adds activePlayerList and runningPlayerList (XVII) - !!! network-BROKEN !!!
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@@ -34,10 +34,11 @@ ClientBoard::~ClientBoard()
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}
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void
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ClientBoard::setPlayerLists(std::vector<boost::shared_ptr<PlayerInterface> > sl, PlayerList apl, PlayerList rpl)
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ClientBoard::setPlayerLists(std::vector<boost::shared_ptr<PlayerInterface> > sl_old, PlayerList sl, PlayerList apl, PlayerList rpl)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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playerArray = sl;
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playerArray = sl_old; // delete
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seatsList = sl;
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activePlayerList = apl;
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runningPlayerList = rpl;
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}
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@@ -34,7 +34,7 @@ public:
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ClientBoard();
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~ClientBoard();
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void setPlayerLists(std::vector<boost::shared_ptr<PlayerInterface> >, PlayerList, PlayerList);
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void setPlayerLists(std::vector<boost::shared_ptr<PlayerInterface> >, PlayerList, PlayerList, PlayerList);
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void setHand(HandInterface*);
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void setMyCards(int* theValue);
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@@ -53,7 +53,8 @@ public:
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private:
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mutable boost::recursive_mutex m_syncMutex;
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std::vector<boost::shared_ptr<PlayerInterface> > playerArray;
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std::vector<boost::shared_ptr<PlayerInterface> > playerArray; // delete
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PlayerList seatsList;
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PlayerList activePlayerList;
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PlayerList runningPlayerList;
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@@ -35,9 +35,9 @@ ClientEngineFactory::~ClientEngineFactory()
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}
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HandInterface* ClientEngineFactory::createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, std::vector<boost::shared_ptr<PlayerInterface> > sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC)
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HandInterface* ClientEngineFactory::createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, std::vector<boost::shared_ptr<PlayerInterface> > sl_old, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC)
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{
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return new ClientHand(f, g, b, sl, apl, rpl, id, sP, dP, sB, sC);
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return new ClientHand(f, g, b, sl_old, sl, apl, rpl, id, sP, dP, sB, sC);
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}
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BoardInterface* ClientEngineFactory::createBoard()
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@@ -37,7 +37,7 @@ public:
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ClientEngineFactory();
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~ClientEngineFactory();
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HandInterface* createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, std::vector<boost::shared_ptr<PlayerInterface> > sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC);
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HandInterface* createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, std::vector<boost::shared_ptr<PlayerInterface> > sl_old, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC);
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BoardInterface* createBoard();
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boost::shared_ptr<PlayerInterface> createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
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std::vector<boost::shared_ptr<BeRoInterface> > createBeRo(HandInterface* hi, int id, unsigned dP, int sB);
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@@ -21,8 +21,8 @@
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using namespace std;
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ClientHand::ClientHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, std::vector<boost::shared_ptr<PlayerInterface> > sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC)
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: myFactory(f), myGui(g), myBoard(b), playerArray(sl), activePlayerList(apl), runningPlayerList(rpl), myID(id), startQuantityPlayers(sP), dealerPosition(dP), actualRound(0),
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ClientHand::ClientHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, std::vector<boost::shared_ptr<PlayerInterface> > sl_old, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC)
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: myFactory(f), myGui(g), myBoard(b), playerArray(sl_old), seatsList(sl), activePlayerList(apl), runningPlayerList(rpl), myID(id), startQuantityPlayers(sP), dealerPosition(dP), actualRound(0),
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smallBlind(sB), startCash(sC), lastPlayersTurn(0), allInCondition(0),
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cardsShown(false), bettingRoundsPlayed(0)
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{
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@@ -76,6 +76,20 @@ ClientHand::getPlayerArray() const
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return playerArray;
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}
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PlayerListIterator
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ClientHand::getSeatIt(unsigned uniqueId) const
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{
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PlayerListIterator it;
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for(it=seatsList->begin(); it!=seatsList->end(); it++) {
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if((*it)->getMyUniqueID() == uniqueId) {
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break;
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}
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}
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return it;
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}
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PlayerListIterator
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ClientHand::getActivePlayerIt(unsigned uniqueId) const
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{
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@@ -32,7 +32,7 @@
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class ClientHand : public HandInterface
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{
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public:
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ClientHand ( boost::shared_ptr<EngineFactory> f, GuiInterface*, BoardInterface*, std::vector<boost::shared_ptr<PlayerInterface> >, PlayerList, PlayerList , int, int, int, int, int );
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ClientHand ( boost::shared_ptr<EngineFactory> f, GuiInterface*, BoardInterface*, std::vector<boost::shared_ptr<PlayerInterface> >, PlayerList, PlayerList, PlayerList , int, int, int, int, int );
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~ClientHand();
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void start();
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@@ -41,6 +41,7 @@ class ClientHand : public HandInterface
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PlayerList getActivePlayerList() const {return activePlayerList;}
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PlayerList getRunningPlayerList() const {return runningPlayerList;}
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PlayerListIterator getSeatIt(unsigned) const;
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PlayerListIterator getActivePlayerIt(unsigned) const;
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PlayerListIterator getRunningPlayerIt(unsigned) const;
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@@ -95,7 +96,8 @@ class ClientHand : public HandInterface
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GuiInterface *myGui;
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BoardInterface *myBoard;
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std::vector<boost::shared_ptr<PlayerInterface> > playerArray;
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std::vector<boost::shared_ptr<PlayerInterface> > playerArray; // delete
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PlayerList seatsList;
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PlayerList activePlayerList;
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PlayerList runningPlayerList;
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