Cleaning up the different timeouts and how players can be removed from the game.
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@@ -35,6 +35,8 @@ public:
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void Send(boost::shared_ptr<SessionData> session, boost::shared_ptr<NetPacket> packet);
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void Send(boost::shared_ptr<SessionData> session, const NetPacketList &packetList);
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void SetCloseAfterSend(boost::shared_ptr<SessionData> session);
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protected:
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void InternalStorePacket(SendBuffer &tmpManager, boost::shared_ptr<NetPacket> packet);
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