ClientThread is now created in Session.
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@@ -87,8 +87,8 @@ public:
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void logPlayerActionMsg(std::string playerName, int action, int setValue) ;
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void logNewGameHandMsg(int gameID, int handID) ;
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void showActionConnectToServerDialog(int actionID);
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void showErrorConnectToServerDialog(int errorID, int osErrorID);
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void SignalNetClientSuccess(int actionID);
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void SignalNetClientError(int errorID, int osErrorID);
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private:
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