Implementing player list for new lobby chat.
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@@ -62,6 +62,8 @@ public:
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void RemoveSessionFromGame(SessionWrapper session);
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void SessionError(SessionWrapper session, int errorCode);
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void ResubscribeLobbyMsg(SessionWrapper session);
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void NotifyPlayerJoinedLobby(unsigned playerId);
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void NotifyPlayerLeftLobby(unsigned playerId);
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void NotifyPlayerJoinedGame(unsigned gameId, unsigned playerId);
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void NotifyPlayerLeftGame(unsigned gameId, unsigned playerId);
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void NotifyGameAdminChanged(unsigned gameId, unsigned newAdminPlayerId);
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