Do not send cards as ASN.1 SEQUENCE, this is too much overhead.

This commit is contained in:
lotodore
2009-07-31 22:38:10 +00:00
parent 66d4f5dafc
commit a52c4b5c40
34 changed files with 184 additions and 435 deletions
+3 -3
View File
@@ -42,9 +42,9 @@ static ber_tlv_tag_t asn_DEF_PlayersTurnMessage_tags_1[] = {
(ASN_TAG_CLASS_UNIVERSAL | (16 << 2))
};
static asn_TYPE_tag2member_t asn_MAP_PlayersTurnMessage_tag2el_1[] = {
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 1 }, /* gameId at 345 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 1, -1, 0 }, /* playerId at 346 */
{ (ASN_TAG_CLASS_UNIVERSAL | (10 << 2)), 2, 0, 0 } /* gameState at 348 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 1 }, /* gameId at 346 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 1, -1, 0 }, /* playerId at 347 */
{ (ASN_TAG_CLASS_UNIVERSAL | (10 << 2)), 2, 0, 0 } /* gameState at 349 */
};
static asn_SEQUENCE_specifics_t asn_SPC_PlayersTurnMessage_specs_1 = {
sizeof(struct PlayersTurnMessage),