket(boost::shared_ptr<NetPacket> packet);
void SendQueuedPackets();
bool GetCachedPlayerInfo(unsigned id, PlayerInfo &info) const;
void RequestPlayerInfo(unsigned id, bool requestAvatar = false);