Preparing "reportGameName" network message.

This commit is contained in:
lotodore
2012-03-31 20:14:11 +00:00
parent 7ff145a66a
commit ac0041cb8f
112 changed files with 773 additions and 365 deletions
+3 -3
View File
@@ -753,11 +753,11 @@ AbstractClientStateReceiving::HandlePacket(boost::shared_ptr<ClientThread> clien
} else if (tmpPacket->GetMsg()->present == PokerTHMessage_PR_reportAvatarAckMessage) {
ReportAvatarAckMessage_t *netReportAck = &tmpPacket->GetMsg()->choice.reportAvatarAckMessage;
unsigned msgCode;
switch (netReportAck->reportResult) {
case reportResult_avatarReportAccepted:
switch (netReportAck->reportAvatarResult) {
case reportAvatarResult_avatarReportAccepted:
msgCode = MSG_NET_AVATAR_REPORT_ACCEPTED;
break;
case reportResult_avatarReportDuplicate:
case reportAvatarResult_avatarReportDuplicate:
msgCode = MSG_NET_AVATAR_REPORT_DUP;
break;
default: