Cleaning up the different timeouts and how players can be removed from the game.
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@@ -129,9 +129,8 @@ protected:
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bool IsComputerPlayerActive(unsigned playerId) const;
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void ResetComputerPlayerList();
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void GracefulRemoveSession(boost::shared_ptr<SessionData> session, int reason);
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void RemoveSession(boost::shared_ptr<SessionData> session, int reason);
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void RemovePlayerData(boost::shared_ptr<PlayerData> player, int reason);
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void ErrorRemoveSession(boost::shared_ptr<SessionData> session);
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void SessionError(boost::shared_ptr<SessionData> session, int errorCode);
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void MoveSessionToLobby(boost::shared_ptr<SessionData> session, int reason);
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