Cleaning up the different timeouts and how players can be removed from the game.

This commit is contained in:
lotodore
2011-12-11 14:54:17 +00:00
parent 110a9536f4
commit aad9e271db
16 changed files with 175 additions and 167 deletions
+2
View File
@@ -32,6 +32,8 @@ public:
virtual ~SessionDataCallback();
virtual void CloseSession(boost::shared_ptr<SessionData> session) = 0;
virtual void SessionError(boost::shared_ptr<SessionData> session, int errorCode) = 0;
virtual void SessionTimeoutWarning(boost::shared_ptr<SessionData> session, unsigned remainingSec) = 0;
virtual void HandlePacket(boost::shared_ptr<SessionData> session, boost::shared_ptr<NetPacket> packet) = 0;
};