Preparing "reportGameName" network message.
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@@ -84,6 +84,7 @@ public:
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void SendInvitePlayerToCurrentGame(unsigned playerId);
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void SendRejectGameInvitation(unsigned gameId, DenyGameInvitationReason reason);
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void SendReportAvatar(unsigned reportedPlayerId, const std::string &avatarHash);
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void SendReportGameName(unsigned reportedGameId);
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void StartAsyncRead();
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virtual void CloseSession(boost::shared_ptr<SessionData> session);
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