Log -> guiLog

This commit is contained in:
floty
2010-12-13 22:09:48 +00:00
parent 41b0186279
commit ad055022f3
8 changed files with 2219 additions and 27 deletions
+3 -3
View File
@@ -29,7 +29,7 @@
#include <QtGui>
#include <QtCore>
class Log;
class guiLog;
class ChatTools;
class ConfigFile;
class Session;
@@ -67,7 +67,7 @@ public:
bool getGuestMode() const { return guestMode; }
void setStartWindow(startWindowImpl* s) { myStartWindow = s; }
void setLog(Log* l) { myLog = l; }
void setGuiLog(guiLog* l) { myGuiLog = l; }
void setSpeeds();
@@ -314,7 +314,7 @@ public slots:
private:
boost::shared_ptr<GuiInterface> myServerGuiInterface;
Log *myLog;
guiLog *myGuiLog;
ChatTools *myChat;
ConfigFile *myConfig;
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+101
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@@ -0,0 +1,101 @@
/***************************************************************************
* Copyright (C) 2006 by FThauer FHammer *
* f.thauer@web.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef GUILOG_H
#define GUILOG_H
#include <fstream>
#include <iostream>
#include <sstream>
#include "configfile.h"
#include <sqlite3.h>
#include <QtCore>
#include <QtSql>
class gameTableImpl;
class GameTableStyleReader;
class guiLog : public QObject
{
Q_OBJECT
public:
guiLog(gameTableImpl*, ConfigFile *c);
~guiLog();
public slots:
void closeLogDbAtExit();
void logPlayerActionMsg(QString playerName, int playerID, int action, int setValue);
void logNewGameHandMsg(int gameID, int handID);
void logNewBlindsSetsMsg(int sbSet, int bbSet, QString sbName, QString bbName);
void logPlayerWinsMsg(QString playerName, int pot, bool main);
void logPlayerSitsOut(QString playerName);
void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1);
void logFlipHoleCardsMsg(QString playerName, int playerID, int card1, int card2, int cardsValueInt = -1, QString showHas = "shows");
void logPlayerLeftMsg(QString playerName, int wasKicked);
void logNewGameAdminMsg(QString playerName);
void logPlayerWinGame(QString playerName, int gameID);
void flushLogAtGame(int gameID);
void flushLogAtHand();
public:
QStringList translateCardsValueCode(int cardsValueCode);
QStringList translateCardCode(int cardCode);
QString determineHandName(int cardsValueInt);
void writeLogFileStream(QString string);
signals:
void signalLogPlayerActionMsg(QString playerName, int playerID, int action, int setValue);
void signalLogNewGameHandMsg(int gameID, int handID);
void signalLogNewBlindsSetsMsg(int sbSet, int bbSet, QString sbName, QString bbName);
void signalLogPlayerWinsMsg(QString playerName, int pot, bool main);
void signalLogPlayerSitsOut(QString playerName);
void signalLogDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1);
void signalLogFlipHoleCardsMsg(QString playerName, int playerID, int card1, int card2, int cardsValueInt = -1, QString showHas = "shows");
void signalLogPlayerLeftMsg(QString playerName, int wasKicked);
void signalLogNewGameAdminMsg(QString playerName);
void signalLogPlayerWinGame(QString playerName, int gameID);
void signalFlushLogAtGame(int gameID);
void signalFlushLogAtHand();
private:
int lastGameID;
gameTableImpl *myW;
ConfigFile *myConfig;
QTextStream stream;
QDir *myLogDir;
QFile *myHtmlLogFile;
sqlite3 *mySqliteLogDb;
QString logFileStreamString;
QString myAppDataPath;
GameTableStyleReader *myStyle;
friend class GuiWrapper;
};
#endif