Adding missing message code when removed from the game.

This commit is contained in:
lotodore
2009-08-01 09:01:06 +00:00
parent 5a86ab9431
commit a49e58540d
37 changed files with 108 additions and 105 deletions
+4 -4
View File
@@ -76,10 +76,10 @@ static ber_tlv_tag_t asn_DEF_HandStartMessage_tags_1[] = {
(ASN_TAG_CLASS_UNIVERSAL | (16 << 2))
};
static asn_TYPE_tag2member_t asn_MAP_HandStartMessage_tag2el_1[] = {
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 3 }, /* gameId at 339 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 1, -1, 2 }, /* yourCard1 at 340 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 2, -2, 1 }, /* yourCard2 at 341 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 3, -3, 0 } /* smallBlind at 342 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 3 }, /* gameId at 340 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 1, -1, 2 }, /* yourCard1 at 341 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 2, -2, 1 }, /* yourCard2 at 342 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 3, -3, 0 } /* smallBlind at 343 */
};
static asn_SEQUENCE_specifics_t asn_SPC_HandStartMessage_specs_1 = {
sizeof(struct HandStartMessage),