Preparing "reportGameName" network message.

This commit is contained in:
lotodore
2012-03-31 20:14:11 +00:00
parent 7ff145a66a
commit ac0041cb8f
112 changed files with 773 additions and 365 deletions
+2 -2
View File
@@ -347,7 +347,7 @@ AbstractServerGameStateReceiving::ProcessPacket(boost::shared_ptr<ServerGame> se
packet->GetMsg()->present = PokerTHMessage_PR_reportAvatarAckMessage;
ReportAvatarAckMessage_t *netReportAck = &packet->GetMsg()->choice.reportAvatarAckMessage;
netReportAck->reportedPlayerId = netReport->reportedPlayerId;
netReportAck->reportResult = reportResult_avatarReportDuplicate;
netReportAck->reportAvatarResult = reportAvatarResult_avatarReportDuplicate;
server->GetLobbyThread().GetSender().Send(session, packet);
}
} else {
@@ -355,7 +355,7 @@ AbstractServerGameStateReceiving::ProcessPacket(boost::shared_ptr<ServerGame> se
packet->GetMsg()->present = PokerTHMessage_PR_reportAvatarAckMessage;
ReportAvatarAckMessage_t *netReportAck = &packet->GetMsg()->choice.reportAvatarAckMessage;
netReportAck->reportedPlayerId = netReport->reportedPlayerId;
netReportAck->reportResult = reportResult_avatarReportInvalid;
netReportAck->reportAvatarResult = reportAvatarResult_avatarReportInvalid;
server->GetLobbyThread().GetSender().Send(session, packet);
}
} else {