Preparing "reportGameName" network message.

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lotodore committed 2012-03-31 20:14:11 +00:00
1 parent 7ff145a66a
commit ac0041cb8f
112 files changed
+773 -365

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@@ -1620,7 +1620,7 @@ ServerLobbyThread::SendReportAvatarResult(unsigned byPlayerId, unsigned reported
packet->GetMsg()->present = PokerTHMessage_PR_reportAvatarAckMessage;
ReportAvatarAckMessage_t *netReportAck = &packet->GetMsg()->choice.reportAvatarAckMessage;
netReportAck->reportedPlayerId = reportedPlayerId;
netReportAck->reportResult = success ? reportResult_avatarReportAccepted : reportResult_avatarReportInvalid;
netReportAck->reportAvatarResult = success ? reportAvatarResult_avatarReportAccepted : reportAvatarResult_avatarReportInvalid;
GetSender().Send(session, packet);
}
}