bugfix for android freeze on startlocalgamedialog call after one game finished
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@@ -242,6 +242,9 @@ void startWindowImpl::callNewGameDialog()
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//wenn Dialogfenster gezeigt werden soll
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//wenn Dialogfenster gezeigt werden soll
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if(myConfig->readConfigInt("ShowGameSettingsDialogOnNewGame")) {
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if(myConfig->readConfigInt("ShowGameSettingsDialogOnNewGame")) {
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#ifdef ANDROID
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myGuiInterface->getMyW()->hide();
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#endif
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myNewGameDialog->exec();
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myNewGameDialog->exec();
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if (myNewGameDialog->result() == QDialog::Accepted ) {
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if (myNewGameDialog->result() == QDialog::Accepted ) {
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startNewLocalGame(myNewGameDialog);
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startNewLocalGame(myNewGameDialog);
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