ClientThread is now created in Session.

This commit is contained in:
lotodore
2007-02-18 13:45:56 +00:00
parent 9ec3e020dd
commit a4eefbe18b
9 changed files with 60 additions and 26 deletions
+6 -3
View File
@@ -19,14 +19,12 @@
***************************************************************************/
#ifndef STDSESSION_H
#define STDSESSION_H
#include <iostream>
#include <fstream>
#include <string>
class GuiInterface;
class Game;
class ConfigFile;
class ClientThread;
class Session{
public:
@@ -38,6 +36,9 @@ public:
void startGame(int, int, int);
void deleteGame();
void startNetworkClient(const std::string &serverAddress, unsigned serverPort, bool ipv6, const std::string &pwd);
void terminateNetworkClient();
void setActualGameID(const int& theValue) { actualGameID = theValue; }
int getActualGameID() const { return actualGameID; }
@@ -47,6 +48,8 @@ private:
int actualGameID;
ClientThread *myNetClient;
Game *actualGame;
GuiInterface *myGui;
ConfigFile *myConfig;