Integrating precompiled headers support (might speed up compilation). Currently disabled (in .pro files).
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@@ -21,11 +21,14 @@
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#ifndef _GAMEDATA_H_
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#define _GAMEDATA_H_
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#include <playerdata.h>
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#include <list>
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#include <string>
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#include <third_party/boost/timers.hpp>
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#define SERVER_COMPUTER_PLAYER_NAME "Computer"
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typedef std::list<unsigned> PlayerIdList;
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enum GameMode
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{
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GAME_MODE_CREATED = 1,
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