Cleaning up the different timeouts and how players can be removed from the game.
This commit is contained in:
@@ -32,6 +32,8 @@ public:
|
||||
virtual ~SessionDataCallback();
|
||||
|
||||
virtual void CloseSession(boost::shared_ptr<SessionData> session) = 0;
|
||||
virtual void SessionError(boost::shared_ptr<SessionData> session, int errorCode) = 0;
|
||||
virtual void SessionTimeoutWarning(boost::shared_ptr<SessionData> session, unsigned remainingSec) = 0;
|
||||
virtual void HandlePacket(boost::shared_ptr<SessionData> session, boost::shared_ptr<NetPacket> packet) = 0;
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user