Adding missing message code when removed from the game.

This commit is contained in:
lotodore
2009-08-01 09:01:06 +00:00
parent 5a86ab9431
commit a49e58540d
37 changed files with 108 additions and 105 deletions
+4 -4
View File
@@ -76,10 +76,10 @@ static ber_tlv_tag_t asn_DEF_MyActionRequestMessage_tags_1[] = {
(ASN_TAG_CLASS_UNIVERSAL | (16 << 2))
};
static asn_TYPE_tag2member_t asn_MAP_MyActionRequestMessage_tag2el_1[] = {
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 1 }, /* gameId at 352 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 3, -1, 0 }, /* myRelativeBet at 355 */
{ (ASN_TAG_CLASS_UNIVERSAL | (10 << 2)), 1, 0, 1 }, /* gameState at 353 */
{ (ASN_TAG_CLASS_UNIVERSAL | (10 << 2)), 2, -1, 0 } /* myAction at 354 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 1 }, /* gameId at 353 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 3, -1, 0 }, /* myRelativeBet at 356 */
{ (ASN_TAG_CLASS_UNIVERSAL | (10 << 2)), 1, 0, 1 }, /* gameState at 354 */
{ (ASN_TAG_CLASS_UNIVERSAL | (10 << 2)), 2, -1, 0 } /* myAction at 355 */
};
static asn_SEQUENCE_specifics_t asn_SPC_MyActionRequestMessage_specs_1 = {
sizeof(struct MyActionRequestMessage),