Preparing "reportGameName" network message.
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@@ -347,7 +347,7 @@ AbstractServerGameStateReceiving::ProcessPacket(boost::shared_ptr<ServerGame> se
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packet->GetMsg()->present = PokerTHMessage_PR_reportAvatarAckMessage;
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ReportAvatarAckMessage_t *netReportAck = &packet->GetMsg()->choice.reportAvatarAckMessage;
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netReportAck->reportedPlayerId = netReport->reportedPlayerId;
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netReportAck->reportResult = reportResult_avatarReportDuplicate;
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netReportAck->reportAvatarResult = reportAvatarResult_avatarReportDuplicate;
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server->GetLobbyThread().GetSender().Send(session, packet);
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}
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} else {
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@@ -355,7 +355,7 @@ AbstractServerGameStateReceiving::ProcessPacket(boost::shared_ptr<ServerGame> se
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packet->GetMsg()->present = PokerTHMessage_PR_reportAvatarAckMessage;
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ReportAvatarAckMessage_t *netReportAck = &packet->GetMsg()->choice.reportAvatarAckMessage;
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netReportAck->reportedPlayerId = netReport->reportedPlayerId;
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netReportAck->reportResult = reportResult_avatarReportInvalid;
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netReportAck->reportAvatarResult = reportAvatarResult_avatarReportInvalid;
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server->GetLobbyThread().GetSender().Send(session, packet);
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}
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} else {
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