Fixing delayed sending of create/join game for network games.
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@@ -108,6 +108,7 @@ protected:
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void InitGame();
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void SendSessionPacket(boost::shared_ptr<NetPacket> packet);
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void SendQueuedPackets();
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bool GetCachedPlayerInfo(unsigned id, PlayerInfo &info) const;
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void RequestPlayerInfo(unsigned id, bool requestAvatar = false);
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