Preparing "reportGameName" network message.
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@@ -753,11 +753,11 @@ AbstractClientStateReceiving::HandlePacket(boost::shared_ptr<ClientThread> clien
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} else if (tmpPacket->GetMsg()->present == PokerTHMessage_PR_reportAvatarAckMessage) {
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ReportAvatarAckMessage_t *netReportAck = &tmpPacket->GetMsg()->choice.reportAvatarAckMessage;
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unsigned msgCode;
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switch (netReportAck->reportResult) {
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case reportResult_avatarReportAccepted:
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switch (netReportAck->reportAvatarResult) {
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case reportAvatarResult_avatarReportAccepted:
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msgCode = MSG_NET_AVATAR_REPORT_ACCEPTED;
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break;
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case reportResult_avatarReportDuplicate:
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case reportAvatarResult_avatarReportDuplicate:
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msgCode = MSG_NET_AVATAR_REPORT_DUP;
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break;
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default:
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