Preparing "reportGameName" network message.
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@@ -472,6 +472,13 @@ void Session::reportBadAvatar(unsigned reportedPlayerId, const std::string &avat
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myNetClient->SendReportAvatar(reportedPlayerId, avatarHash);
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}
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void Session::reportBadGameName(unsigned gameId)
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{
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if (!myNetClient)
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return; // only act if client is running.
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myNetClient->SendReportGameName(gameId);
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}
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void Session::voteKick(bool doKick)
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{
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if (!myNetClient)
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