Cleaning up the different timeouts and how players can be removed from the game.
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@@ -87,6 +87,8 @@ public:
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void StartAsyncRead();
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virtual void CloseSession(boost::shared_ptr<SessionData> session);
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virtual void SessionError(boost::shared_ptr<SessionData> /*session*/, int /*errorCode*/) {}
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virtual void SessionTimeoutWarning(boost::shared_ptr<SessionData> /*session*/, unsigned /*remainingSec*/) {}
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virtual void HandlePacket(boost::shared_ptr<SessionData> session, boost::shared_ptr<NetPacket> packet);
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void SelectServer(unsigned serverId);
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