From a6c7d62fb0cfac1023e61cc6c8eec69c0033b447 Mon Sep 17 00:00:00 2001 From: Kai Philipp Date: Sun, 27 Nov 2016 16:36:10 +0100 Subject: [PATCH] bugfix: commented out reportGame Query as db-table not yet exists --- src/dbofficial/serverdbthread.cpp | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/src/dbofficial/serverdbthread.cpp b/src/dbofficial/serverdbthread.cpp index b6e1a198..085e1440 100644 --- a/src/dbofficial/serverdbthread.cpp +++ b/src/dbofficial/serverdbthread.cpp @@ -465,14 +465,18 @@ ServerDBThread::EstablishDBConnection() << "PREPARE " QUERY_REPORT_AVATAR_PREPARE " FROM " << mysqlpp::quote << "INSERT INTO " DB_TABLE_REP_AVATAR " (" DB_TABLE_REP_AVATAR_COL_PLAYERID ", " DB_TABLE_REP_AVATAR_COL_AVATARHASH ", " DB_TABLE_REP_AVATAR_COL_AVATARTYPE ", " DB_TABLE_REP_AVATAR_COL_BY_PLAYERID ", " DB_TABLE_REP_AVATAR_COL_TIMESTAMP ") VALUES (?, ?, ?, ?, ?)"; */ + /* mysqlpp::Query prepareReportGame = m_connData->conn.query(); prepareReportGame << "PREPARE " QUERY_REPORT_GAME_PREPARE " FROM " << mysqlpp::quote << "INSERT INTO " DB_TABLE_REP_GAME " (" DB_TABLE_REP_GAME_COL_CREATOR ", " DB_TABLE_REP_GAME_COL_GAMENAME ", " DB_TABLE_REP_GAME_COL_BY_PLAYERID ", " DB_TABLE_REP_GAME_COL_TIMESTAMP ", " DB_TABLE_REP_GAME_COL_GAMEID ") VALUES (?, ?, ?, ?, ?)"; + */ + /* mysqlpp::Query prepareAdminPlayer = m_connData->conn.query(); prepareAdminPlayer << "PREPARE " QUERY_ADMIN_PLAYER_PREPARE " FROM " << mysqlpp::quote << "SELECT " DB_TABLE_ADMIN_PLAYER_COL_PLAYERID " FROM " DB_TABLE_ADMIN_PLAYER; + */ mysqlpp::Query prepareBlockPlayer = m_connData->conn.query(); prepareBlockPlayer << "PREPARE " QUERY_BLOCK_PLAYER_PREPARE " FROM " << mysqlpp::quote @@ -484,7 +488,7 @@ ServerDBThread::EstablishDBConnection() */ if (!prepareNick.exec() || !prepareLogin.exec() || !prepareCreateGame.exec() || !prepareEndGame.exec() || !prepareRelation.exec() || !prepareScore.exec() - || !prepareReportGame.exec() || !prepareAdminPlayer.exec() || !prepareBlockPlayer.exec()) { + || !prepareBlockPlayer.exec()) { m_connData->conn.disconnect(); /* m_ioService->post(boost::bind(&ServerDBCallback::ConnectFailed, &m_callback, @@ -495,7 +499,7 @@ ServerDBThread::EstablishDBConnection() m_ioService->post(boost::bind(&ServerDBCallback::ConnectFailed, &m_callback, string(prepareNick.error()) + prepareLogin.error() + prepareCreateGame.error() + prepareEndGame.error() + prepareRelation.error() + prepareScore.error() - + prepareReportGame.error() + prepareAdminPlayer.error() + prepareBlockPlayer.error())); + + prepareBlockPlayer.error())); m_permanentError = true; } else { m_ioService->post(boost::bind(&ServerDBCallback::ConnectSuccess, &m_callback));