move timeout animation from setlabel to new position
This commit is contained in:
+121
-4
@@ -256,6 +256,19 @@
|
||||
<set>Qt::AlignCenter</set>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="MyTimeoutLabel" name="label_Timeout3">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>12</x>
|
||||
<y>70</y>
|
||||
<width>52</width>
|
||||
<height>10</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string/>
|
||||
</property>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
@@ -461,6 +474,19 @@
|
||||
<set>Qt::AlignCenter</set>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="MyTimeoutLabel" name="label_Timeout2">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>12</x>
|
||||
<y>61</y>
|
||||
<width>52</width>
|
||||
<height>10</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string/>
|
||||
</property>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
@@ -673,6 +699,19 @@
|
||||
<set>Qt::AlignCenter</set>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="MyTimeoutLabel" name="label_Timeout4">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>12</x>
|
||||
<y>70</y>
|
||||
<width>52</width>
|
||||
<height>10</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string/>
|
||||
</property>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
@@ -865,6 +904,19 @@
|
||||
<set>Qt::AlignCenter</set>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="MyTimeoutLabel" name="label_Timeout5">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>12</x>
|
||||
<y>70</y>
|
||||
<width>52</width>
|
||||
<height>10</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string/>
|
||||
</property>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
@@ -1057,6 +1109,19 @@
|
||||
<set>Qt::AlignCenter</set>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="MyTimeoutLabel" name="label_Timeout6">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>12</x>
|
||||
<y>70</y>
|
||||
<width>52</width>
|
||||
<height>10</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string/>
|
||||
</property>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
@@ -1269,6 +1334,19 @@
|
||||
<set>Qt::AlignCenter</set>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="MyTimeoutLabel" name="label_Timeout7">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>12</x>
|
||||
<y>70</y>
|
||||
<width>52</width>
|
||||
<height>10</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string/>
|
||||
</property>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
@@ -1474,6 +1552,19 @@
|
||||
<set>Qt::AlignCenter</set>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="MyTimeoutLabel" name="label_Timeout8">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>12</x>
|
||||
<y>61</y>
|
||||
<width>52</width>
|
||||
<height>10</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string/>
|
||||
</property>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
@@ -2118,6 +2209,19 @@
|
||||
<set>Qt::AlignCenter</set>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="MyTimeoutLabel" name="label_Timeout1">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>12</x>
|
||||
<y>61</y>
|
||||
<width>52</width>
|
||||
<height>10</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string/>
|
||||
</property>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
@@ -2313,10 +2417,10 @@
|
||||
<widget class="MyTimeoutLabel" name="label_Timeout0">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>10</x>
|
||||
<y>60</y>
|
||||
<width>50</width>
|
||||
<height>17</height>
|
||||
<x>12</x>
|
||||
<y>61</y>
|
||||
<width>52</width>
|
||||
<height>10</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="text">
|
||||
@@ -2515,6 +2619,19 @@
|
||||
<set>Qt::AlignCenter</set>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="MyTimeoutLabel" name="label_Timeout9">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>12</x>
|
||||
<y>61</y>
|
||||
<width>52</width>
|
||||
<height>10</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string/>
|
||||
</property>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
|
||||
@@ -255,6 +255,19 @@ gameTableImpl::gameTableImpl(ConfigFile *c, QMainWindow *parent)
|
||||
playerAvatarLabelArray[i]->setMyId(i);
|
||||
}
|
||||
|
||||
// timeoutLabelArray init
|
||||
timeoutLabelArray[0] = label_Timeout0;
|
||||
timeoutLabelArray[1] = label_Timeout1;
|
||||
timeoutLabelArray[2] = label_Timeout2;
|
||||
timeoutLabelArray[3] = label_Timeout3;
|
||||
timeoutLabelArray[4] = label_Timeout4;
|
||||
timeoutLabelArray[5] = label_Timeout5;
|
||||
timeoutLabelArray[6] = label_Timeout6;
|
||||
timeoutLabelArray[7] = label_Timeout7;
|
||||
timeoutLabelArray[8] = label_Timeout8;
|
||||
timeoutLabelArray[9] = label_Timeout9;
|
||||
for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++) { timeoutLabelArray[i]->setMyW(this); }
|
||||
|
||||
// setLabelArray init
|
||||
setLabelArray[0] = textLabel_Set0;
|
||||
setLabelArray[1] = textLabel_Set1;
|
||||
@@ -1498,14 +1511,13 @@ void gameTableImpl::startTimeoutAnimation(int playerId, int timeoutSec) {
|
||||
assert(playerId >= 0 && playerId < myStartWindow->getSession()->getCurrentGame()->getStartQuantityPlayers());
|
||||
|
||||
//beep for player 0
|
||||
if(playerId) { setLabelArray[playerId]->startTimeOutAnimation(timeoutSec, FALSE); }
|
||||
else { setLabelArray[playerId]->startTimeOutAnimation(timeoutSec, TRUE); }
|
||||
label_Timeout0->startTimeOutAnimation(timeoutSec, FALSE);
|
||||
if(playerId) { timeoutLabelArray[playerId]->startTimeOutAnimation(timeoutSec, FALSE); }
|
||||
else { timeoutLabelArray[playerId]->startTimeOutAnimation(timeoutSec, TRUE); }
|
||||
}
|
||||
|
||||
void gameTableImpl::stopTimeoutAnimation(int playerId) {
|
||||
assert(playerId >= 0 && playerId < myStartWindow->getSession()->getCurrentGame()->getStartQuantityPlayers());
|
||||
setLabelArray[playerId]->stopTimeOutAnimation();
|
||||
timeoutLabelArray[playerId]->stopTimeOutAnimation();
|
||||
}
|
||||
|
||||
void gameTableImpl::disableMyButtons() {
|
||||
@@ -2390,7 +2402,7 @@ void gameTableImpl::nextRoundCleanGui() {
|
||||
boardCardsArray[i]->setPixmap(onePix, FALSE);
|
||||
boardCardsArray[i]->setFadeOutAction(FALSE);
|
||||
boardCardsArray[i]->stopFlipCardsAnimation();
|
||||
setLabelArray[i]->stopTimeOutAnimation();
|
||||
timeoutLabelArray[i]->stopTimeOutAnimation();
|
||||
|
||||
}
|
||||
for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++ ) {
|
||||
@@ -2590,8 +2602,7 @@ void gameTableImpl::keyPressEvent ( QKeyEvent * event ) {
|
||||
else { keyUpDownChatCounter = 0; }
|
||||
|
||||
//TESTING UNIT
|
||||
//if (event->key() == Qt::Key_M) { startVoteOnKick(3,60, 6); }
|
||||
//if (event->key() == Qt::Key_N) { endVoteOnKick(); }
|
||||
//if (event->key() == Qt::Key_M) { startVoteOnKick(3,60, 6); }
|
||||
}
|
||||
|
||||
void gameTableImpl::changePlayingMode() {
|
||||
@@ -2760,7 +2771,7 @@ void gameTableImpl::localGameModification() {
|
||||
|
||||
int i;
|
||||
for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++ ) {
|
||||
setLabelArray[i]->stopTimeOutAnimation();
|
||||
timeoutLabelArray[i]->stopTimeOutAnimation();
|
||||
playerAvatarLabelArray[i]->setEnabledContextMenu(FALSE);
|
||||
}
|
||||
|
||||
|
||||
@@ -356,6 +356,7 @@ private:
|
||||
QLabel *actionLabelArray[MAX_NUMBER_OF_PLAYERS];
|
||||
QLabel *playerNameLabelArray[MAX_NUMBER_OF_PLAYERS];
|
||||
MyAvatarLabel *playerAvatarLabelArray[MAX_NUMBER_OF_PLAYERS];
|
||||
MyTimeoutLabel *timeoutLabelArray[MAX_NUMBER_OF_PLAYERS];
|
||||
|
||||
QGroupBox *groupBoxArray[MAX_NUMBER_OF_PLAYERS];
|
||||
MyCardsPixmapLabel *boardCardsArray[5];
|
||||
|
||||
@@ -16,12 +16,8 @@
|
||||
using namespace std;
|
||||
|
||||
MySetLabel::MySetLabel(QGroupBox* parent)
|
||||
: QLabel(parent), timeOutAnimation(FALSE), timeOutValue(0), timeOutFrame(0), waitFrames(0), timerIntervall(0), isBeep(0), isBeepPlayed(0)
|
||||
: QLabel(parent)
|
||||
{
|
||||
|
||||
timeOutAnimationTimer = new QTimer;
|
||||
|
||||
connect(timeOutAnimationTimer, SIGNAL(timeout()), this, SLOT(nextTimeOutAnimationFrame()));
|
||||
}
|
||||
|
||||
|
||||
@@ -29,99 +25,7 @@ MySetLabel::~MySetLabel()
|
||||
{
|
||||
}
|
||||
|
||||
void MySetLabel::startTimeOutAnimation(int secs, bool beep) {
|
||||
|
||||
isBeepPlayed = FALSE;
|
||||
isBeep = beep;
|
||||
|
||||
timeOutValue = secs;
|
||||
timeOutFrame = 1;
|
||||
timeOutAnimationWidth = 103;
|
||||
|
||||
int preTimerIntervall = ((timeOutValue-3) * 1000)/timeOutAnimationWidth;
|
||||
|
||||
timerIntervall = preTimerIntervall;
|
||||
|
||||
//save gfx ressources and never play more the 10 pps
|
||||
while(timerIntervall < 100) {
|
||||
if(secs <= 9 && secs >= 6) {
|
||||
//fix inaccuracies caused by integer division
|
||||
timerIntervall = timerIntervall + preTimerIntervall + 5;
|
||||
}
|
||||
else {
|
||||
timerIntervall = timerIntervall + preTimerIntervall;
|
||||
}
|
||||
}
|
||||
|
||||
waitFrames = 3000/timerIntervall;
|
||||
|
||||
//start the real timer
|
||||
realTimer.reset();
|
||||
realTimer.start();
|
||||
|
||||
// std::cout << timerIntervall << endl;
|
||||
timeOutAnimation = TRUE;
|
||||
timeOutAnimationTimer->start(timerIntervall);
|
||||
}
|
||||
|
||||
void MySetLabel::startTimeOutAnimationNow() {
|
||||
|
||||
timeOutAnimation = TRUE;
|
||||
timeOutAnimationTimer->start(83);
|
||||
|
||||
}
|
||||
|
||||
void MySetLabel::stopTimeOutAnimation() {
|
||||
|
||||
// timeOutAnimationKickOnTimer->stop();
|
||||
timeOutAnimationTimer->stop();
|
||||
timeOutAnimation = FALSE;
|
||||
update();
|
||||
}
|
||||
|
||||
void MySetLabel::nextTimeOutAnimationFrame() {
|
||||
|
||||
if(timeOutAnimationWidth >=0) {
|
||||
if(timeOutFrame > waitFrames) {
|
||||
//play beep after waitFrames one time
|
||||
if(isBeep && !isBeepPlayed) {
|
||||
myW->getMySDLPlayer()->playSound("yourturn",0);
|
||||
isBeepPlayed = TRUE;
|
||||
}
|
||||
//save gfx ressources and never play more the 10 pps
|
||||
unsigned int realTimerValue = realTimer.elapsed().total_milliseconds();
|
||||
timeOutAnimationWidth = 103-(((realTimerValue-3000)*103)/((timeOutValue-3)*1000));
|
||||
|
||||
}
|
||||
timeOutFrame++;
|
||||
update();
|
||||
}
|
||||
else {
|
||||
stopTimeOutAnimation();
|
||||
// no callback is called here.
|
||||
// the server initiates any action required.
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void MySetLabel::paintEvent(QPaintEvent * event) {
|
||||
|
||||
if(!timeOutAnimation || timeOutFrame <= waitFrames) {
|
||||
QLabel::paintEvent(event);
|
||||
}
|
||||
|
||||
if(timeOutAnimation && timeOutFrame > waitFrames) {
|
||||
|
||||
QPainter painter(this);
|
||||
|
||||
QLinearGradient linearGrad(QPointF(0, 10), QPointF(98, 10));
|
||||
linearGrad.setColorAt(0, Qt::red);
|
||||
linearGrad.setColorAt(0.5, Qt::yellow);
|
||||
linearGrad.setColorAt(1, Qt::green);
|
||||
|
||||
painter.setBrush(linearGrad);
|
||||
|
||||
painter.setPen(QColor(0,0,0));
|
||||
painter.drawRect(0,2,timeOutAnimationWidth-1,8);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,8 +16,6 @@
|
||||
|
||||
#include <QtGui>
|
||||
#include <QtCore>
|
||||
#include <third_party/boost/timers.hpp>
|
||||
#include "sdlplayer.h"
|
||||
|
||||
class gameTableImpl;
|
||||
|
||||
@@ -31,40 +29,14 @@ public:
|
||||
|
||||
|
||||
void setMyW ( gameTableImpl* theValue ) { myW = theValue; }
|
||||
|
||||
void startTimeOutAnimation(int secs, bool beep);
|
||||
void stopTimeOutAnimation();
|
||||
|
||||
void paintEvent(QPaintEvent * event);
|
||||
|
||||
void paintEvent(QPaintEvent * event);
|
||||
|
||||
public slots:
|
||||
void startTimeOutAnimationNow();
|
||||
void nextTimeOutAnimationFrame();
|
||||
|
||||
|
||||
private:
|
||||
|
||||
gameTableImpl *myW;
|
||||
QTimer *timeOutAnimationTimer;
|
||||
QTimer *timeOutAnimationKickOnTimer;
|
||||
|
||||
// boost::shared_ptr<SDLPlayer> mySDLPlayer;
|
||||
gameTableImpl *myW;
|
||||
|
||||
boost::timers::portable::microsec_timer realTimer;
|
||||
|
||||
bool timeOutAnimation;
|
||||
|
||||
int timeOutAnimationWidth;
|
||||
int timeOutValue;
|
||||
int timeOutFrame;
|
||||
int waitFrames;
|
||||
int decreaseWidthIntervall;
|
||||
int timerIntervall;
|
||||
bool isBeep;
|
||||
bool isBeepPlayed;
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -36,7 +36,7 @@ void MyTimeoutLabel::startTimeOutAnimation(int secs, bool beep) {
|
||||
|
||||
timeOutValue = secs;
|
||||
timeOutFrame = 1;
|
||||
timeOutAnimationWidth = 50;
|
||||
timeOutAnimationWidth = 52;
|
||||
|
||||
int preTimerIntervall = ((timeOutValue-3) * 1000)/timeOutAnimationWidth;
|
||||
|
||||
@@ -90,7 +90,7 @@ void MyTimeoutLabel::nextTimeOutAnimationFrame() {
|
||||
}
|
||||
//save gfx ressources and never play more the 10 pps
|
||||
unsigned int realTimerValue = realTimer.elapsed().total_milliseconds();
|
||||
timeOutAnimationWidth = 50-(((realTimerValue-3000)*50)/((timeOutValue-3)*1000));
|
||||
timeOutAnimationWidth = 52-(((realTimerValue-3000)*52)/((timeOutValue-3)*1000));
|
||||
|
||||
}
|
||||
timeOutFrame++;
|
||||
@@ -114,7 +114,7 @@ void MyTimeoutLabel::paintEvent(QPaintEvent * event) {
|
||||
|
||||
QPainter painter(this);
|
||||
|
||||
QLinearGradient linearGrad(QPointF(0, 10), QPointF(45, 10));
|
||||
QLinearGradient linearGrad(QPointF(0, 10), QPointF(47, 10));
|
||||
linearGrad.setColorAt(0, Qt::red);
|
||||
linearGrad.setColorAt(0.5, Qt::yellow);
|
||||
linearGrad.setColorAt(1, Qt::green);
|
||||
@@ -122,6 +122,6 @@ void MyTimeoutLabel::paintEvent(QPaintEvent * event) {
|
||||
painter.setBrush(linearGrad);
|
||||
|
||||
painter.setPen(QColor(0,0,0));
|
||||
painter.drawRect(0,2,timeOutAnimationWidth-1,8);
|
||||
painter.drawRect(0,1,timeOutAnimationWidth-1,8);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user