bugfix: smallBlind
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@@ -1194,7 +1194,7 @@ void LocalPlayer::preflopEngine() {
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// cout << sBluff << endl;
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// auf sBluff testen --> raise statt call oder fold
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if((sBluff < 100/(((actualHand->getActivePlayerList()->size()-2)*6)+3) && myOdds < myNiveau[2] && actualHand->getCurrentBeRo()->getHighestSet() == 2*actualHand->getSmallBlind() && sBluffStatus == 0) || sBluffStatus == 1) {
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if((sBluff < 100/((((int)actualHand->getActivePlayerList()->size()-2)*6)+3) && myOdds < myNiveau[2] && actualHand->getCurrentBeRo()->getHighestSet() == 2*actualHand->getSmallBlind() && sBluffStatus == 0) || sBluffStatus == 1) {
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// cout << "sBLUFF!" << endl;
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sBluffStatus = 1;
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