Preparing "reportGameName" network message.
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@@ -1620,7 +1620,7 @@ ServerLobbyThread::SendReportAvatarResult(unsigned byPlayerId, unsigned reported
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packet->GetMsg()->present = PokerTHMessage_PR_reportAvatarAckMessage;
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ReportAvatarAckMessage_t *netReportAck = &packet->GetMsg()->choice.reportAvatarAckMessage;
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netReportAck->reportedPlayerId = reportedPlayerId;
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netReportAck->reportResult = success ? reportResult_avatarReportAccepted : reportResult_avatarReportInvalid;
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netReportAck->reportAvatarResult = success ? reportAvatarResult_avatarReportAccepted : reportAvatarResult_avatarReportInvalid;
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GetSender().Send(session, packet);
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}
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}
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