Implementing player list for new lobby chat.
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@@ -158,3 +158,7 @@ void ServerGuiWrapper::SignalIrcPlayerLeft(const string &nickName) { if (myIrccb
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void ServerGuiWrapper::SignalIrcChatMsg(const string &nickName, const string &msg) { if (myIrccb) myIrccb->SignalIrcChatMsg(nickName, msg); }
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void ServerGuiWrapper::SignalIrcError(int errorCode) { if (myIrccb) myIrccb->SignalIrcError(errorCode); }
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void ServerGuiWrapper::SignalIrcServerError(int errorCode) {if (myIrccb) myIrccb->SignalIrcServerError(errorCode); }
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void ServerGuiWrapper::SignalLobbyPlayerJoined(unsigned playerId, const std::string &nickName) { if (myClientcb) myClientcb->SignalLobbyPlayerJoined(playerId, nickName); }
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void ServerGuiWrapper::SignalLobbyPlayerKicked(const std::string &nickName, const std::string &byWhom, const std::string &reason) { if (myClientcb) myClientcb->SignalLobbyPlayerKicked(nickName, byWhom, reason); }
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void ServerGuiWrapper::SignalLobbyPlayerLeft(unsigned playerId) { if (myClientcb) myClientcb->SignalLobbyPlayerLeft(playerId); }
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