ClientThread is now created in Session.
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@@ -22,21 +22,26 @@
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#include "ui_joinnetworkgamedialog.h"
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#include "clientthread.h"
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#include <iostream>
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#include <QtGui>
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#include <QtCore>
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class Session;
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class joinNetworkGameDialogImpl: public QDialog, public Ui::joinNetworkGameDialog {
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Q_OBJECT
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public:
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joinNetworkGameDialogImpl(QWidget *parent = 0);
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void joinNetworkGameDialogImpl::setSession(Session* s);
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public slots:
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void startClient();
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private:
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Session *mySession;
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};
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#endif
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