Log -> guiLog

This commit is contained in:
floty
2010-12-13 22:09:48 +00:00
parent 41b0186279
commit ad055022f3
8 changed files with 2219 additions and 27 deletions
+15 -15
View File
@@ -30,12 +30,12 @@
using namespace std;
GuiWrapper::GuiWrapper(ConfigFile *c, startWindowImpl *s) : myLog(NULL), myW(NULL), myConfig(c), myStartWindow(s)
GuiWrapper::GuiWrapper(ConfigFile *c, startWindowImpl *s) : myGuiLog(NULL), myW(NULL), myConfig(c), myStartWindow(s)
{
myW = new gameTableImpl(myConfig);
myLog = new Log(myW, myConfig);
myGuiLog = new guiLog(myW, myConfig);
myW->setStartWindow(myStartWindow);
}
@@ -43,7 +43,7 @@ GuiWrapper::GuiWrapper(ConfigFile *c, startWindowImpl *s) : myLog(NULL), myW(NUL
GuiWrapper::~GuiWrapper()
{
delete myLog;
delete myGuiLog;
}
@@ -113,16 +113,16 @@ void GuiWrapper::changeVoteOnKickButtonsState(bool showHide) { myW->signalChange
void GuiWrapper::refreshVotesMonitor(int currentVotes, int numVotesNeededToKick) { myW->refreshVotesMonitor(currentVotes, numVotesNeededToKick); }
void GuiWrapper::endVoteOnKick() { myW->signalEndVoteOnKick(); }
void GuiWrapper::logPlayerActionMsg(string playerName, int playerID, int action, int setValue) { myLog->signalLogPlayerActionMsg(QString::fromUtf8(playerName.c_str()), playerID, action, setValue); }
void GuiWrapper::logNewGameHandMsg(int gameID, int handID) { myLog->signalLogNewGameHandMsg(gameID, handID); }
void GuiWrapper::logNewBlindsSetsMsg(int sbSet, int bbSet, std::string sbName, std::string bbName) { myLog->signalLogNewBlindsSetsMsg(sbSet, bbSet, QString::fromUtf8(sbName.c_str()), QString::fromUtf8(bbName.c_str())); }
void GuiWrapper::logPlayerWinsMsg(std::string playerName, int pot, bool main) { myLog->signalLogPlayerWinsMsg(QString::fromUtf8(playerName.c_str()), pot, main); }
void GuiWrapper::logPlayerSitsOut(std::string playerName) { myLog->signalLogPlayerSitsOut(QString::fromUtf8(playerName.c_str())); }
void GuiWrapper::logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4, int card5) { myLog->signalLogDealBoardCardsMsg(roundID, card1, card2, card3, card4, card5); }
void GuiWrapper::logFlipHoleCardsMsg(string playerName, int playerID, int card1, int card2, int cardsValueInt, string showHas) { myLog->signalLogFlipHoleCardsMsg(QString::fromUtf8(playerName.c_str()), playerID, card1, card2, cardsValueInt, QString::fromUtf8(showHas.c_str())); }
void GuiWrapper::logPlayerWinGame(std::string playerName, int gameID) { myLog->signalLogPlayerWinGame(QString::fromUtf8(playerName.c_str()), gameID); }
void GuiWrapper::flushLogAtGame(int gameID) { myLog->signalFlushLogAtGame(gameID); }
void GuiWrapper::flushLogAtHand() { myLog->signalFlushLogAtHand(); }
void GuiWrapper::logPlayerActionMsg(string playerName, int playerID, int action, int setValue) { myGuiLog->signalLogPlayerActionMsg(QString::fromUtf8(playerName.c_str()), playerID, action, setValue); }
void GuiWrapper::logNewGameHandMsg(int gameID, int handID) { myGuiLog->signalLogNewGameHandMsg(gameID, handID); }
void GuiWrapper::logNewBlindsSetsMsg(int sbSet, int bbSet, std::string sbName, std::string bbName) { myGuiLog->signalLogNewBlindsSetsMsg(sbSet, bbSet, QString::fromUtf8(sbName.c_str()), QString::fromUtf8(bbName.c_str())); }
void GuiWrapper::logPlayerWinsMsg(std::string playerName, int pot, bool main) { myGuiLog->signalLogPlayerWinsMsg(QString::fromUtf8(playerName.c_str()), pot, main); }
void GuiWrapper::logPlayerSitsOut(std::string playerName) { myGuiLog->signalLogPlayerSitsOut(QString::fromUtf8(playerName.c_str())); }
void GuiWrapper::logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4, int card5) { myGuiLog->signalLogDealBoardCardsMsg(roundID, card1, card2, card3, card4, card5); }
void GuiWrapper::logFlipHoleCardsMsg(string playerName, int playerID, int card1, int card2, int cardsValueInt, string showHas) { myGuiLog->signalLogFlipHoleCardsMsg(QString::fromUtf8(playerName.c_str()), playerID, card1, card2, cardsValueInt, QString::fromUtf8(showHas.c_str())); }
void GuiWrapper::logPlayerWinGame(std::string playerName, int gameID) { myGuiLog->signalLogPlayerWinGame(QString::fromUtf8(playerName.c_str()), gameID); }
void GuiWrapper::flushLogAtGame(int gameID) { myGuiLog->signalFlushLogAtGame(gameID); }
void GuiWrapper::flushLogAtHand() { myGuiLog->signalFlushLogAtHand(); }
void GuiWrapper::SignalNetClientConnect(int actionID) { myStartWindow->signalNetClientConnect(actionID); }
@@ -149,13 +149,13 @@ void GuiWrapper::SignalNetClientPlayerLeft(unsigned playerId, const string &play
myStartWindow->signalNetClientPlayerLeft(playerId, tmpName);
myW->signalNetClientPlayerLeft(playerId);
if (!playerName.empty() && playerName[0] != '#')
myLog->signalLogPlayerLeftMsg(tmpName, removeReason == NTF_NET_REMOVED_KICKED);
myGuiLog->signalLogPlayerLeftMsg(tmpName, removeReason == NTF_NET_REMOVED_KICKED);
}
void GuiWrapper::SignalNetClientNewGameAdmin(unsigned playerId, const string &playerName) {
myStartWindow->signalNetClientNewGameAdmin(playerId, QString::fromUtf8(playerName.c_str()));
if (!playerName.empty() && playerName[0] != '#')
myLog->signalLogNewGameAdminMsg(QString::fromUtf8(playerName.c_str()));
myGuiLog->signalLogNewGameAdminMsg(QString::fromUtf8(playerName.c_str()));
}