Remove unnecessary allocation.

This commit is contained in:
lotodore
2011-02-28 21:19:04 +00:00
parent 2ad5f1cb40
commit a87a12e8b0
+2 -5
View File
@@ -3536,8 +3536,7 @@ void gameTableImpl::refreshVotesMonitor(int currentVotes, int numVotesNeededToKi
void gameTableImpl::refreshCardsChance(GameState bero) void gameTableImpl::refreshCardsChance(GameState bero)
{ {
CardsValue myCardsValue;
CardsValue* myCardsValue = new CardsValue;
if(myConfig->readConfigInt("ShowCardsChanceMonitor")) { if(myConfig->readConfigInt("ShowCardsChanceMonitor")) {
@@ -3549,13 +3548,11 @@ void gameTableImpl::refreshCardsChance(GameState bero)
humanPlayer->getMyCards(holeCards); humanPlayer->getMyCards(holeCards);
myStartWindow->getSession()->getCurrentGame()->getCurrentHand()->getBoard()->getMyCards(boardCards); myStartWindow->getSession()->getCurrentGame()->getCurrentHand()->getBoard()->getMyCards(boardCards);
label_chance->refreshChance(myCardsValue->calcCardsChance(bero, holeCards, boardCards)); label_chance->refreshChance(myCardsValue.calcCardsChance(bero, holeCards, boardCards));
} else { } else {
label_chance->resetChance(); label_chance->resetChance();
} }
} }
delete myCardsValue;
} }
void gameTableImpl::refreshActionButtonFKeyIndicator(bool clear) void gameTableImpl::refreshActionButtonFKeyIndicator(bool clear)