start chat-implementing in startnetworkgamedialog with only chattools ;)

This commit is contained in:
doitux
2007-10-12 21:16:02 +00:00
parent 78af20482e
commit add4695fbd
5 changed files with 80 additions and 12 deletions
@@ -20,19 +20,25 @@
#include "startnetworkgamedialogimpl.h"
#include "session.h"
#include "configfile.h"
#include "chattools.h"
#include <net/socket_msg.h>
startNetworkGameDialogImpl::startNetworkGameDialogImpl(QWidget *parent, ConfigFile *config)
: QDialog(parent), myW(NULL), myPlayerId(0), isAdmin(false), myConfig(config), mySession(NULL)
: QDialog(parent), myW(NULL), keyUpDownChatCounter(0), myPlayerId(0), isAdmin(false), myConfig(config), mySession(NULL), myChat(NULL)
{
setupUi(this);
myChat = new ChatTools(lineEdit_ChatInput, treeWidget, textBrowser_ChatDisplay);
lineEdit_ChatInput->installEventFilter(this);
connect( pushButton_cancel, SIGNAL( clicked() ), this, SLOT( cancel() ) );
connect( pushButton_startGame, SIGNAL( clicked() ), this, SLOT( startGame() ) );
connect( pushButton_Kick, SIGNAL( clicked() ), this, SLOT( kickPlayer() ) );
connect( treeWidget, SIGNAL( currentItemChanged ( QTreeWidgetItem*, QTreeWidgetItem*) ), this, SLOT( playerSelected(QTreeWidgetItem*, QTreeWidgetItem*) ) );
connect( lineEdit_ChatInput, SIGNAL( returnPressed () ), this, SLOT( sendChatMessage() ) );
connect( lineEdit_ChatInput, SIGNAL( returnPressed () ), myChat, SLOT( sendMessage() ) );
connect( lineEdit_ChatInput, SIGNAL( textChanged (QString) ), myChat, SLOT( checkInputLength(QString) ) );
connect( lineEdit_ChatInput, SIGNAL( textEdited (QString) ), myChat, SLOT( setChatTextEdited() ) );
clearDialog();
}
@@ -175,6 +181,7 @@ void startNetworkGameDialogImpl::clearDialog()
pushButton_Kick->setEnabled(false);
pushButton_startGame->setEnabled(false);
treeWidget->clear();
myChat->clearChat();
checkBox_fillUpWithComputerOpponents->hide();
myPlayerId = 0;
@@ -187,9 +194,33 @@ void startNetworkGameDialogImpl::setSession(Session *session)
void startNetworkGameDialogImpl::keyPressEvent ( QKeyEvent * event ) {
if (event->key() == 16777220) { pushButton_startGame->click(); } //ENTER
if (event->key() == Qt::Key_Up && lineEdit_ChatInput->hasFocus()) {
if((keyUpDownChatCounter + 1) <= myChat->getChatLinesHistorySize()) { keyUpDownChatCounter++; }
// std::cout << "Up keyUpDownChatCounter: " << keyUpDownChatCounter << "\n";
myChat->showChatHistoryIndex(keyUpDownChatCounter);
}
else if(event->key() == Qt::Key_Down && lineEdit_ChatInput->hasFocus()) {
if((keyUpDownChatCounter - 1) >= 0) { keyUpDownChatCounter--; }
// std::cout << "Down keyUpDownChatCounter: " << keyUpDownChatCounter << "\n";
myChat->showChatHistoryIndex(keyUpDownChatCounter);
}
else { keyUpDownChatCounter = 0; }
}
void startNetworkGameDialogImpl::sendChatMessage() { /*myChat->sendMessage();*/ }
bool startNetworkGameDialogImpl::eventFilter(QObject *obj, QEvent *event)
{
QKeyEvent *keyEvent = static_cast<QKeyEvent*>(event);
if (obj == lineEdit_ChatInput && lineEdit_ChatInput->text() != "" && event->type() == QEvent::KeyPress && keyEvent->key() == Qt::Key_Tab)
{
myChat->nickAutoCompletition();
return true;
} else {
// pass the event on to the parent class
return QDialog::eventFilter(obj, event);
}
}
void startNetworkGameDialogImpl::receiveChatMsg(QString playerName, QString message) {
myChat->receiveMessage(playerName, message);
}