Fixing some guest login issues.
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@@ -60,17 +60,7 @@ void internetGameLoginDialogImpl::accept() {
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if(groupBox_reguser->isChecked()) {
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myConfig->writeConfigInt("InternetLoginMode", 0);
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if(checkBox_guest->isChecked()) {
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// Generate a valid guest name.
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QString guestName;
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int guestId;
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Tools::getRandNumber(1, 99999, 1, &guestId, false);
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guestName.sprintf("Guest%05d", guestId);
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myConfig->writeConfigString("MyName", guestName.toUtf8().constData());
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}
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else {
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myConfig->writeConfigString("MyName", lineEdit_username->text().toUtf8().constData());
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}
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myConfig->writeConfigString("MyName", lineEdit_username->text().toUtf8().constData());
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if(checkBox_rememberPassword->isChecked()) {
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myConfig->writeConfigInt("InternetSavePassword", 1);
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myConfig->writeConfigString("InternetLoginPassword", lineEdit_password->text().toUtf8().toBase64().constData());
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@@ -79,8 +69,14 @@ void internetGameLoginDialogImpl::accept() {
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myConfig->writeConfigInt("InternetSavePassword", 0);
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}
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}
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else {
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else if(checkBox_guest->isChecked()) {
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myConfig->writeConfigInt("InternetLoginMode", 1);
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// Generate a valid guest name.
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QString guestName;
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int guestId;
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Tools::getRandNumber(1, 99999, 1, &guestId, false);
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guestName.sprintf("Guest%05d", guestId);
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myConfig->writeConfigString("MyName", guestName.toUtf8().constData());
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}
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myConfig->writeBuffer();
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@@ -959,7 +959,10 @@ ServerLobbyThread::HandleNetPacketInit(SessionWrapper session, const InitMessage
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}
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}
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if (!validGuest)
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{
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SessionError(session, ERR_NET_INVALID_PLAYER_NAME);
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return;
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}
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}
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#ifdef POKERTH_OFFICIAL_SERVER
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else if (initMessage.login.present == login_PR_authenticatedLogin)
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@@ -983,7 +986,10 @@ ServerLobbyThread::HandleNetPacketInit(SessionWrapper session, const InitMessage
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}
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#endif
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else
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{
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SessionError(session, ERR_NET_INVALID_PASSWORD);
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return;
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}
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// Check whether the player name is correct.
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// Partly, this is also done in netpacket.
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