fixes: "Bug ID 0000007: Highlighting of cards on split pot could be better " --> http://www.pokerth.net/mantis/view.php?id=7
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@@ -296,8 +296,8 @@ int array[7][3];
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if(position) {
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if(position) {
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// Position-Array fuellen
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// Position-Array fuellen
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position[0] = array[j1][2];
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position[0] = array[j1][2];
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for(j3=1; j3<5; j3++) {
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for(j3=0; j3<4; j3++) {
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position[j3] = array[j2+j3][2];
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position[j3+1] = array[j2+j3][2];
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}
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}
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}
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}
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return 800000000+3*1000000;
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return 800000000+3*1000000;
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@@ -339,6 +339,23 @@ int array[7][3];
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}
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}
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}
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}
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// nach Position sortieren: erst board, dann hole cards
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for(k1=0; k1<7; k1++) {
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for(k2=k1+1; k2<7; k2++) {
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if(array[k1][1]==array[k2][1] && array[k1][2]<array[k2][2]) {
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ktemp[0] = array[k1][0];
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ktemp[1] = array[k1][1];
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ktemp[2] = array[k1][2];
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array[k1][0] = array[k2][0];
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array[k1][1] = array[k2][1];
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array[k1][2] = array[k2][2];
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array[k2][0] = ktemp[0];
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array[k2][1] = ktemp[1];
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array[k2][2] = ktemp[2];
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}
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}
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}
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// auf Vierling (Klasse 7) testen
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// auf Vierling (Klasse 7) testen
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for(j1=0; j1<4; j1++) {
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for(j1=0; j1<4; j1++) {
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if(array[j1][1] == array[j1+1][1] && array[j1][1] == array[j1+2][1] && array[j1][1] == array[j1+3][1]) {
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if(array[j1][1] == array[j1+1][1] && array[j1][1] == array[j1+2][1] && array[j1][1] == array[j1+3][1]) {
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@@ -104,11 +104,11 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
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case 1: {
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case 1: {
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tempBoardArray[0] = 43;
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tempBoardArray[0] = 3;
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tempBoardArray[1] = 27;
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tempBoardArray[1] = 17;
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tempBoardArray[2] = 26;
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tempBoardArray[2] = 18;
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tempBoardArray[3] = 29;
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tempBoardArray[3] = 32;
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tempBoardArray[4] = 28;
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tempBoardArray[4] = 33;
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myBoard->setMyCards(tempBoardArray);
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myBoard->setMyCards(tempBoardArray);
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@@ -121,8 +121,8 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
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// player0
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// player0
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it = seatsList->begin();
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it = seatsList->begin();
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tempPlayerArray[0] = 30;
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tempPlayerArray[0] = 11;
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tempPlayerArray[1] = 38;
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tempPlayerArray[1] = 12;
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tempPlayerAndBoardArray[0] = tempPlayerArray[0];
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tempPlayerAndBoardArray[0] = tempPlayerArray[0];
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tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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@@ -199,8 +199,8 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
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// player6
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// player6
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it++;
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it++;
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tempPlayerArray[0] = 22;
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tempPlayerArray[0] = 31;
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tempPlayerArray[1] = 41;
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tempPlayerArray[1] = 19;
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tempPlayerAndBoardArray[0] = tempPlayerArray[0];
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tempPlayerAndBoardArray[0] = tempPlayerArray[0];
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tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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@@ -2165,6 +2165,10 @@ void gameTableImpl::postRiverRunAnimation3() {
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int bestHandPos[5];
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int bestHandPos[5];
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(*it_c)->getMyBestHandPosition(bestHandPos);
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(*it_c)->getMyBestHandPosition(bestHandPos);
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// for(j=0; j<5; j++) {
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// cout << bestHandPos[j] << endl;
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// }
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//index 0 testen --> Karte darf nicht im MyBestHand Position Array drin sein, es darf nicht nur ein Spieler Aktiv sein, die Config fordert die Animation
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//index 0 testen --> Karte darf nicht im MyBestHand Position Array drin sein, es darf nicht nur ein Spieler Aktiv sein, die Config fordert die Animation
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bool index0 = TRUE;
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bool index0 = TRUE;
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for(j=0; j<5; j++) {
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for(j=0; j<5; j++) {
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