Cleaning up the different timeouts and how players can be removed from the game.

This commit is contained in:
lotodore
2011-12-11 14:54:17 +00:00
parent 110a9536f4
commit aad9e271db
16 changed files with 175 additions and 167 deletions
+1 -2
View File
@@ -129,9 +129,8 @@ protected:
bool IsComputerPlayerActive(unsigned playerId) const;
void ResetComputerPlayerList();
void GracefulRemoveSession(boost::shared_ptr<SessionData> session, int reason);
void RemoveSession(boost::shared_ptr<SessionData> session, int reason);
void RemovePlayerData(boost::shared_ptr<PlayerData> player, int reason);
void ErrorRemoveSession(boost::shared_ptr<SessionData> session);
void SessionError(boost::shared_ptr<SessionData> session, int errorCode);
void MoveSessionToLobby(boost::shared_ptr<SessionData> session, int reason);