Back to rev. 347

This commit is contained in:
lotodore
2007-04-20 23:14:08 +00:00
parent 57927b7d73
commit a8cce94d3b
32 changed files with 315 additions and 333 deletions
+9 -12
View File
@@ -39,8 +39,6 @@
#include "log.h"
#include "configfile.h"
#include "appdirpath.h"
#include <net/socket_msg.h>
@@ -50,8 +48,8 @@
using namespace std;
mainWindowImpl::mainWindowImpl(Session* s, QMainWindow *parent)
: QMainWindow(parent), actualGame(0), actualHand(0), mySession(s), gameSpeed(0), debugMode(0), breakAfterActualHand(FALSE)
mainWindowImpl::mainWindowImpl(QMainWindow *parent)
: QMainWindow(parent), actualGame(0), actualHand(0), mySession(0), gameSpeed(0), debugMode(0), breakAfterActualHand(FALSE)
{
int i;
@@ -61,8 +59,7 @@ mainWindowImpl::mainWindowImpl(Session* s, QMainWindow *parent)
}
////////////////////////////
AppDirPath myAppDirPath;
myConfig = new ConfigFile(myAppDirPath.getMyPath());
myConfig = new ConfigFile;
// Resourcen abladen
QFile preflopValuesFile(":data/resources/data/preflopValues");
@@ -482,10 +479,10 @@ mainWindowImpl::mainWindowImpl(Session* s, QMainWindow *parent)
}
//Dialoge
myJoinNetworkGameDialog = new joinNetworkGameDialogImpl(this, mySession->getConfigPath());
myJoinNetworkGameDialog = new joinNetworkGameDialogImpl(this);
myConnectToServerDialog = new connectToServerDialogImpl(this);
myStartNetworkGameDialog = new startNetworkGameDialogImpl(this);
myCreateNetworkGameDialog = new createNetworkGameDialogImpl(this, mySession->getConfigPath());
myCreateNetworkGameDialog = new createNetworkGameDialogImpl(this);
myWaitingForServerGameDialog = new waitForServerToStartGameDialogImpl(this);
//Connects
@@ -557,7 +554,7 @@ void mainWindowImpl::callNewGameDialog() {
//wenn Dialogfenster gezeigt werden soll
if(myConfig->readConfigInt("ShowGameSettingsDialogOnNewGame")){
newGameDialogImpl *v = new newGameDialogImpl(this, mySession->getConfigPath());
newGameDialogImpl *v = new newGameDialogImpl(this);
v->exec();
if (v->result() == QDialog::Accepted ) { startNewLocalGame(v); }
// else { startNewLocalGame(); }
@@ -688,7 +685,7 @@ void mainWindowImpl::callJoinNetworkGameDialog() {
void mainWindowImpl::callSettingsDialog() {
settingsDialogImpl *v = new settingsDialogImpl(this, mySession->getConfigPath());
settingsDialogImpl *v = new settingsDialogImpl(this);
v->exec();
@@ -829,7 +826,7 @@ void mainWindowImpl::refreshPlayerAvatar() {
if(actualHand->getPlayerArray()[i]->getMyActiveStatus()) {
if(!i) {
if(actualHand->getPlayerArray()[0]->getMyAvatar() == ""/* || !QDir::QDir(QString::fromUtf8(actualHand->getPlayerArray()[0]->getMyAvatar().c_str())).exists()*/) {
if(actualHand->getPlayerArray()[0]->getMyAvatar() == "") {
playerAvatarLabelArray[0]->setPixmap(QPixmap(":/guiv2/resources/guiv2/genereticAvatar.png"));
}
else {
@@ -837,7 +834,7 @@ void mainWindowImpl::refreshPlayerAvatar() {
}
}
else {
if(actualHand->getPlayerArray()[i]->getMyAvatar() == ""/* || !QDir::QDir(QString::fromUtf8(actualHand->getPlayerArray()[i]->getMyAvatar().c_str())).exists()*/) {
if(actualHand->getPlayerArray()[i]->getMyAvatar() == "") {
playerAvatarLabelArray[i]->setPixmap(QPixmap(":/guiv2/resources/guiv2/genereticAvatar.png"));
}
else {