detemine player who need to show their cards at the end of the hand. this version is possibly buggy, because its tested marginal. additionally the lastActionPlayer is determined not correctly so far.
This commit is contained in:
@@ -26,7 +26,7 @@
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using namespace std;
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LocalBeRo::LocalBeRo(HandInterface* hi, int id, unsigned dP, int sB, GameState gS)
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: BeRoInterface(), myHand(hi), myBeRoID(gS), myID(id), dealerPosition(dP), smallBlindPosition(0), dealerPositionId(dP), smallBlindPositionId(0), bigBlindPositionId(0), smallBlind(sB), highestSet(0), minimumRaise(2*sB), fullBetRule(false), firstRun(true), firstRunGui(true), firstRound(true), firstHeadsUpRound(true), currentPlayersTurnId(0), firstRoundLastPlayersTurnId(0), logBoardCardsDone(false)
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: BeRoInterface(), myHand(hi), myBeRoID(gS), myID(id), dealerPosition(dP), smallBlindPosition(0), dealerPositionId(dP), smallBlindPositionId(0), bigBlindPositionId(0), smallBlind(sB), highestSet(0), minimumRaise(2*sB), fullBetRule(false), firstRun(true), firstRunGui(true), firstRound(true), firstHeadsUpRound(true), currentPlayersTurnId(0), firstRoundLastPlayersTurnId(0), logBoardCardsDone(false), lastActionPlayer(-1)
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{
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currentPlayersTurnIt = myHand->getRunningPlayerList()->begin();
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lastPlayersTurnIt = myHand->getRunningPlayerList()->begin();
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@@ -98,8 +98,8 @@ protected:
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void setSmallBlind(int theValue) { smallBlind = theValue; }
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int getSmallBlind() const { return smallBlind; }
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void setLastActionPlayer ( int theValue ) { lastActionPlayer = theValue; }
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int getLastActionPlayer() const { return lastActionPlayer; }
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void setLastActionPlayer ( unsigned theValue ) { lastActionPlayer = theValue; }
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unsigned getLastActionPlayer() const { return lastActionPlayer; }
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@@ -73,14 +73,14 @@ void LocalBeRoPostRiver::postRiverRun() {
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// }
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// }
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// Spieler ermitteln, welche die Karten auf jeden Fall umdrehen müssen
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getMyHand()->getBoard()->determinePlayerNeedToShowCards();
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// Pot-Verteilung
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getMyHand()->getBoard()->distributePot();
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//Pot auf 0 setzen
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getMyHand()->getBoard()->setPot(0);
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// Spieler ermitteln, welche die Karten auf jeden Fall umdrehen müssen
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getMyHand()->getBoard()->determinePlayerNeedToShowCards();
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//starte die Animaionsreihe
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getMyHand()->getGuiInterface()->postRiverRunAnimation1();
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@@ -239,39 +239,177 @@ void LocalBoard::distributePot() {
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void LocalBoard::determinePlayerNeedToShowCards() {
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// all winners have to show their cards
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playerNeedToShowCards = winners;
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// // the player who has done the last action has to show his cards first
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// playerNeedToShowCards.push_back(currentHand->getCurrentBeRo()->getLastActionPlayer());
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// all winners have to show their cards
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// playerNeedToShowCards = winners;
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// std::_List_const_iterator<unsigned> it_c;
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std::list<int*> level;
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// for(it_c=winners.begin(); it_c != winners.end(); it_c++) {
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// cout << (*it_c) << endl;
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// }
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//
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// // get position und cardsValue of the player who show his cards first
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// PlayerListConstIterator lastActionPlayerIt = currentHand->getActivePlayerIt(currentHand->getCurrentBeRo()->getLastActionPlayer());
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// int highestCardsValueInt = (*lastActionPlayerIt)->getMyCardsValueInt();
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// cout << "lastActionPlayer" << currentHand->getCurrentBeRo()->getLastActionPlayer() << endl;
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//
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// // search for more player who have to show their cards (perhaps not all situation are considered yet)
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// PlayerListConstIterator it_c;
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// for(it_c = ++lastActionPlayerIt; it_c!=activePlayerList->end(); it_c++) {
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// if((*it_c)->getMyCardsValueInt() >= highestCardsValueInt) {
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// playerNeedToShowCards.push_back((*it_c)->getMyUniqueID());
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// highestCardsValueInt = (*it_c)->getMyCardsValueInt();
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// int lastActionPlayer = ;
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//
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// if(lastActionPlayer == -1) {
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// lastActionPlayer = 0;
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// }
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//
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//
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//
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PlayerListConstIterator lastActionPlayerIt;
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PlayerListConstIterator it_c;
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// search lastActionPlayer
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for(it_c = activePlayerList->begin(); it_c != activePlayerList->end(); it_c++) {
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// cout << (*it_c)->getMyUniqueID() << ',';
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if((*it_c)->getMyUniqueID() == currentHand->getCurrentBeRo()->getLastActionPlayer() && (*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
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lastActionPlayerIt = it_c;
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}
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}
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// cout << endl;
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if(it_c == activePlayerList->end()) {
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for(it_c = activePlayerList->begin(); it_c != activePlayerList->end(); it_c++) {
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if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
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lastActionPlayerIt = it_c;
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break;
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}
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}
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}
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// the player who has done the last action has to show his cards first
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playerNeedToShowCards.push_back((*lastActionPlayerIt)->getMyUniqueID());
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int *level_tmp = new int[2];
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// get position und cardsValue of the player who show his cards first
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level_tmp[0] = (*lastActionPlayerIt)->getMyCardsValueInt();
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level_tmp[1] = (*lastActionPlayerIt)->getMyRoundStartCash()-(*lastActionPlayerIt)->getMyCash();
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// level_tmp = {(*lastActionPlayerIt)->getMyCardsValueInt(),(*lastActionPlayerIt)->getMyRoundStartCash()-(*lastActionPlayerIt)->getMyCash()};
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// cout << level_tmp[0] << "," << level_tmp[1] << endl;
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level.push_back(level_tmp);
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std::_List_iterator<int*> level_it;
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std::_List_iterator<int*> level_it_tmp;
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std::_List_iterator<int*> next_level_it;
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// PlayerListConstIterator firstAfterLastActionPlayerIt = lastActionPlayerIt;
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// firstAfterLastActionPlayerIt++;
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it_c = lastActionPlayerIt;
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it_c++;
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for(int i = 0; i < activePlayerList->size(); i++) {
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if(it_c == activePlayerList->end()) it_c = activePlayerList->begin();
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if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
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// for(it_c = firstAfterLastActionPlayerIt; it_c != lastActionPlayerIt; it_c++) {
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// if(it_c == lastActionPlayerIt) {
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// break;
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// }
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// }
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for(level_it = level.begin(); level_it != level.end(); level_it++) {
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if((*it_c)->getMyCardsValueInt() > (*level_it)[0]) {
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next_level_it = level_it;
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next_level_it++;
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if(next_level_it == level.end()) {
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playerNeedToShowCards.push_back((*it_c)->getMyUniqueID());
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level_tmp = new int[2];
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level_tmp[0] = (*it_c)->getMyCardsValueInt();
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level_tmp[1] = (*it_c)->getMyRoundStartCash()-(*it_c)->getMyCash();
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level.push_back(level_tmp);
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break;
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}
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} else {
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if((*it_c)->getMyCardsValueInt() == (*level_it)[0]) {
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next_level_it = level_it;
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next_level_it++;
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for(level_it_tmp = level.begin(); level_it_tmp != level.end(); level_it_tmp++) {
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cout << (*level_it_tmp)[0] << "," << (*level_it_tmp)[1] << endl;
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}
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if(next_level_it == level.end() || (*it_c)->getMyRoundStartCash()-(*it_c)->getMyCash() > (*next_level_it)[1]) {
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playerNeedToShowCards.push_back((*it_c)->getMyUniqueID());
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if((*it_c)->getMyRoundStartCash()-(*it_c)->getMyCash() > (*level_it)[1]) {
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(*level_it)[1] = (*it_c)->getMyRoundStartCash()-(*it_c)->getMyCash();
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}
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}
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break;
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} else {
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if((*it_c)->getMyRoundStartCash()-(*it_c)->getMyCash() > (*level_it)[1]) {
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playerNeedToShowCards.push_back((*it_c)->getMyUniqueID());
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level_tmp = new int(2);
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level_tmp[0] = (*it_c)->getMyCardsValueInt();
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level_tmp[1] = (*it_c)->getMyRoundStartCash()-(*it_c)->getMyCash();
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for(level_it_tmp = level.begin(); level_it_tmp != level.end(); level_it_tmp++) {
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cout << (*level_it_tmp)[0] << "," << (*level_it_tmp)[1] << endl;
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}
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level.insert(level_it,level_tmp);
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for(level_it_tmp = level.begin(); level_it_tmp != level.end(); level_it_tmp++) {
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cout << (*level_it_tmp)[0] << "," << (*level_it_tmp)[1] << endl;
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}
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break;
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}
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}
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}
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}
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}
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it_c++;
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}
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// bool showCards;
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// search for more player who have to show their cards (perhaps not all situation are considered yet)
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// for(it_c = ++lastActionPlayerIt; it_c!=activePlayerList->end(); it_c++) {
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//
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// showCards = false;
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//
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//// if((*it_c)->getMyCardsValueInt() >= highestCardsValueInt) {
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//// playerNeedToShowCards.push_back((*it_c)->getMyUniqueID());
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//// highestCardsValueInt = (*it_c)->getMyCardsValueInt();
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//// }
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// }
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//
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// for(it_c = activePlayerList->begin(); it_c!=lastActionPlayerIt; it_c++) {
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// if((*it_c)->getMyCardsValueInt() >= highestCardsValueInt) {
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// playerNeedToShowCards.push_back((*it_c)->getMyUniqueID());
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// highestCardsValueInt = (*it_c)->getMyCardsValueInt();
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// }
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//// if((*it_c)->getMyCardsValueInt() >= highestCardsValueInt) {
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//// playerNeedToShowCards.push_back((*it_c)->getMyUniqueID());
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//// highestCardsValueInt = (*it_c)->getMyCardsValueInt();
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//// }
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// }
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//
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// // sort and unique the list
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// playerNeedToShowCards.sort();
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// playerNeedToShowCards.unique();
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//
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// for(it_c = activePlayerList->begin(); it_c!=activePlayerList->end(); it_c++) {
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// cout << (*it_c)->getMyUniqueID() << '\t';
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// }
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// cout << endl;
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// sort and unique the list
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playerNeedToShowCards.sort();
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playerNeedToShowCards.unique();
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std::_List_iterator<unsigned> playerNeedToShowCardsIt;
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for(playerNeedToShowCardsIt = playerNeedToShowCards.begin(); playerNeedToShowCardsIt!=playerNeedToShowCards.end(); playerNeedToShowCardsIt++) {
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cout << (*playerNeedToShowCardsIt) << '\t';
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}
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cout << endl;
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}
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@@ -118,11 +118,11 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
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case 1: {
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tempBoardArray[0] = 32;
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tempBoardArray[1] = 8;
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tempBoardArray[2] = 7;
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tempBoardArray[3] = 48;
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tempBoardArray[4] = 21;
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tempBoardArray[0] = 39;
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tempBoardArray[1] = 2;
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tempBoardArray[2] = 3;
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tempBoardArray[3] = 4;
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tempBoardArray[4] = 5;
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myBoard->setMyCards(tempBoardArray);
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@@ -135,8 +135,8 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
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// player0
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it = seatsList->begin();
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tempPlayerArray[0] = 44;
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tempPlayerArray[1] = 10;
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tempPlayerArray[0] = 13;
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tempPlayerArray[1] = 14;
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tempPlayerAndBoardArray[0] = tempPlayerArray[0];
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tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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@@ -148,8 +148,8 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
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// player1
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it++;
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tempPlayerArray[0] = 31;
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tempPlayerArray[1] = 22;
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tempPlayerArray[0] = 18;
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tempPlayerArray[1] = 17;
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tempPlayerAndBoardArray[0] = tempPlayerArray[0];
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tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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@@ -161,8 +161,8 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
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// player2
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it++;
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tempPlayerArray[0] = 49;
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tempPlayerArray[1] = 34;
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tempPlayerArray[0] = 26;
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tempPlayerArray[1] = 27;
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tempPlayerAndBoardArray[0] = tempPlayerArray[0];
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tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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@@ -174,8 +174,8 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
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// player3
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it++;
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tempPlayerArray[0] = 23;
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tempPlayerArray[1] = 1;
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tempPlayerArray[0] = 31;
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tempPlayerArray[1] = 30;
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tempPlayerAndBoardArray[0] = tempPlayerArray[0];
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tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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@@ -187,8 +187,8 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
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// player4
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it++;
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tempPlayerArray[0] = 36;
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tempPlayerArray[1] = 45;
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tempPlayerArray[0] = 50;
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tempPlayerArray[1] = 51;
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tempPlayerAndBoardArray[0] = tempPlayerArray[0];
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tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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@@ -200,8 +200,8 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
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// player5
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it++;
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tempPlayerArray[0] = 43;
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tempPlayerArray[1] = 30;
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tempPlayerArray[0] = 25;
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tempPlayerArray[1] = 24;
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tempPlayerAndBoardArray[0] = tempPlayerArray[0];
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tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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@@ -213,8 +213,8 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
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// player6
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it++;
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tempPlayerArray[0] = 24;
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tempPlayerArray[1] = 6;
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tempPlayerArray[0] = 38;
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tempPlayerArray[1] = 37;
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tempPlayerAndBoardArray[0] = tempPlayerArray[0];
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tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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@@ -226,8 +226,21 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
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// player7
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it++;
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tempPlayerArray[0] = 31;
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tempPlayerArray[1] = 19;
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tempPlayerArray[0] = 32;
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tempPlayerArray[1] = 33;
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tempPlayerAndBoardArray[0] = tempPlayerArray[0];
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tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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(*it)->setMyCards(tempPlayerArray);
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(*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
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(*it)->setMyBestHandPosition(temp5Array);
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// player8
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it++;
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tempPlayerArray[0] = 19;
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tempPlayerArray[1] = 20;
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tempPlayerAndBoardArray[0] = tempPlayerArray[0];
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tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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@@ -411,14 +424,28 @@ void LocalHand::assignButtons() {
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it = getActivePlayerIt( (*dealerPositionIt)->getMyUniqueID() );
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if(it != activePlayerList->end() ) {
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nextActivePlayerFound = true;
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if(activePlayerList->size() > 2) (*it)->setMyButton(2); //small blind normal
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else (*it)->setMyButton(3); //big blind in heads up
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if(activePlayerList->size() > 2) {
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//small blind normal
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(*it)->setMyButton(2);
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} else {
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//big blind in heads up
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(*it)->setMyButton(3);
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// lastPlayerAction for showing cards
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// getCurrentBeRo()->setLastActionPlayer((*it)->getMyUniqueID());
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}
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it++;
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if(it == activePlayerList->end()) it = activePlayerList->begin();
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if(activePlayerList->size() > 2) (*it)->setMyButton(3); //big blind normal
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else (*it)->setMyButton(2); //small blind in heads up
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if(activePlayerList->size() > 2) {
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//big blind normal
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(*it)->setMyButton(3);
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// lastPlayerAction for showing cards
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// getCurrentBeRo()->setLastActionPlayer((*it)->getMyUniqueID());
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} else {
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//small blind in heads up
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(*it)->setMyButton(2);
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}
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break;
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}
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@@ -97,7 +97,7 @@ private:
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BoardInterface *myBoard;
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PlayerList seatsList; // all player
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PlayerList activePlayerList; // all player who are not folded and not out
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PlayerList activePlayerList; // all player who are not out
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PlayerList runningPlayerList; // all player who are not folded, not all in and not out
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std::vector<boost::shared_ptr<BeRoInterface> > myBeRo;
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@@ -861,31 +861,31 @@ LocalPlayer::LocalPlayer(ConfigFile *c, BoardInterface *b, int id, unsigned uniq
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switch(myUniqueID) {
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case 0: {
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myCash=2980;
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myCash=1000;
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} break;
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case 1: {
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myCash=2980;
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myCash=1000;
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} break;
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case 2: {
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myCash=2980;
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myCash=1000;
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} break;
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case 3: {
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myCash=2980;
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myCash=2000;
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} break;
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case 4: {
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myCash=2980;
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myCash=3000;
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} break;
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case 5: {
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myCash=2980;
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myCash=2000;
|
||||
} break;
|
||||
case 6: {
|
||||
myCash=0;
|
||||
myCash=2100;
|
||||
} break;
|
||||
case 7: {
|
||||
myCash=0;
|
||||
myCash=500;
|
||||
} break;
|
||||
case 8: {
|
||||
myCash=0;
|
||||
myCash=1000;
|
||||
} break;
|
||||
case 9: {
|
||||
myCash=0;
|
||||
@@ -1380,8 +1380,8 @@ void LocalPlayer::preflopEngine() {
|
||||
case 3: {
|
||||
switch(currentHand->getMyID()) {
|
||||
case 1: {
|
||||
myAction = PLAYER_ACTION_CALL;
|
||||
// raise = 20;
|
||||
myAction = PLAYER_ACTION_RAISE;
|
||||
raise = 2000;
|
||||
// if(mySet >= 40) {
|
||||
// myAction = PLAYER_ACTION_CALL;
|
||||
// }
|
||||
@@ -1403,8 +1403,8 @@ void LocalPlayer::preflopEngine() {
|
||||
case 4: {
|
||||
switch(currentHand->getMyID()) {
|
||||
case 1: {
|
||||
myAction = PLAYER_ACTION_CALL;
|
||||
// raise = 20;
|
||||
myAction = PLAYER_ACTION_RAISE;
|
||||
raise = 2000;
|
||||
// if(mySet > 0) {
|
||||
// myAction = PLAYER_ACTION_FOLD;
|
||||
// }
|
||||
@@ -1425,7 +1425,7 @@ void LocalPlayer::preflopEngine() {
|
||||
break;
|
||||
case 5: {
|
||||
// if(mySet == 0) {
|
||||
myAction = PLAYER_ACTION_RAISE;
|
||||
myAction = PLAYER_ACTION_CALL;
|
||||
raise = 20;
|
||||
// }
|
||||
}
|
||||
@@ -1436,6 +1436,20 @@ void LocalPlayer::preflopEngine() {
|
||||
// }
|
||||
}
|
||||
break;
|
||||
case 7: {
|
||||
// if(mySet == 160) {
|
||||
myAction = PLAYER_ACTION_CALL;
|
||||
|
||||
// }
|
||||
}
|
||||
break;
|
||||
case 8: {
|
||||
// if(mySet == 160) {
|
||||
myAction = PLAYER_ACTION_CALL;
|
||||
|
||||
// }
|
||||
}
|
||||
break;
|
||||
default: {}
|
||||
}
|
||||
|
||||
@@ -2765,8 +2779,8 @@ void LocalPlayer::riverEngine() {
|
||||
}
|
||||
}
|
||||
|
||||
// lastPlayerAction für Karten umblättern reihenfolge setzrn
|
||||
currentHand->getCurrentBeRo()->setLastActionPlayer(myID);
|
||||
// // lastPlayerAction für Karten umblättern reihenfolge setzrn
|
||||
// currentHand->getCurrentBeRo()->setLastActionPlayer(myUniqueID);
|
||||
|
||||
}
|
||||
|
||||
@@ -3054,6 +3068,8 @@ void LocalPlayer::evaluation(int bet, int raise) {
|
||||
mySet = bet;
|
||||
highestSet = mySet;
|
||||
}
|
||||
// lastPlayerAction für Karten umblättern reihenfolge setzrn
|
||||
currentHand->getCurrentBeRo()->setLastActionPlayer(myUniqueID);
|
||||
}
|
||||
break;
|
||||
// raise
|
||||
@@ -3096,6 +3112,8 @@ void LocalPlayer::evaluation(int bet, int raise) {
|
||||
highestSet = mySet;
|
||||
}
|
||||
}
|
||||
// lastPlayerAction für Karten umblättern reihenfolge setzrn
|
||||
currentHand->getCurrentBeRo()->setLastActionPlayer(myUniqueID);
|
||||
}
|
||||
break;
|
||||
// all in
|
||||
|
||||
Reference in New Issue
Block a user