ClientThread is now created in Session.
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@@ -20,7 +20,7 @@
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#ifndef GUIINTERFACE_H
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#define GUIINTERFACE_H
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// #include <iostream>
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#include <net/clientcallback.h>
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#include <string>
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class Game;
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@@ -28,7 +28,7 @@ class Session;
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class HandInterface;
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class GuiInterface{
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class GuiInterface : public ClientCallback {
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public:
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virtual ~GuiInterface();
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@@ -90,5 +90,5 @@ void GuiWrapper::meInAction() const { myW->meInAction(); }
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void GuiWrapper::logPlayerActionMsg(string playerName, int action, int setValue) { myLog->logPlayerActionMsg(playerName, action, setValue); }
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void GuiWrapper::logNewGameHandMsg(int gameID, int handID) { myLog->logNewGameHandMsg(gameID, handID); }
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void GuiWrapper::showActionConnectToServerDialog(int actionID) { myConnectToServerDialog->refresh(actionID); }
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void GuiWrapper::showErrorConnectToServerDialog(int errorID, int osErrorID) { myConnectToServerDialog->error(errorID, osErrorID); }
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void GuiWrapper::SignalNetClientSuccess(int actionID) { myConnectToServerDialog->refresh(actionID); }
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void GuiWrapper::SignalNetClientError(int errorID, int osErrorID) { myConnectToServerDialog->error(errorID, osErrorID); }
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@@ -87,8 +87,8 @@ public:
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void logPlayerActionMsg(std::string playerName, int action, int setValue) ;
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void logNewGameHandMsg(int gameID, int handID) ;
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void showActionConnectToServerDialog(int actionID);
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void showErrorConnectToServerDialog(int errorID, int osErrorID);
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void SignalNetClientSuccess(int actionID);
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void SignalNetClientError(int errorID, int osErrorID);
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private:
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@@ -18,6 +18,7 @@
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "joinnetworkgamedialogimpl.h"
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#include "session.h"
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// #include "configfile.h"
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joinNetworkGameDialogImpl::joinNetworkGameDialogImpl(QWidget *parent)
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@@ -30,11 +31,14 @@ joinNetworkGameDialogImpl::joinNetworkGameDialogImpl(QWidget *parent)
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}
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void joinNetworkGameDialogImpl::setSession(Session* s)
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{
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mySession = s;
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}
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void joinNetworkGameDialogImpl::startClient() {
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ClientThread *myClientThread = new ClientThread();
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myClientThread->Init(lineEdit_ipAddress->text().toStdString(), spinBox_port->value(), checkBox_ipv6->isChecked(), lineEdit_password->text().toStdString());
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myClientThread->Run();
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// TODO: Check input values!
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if (mySession)
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mySession->startNetworkClient(lineEdit_ipAddress->text().toUtf8().constData(), spinBox_port->value(), checkBox_ipv6->isChecked(), lineEdit_password->text().toUtf8().constData());
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}
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@@ -22,21 +22,26 @@
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#include "ui_joinnetworkgamedialog.h"
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#include "clientthread.h"
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#include <iostream>
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#include <QtGui>
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#include <QtCore>
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class Session;
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class joinNetworkGameDialogImpl: public QDialog, public Ui::joinNetworkGameDialog {
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Q_OBJECT
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public:
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joinNetworkGameDialogImpl(QWidget *parent = 0);
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void joinNetworkGameDialogImpl::setSession(Session* s);
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public slots:
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void startClient();
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private:
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Session *mySession;
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};
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#endif
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@@ -545,6 +545,7 @@ void mainWindowImpl::callAboutPokerthDialog() {
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void mainWindowImpl::callJoinNetworkGameDialog() {
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joinNetworkGameDialogImpl *v = new joinNetworkGameDialogImpl();
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v->setSession(mySession);
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v->exec();
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if (v->result() == QDialog::Accepted ) {
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