Preparing "reportGameName" network message.

This commit is contained in:
lotodore
2012-03-31 20:14:11 +00:00
parent 7ff145a66a
commit ac0041cb8f
112 changed files with 773 additions and 365 deletions
+42
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@@ -0,0 +1,42 @@
/*
* Generated by asn1c-0.9.23 (http://lionet.info/asn1c)
* From ASN.1 module "POKERTH-PROTOCOL"
* found in "../../../docs/pokerth.asn1"
* `asn1c -fskeletons-copy`
*/
#ifndef _ReportGameMessage_H_
#define _ReportGameMessage_H_
#include <asn_application.h>
/* Including external dependencies */
#include "NonZeroId.h"
#include <constr_SEQUENCE.h>
#ifdef __cplusplus
extern "C" {
#endif
/* ReportGameMessage */
typedef struct ReportGameMessage {
NonZeroId_t reportedGameId;
/*
* This type is extensible,
* possible extensions are below.
*/
/* Context for parsing across buffer boundaries */
asn_struct_ctx_t _asn_ctx;
} ReportGameMessage_t;
/* Implementation */
extern asn_TYPE_descriptor_t asn_DEF_ReportGameMessage;
#ifdef __cplusplus
}
#endif
#endif /* _ReportGameMessage_H_ */
#include <asn_internal.h>