Cleaning up the different timeouts and how players can be removed from the game.
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@@ -926,7 +926,8 @@ ClientThread::CreateContextSession()
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GetContext().SetSessionData(boost::shared_ptr<SessionData>(new SessionData(
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newSock,
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SESSION_ID_GENERIC,
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*this)));
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*this,
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*m_ioService)));
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GetContext().SetResolver(boost::shared_ptr<boost::asio::ip::tcp::resolver>(
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new boost::asio::ip::tcp::resolver(*m_ioService)));
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validSocket = true;
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