Cleaning up the different timeouts and how players can be removed from the game.
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@@ -274,7 +274,7 @@ public:
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virtual void Enter(boost::shared_ptr<ClientThread> client);
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virtual void Exit(boost::shared_ptr<ClientThread> client);
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virtual void HandlePacket(boost::shared_ptr<ClientThread> /*client*/, boost::shared_ptr<NetPacket> /*tmpPacket*/) {}
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virtual void HandlePacket(boost::shared_ptr<ClientThread> client, boost::shared_ptr<NetPacket> tmpPacket);
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protected:
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