new rejoin possible dialog added
This commit is contained in:
@@ -114,6 +114,7 @@ startWindowImpl::startWindowImpl(ConfigFile *c)
|
||||
connect(this, SIGNAL(signalNetClientServerListAdd(unsigned)), myServerListDialog, SLOT(addServerItem(unsigned)));
|
||||
|
||||
connect(this, SIGNAL(signalNetClientLoginShow()), this, SLOT(callInternetGameLoginDialog()));
|
||||
connect(this, SIGNAL(signalNetClientRejoinPossible(QString)), this, SLOT(callRejoinPossibleDialog(QString)));
|
||||
|
||||
connect(this, SIGNAL(signalNetClientSelfJoined(unsigned, QString, bool)), myStartNetworkGameDialog, SLOT(joinedNetworkGame(unsigned, QString, bool)));
|
||||
connect(this, SIGNAL(signalNetClientPlayerJoined(unsigned, QString, bool)), myStartNetworkGameDialog, SLOT(addConnectedPlayer(unsigned, QString, bool)));
|
||||
@@ -359,15 +360,36 @@ void startWindowImpl::callInternetGameLoginDialog()
|
||||
if(myInternetGameLoginDialog->result() == QDialog::Accepted) {
|
||||
//send login infos
|
||||
mySession->setLogin(
|
||||
myConfig->readConfigString("MyName"),
|
||||
myInternetGameLoginDialog->lineEdit_password->text().toUtf8().constData(),
|
||||
myInternetGameLoginDialog->checkBox_guest->isChecked());
|
||||
myConfig->readConfigString("MyName"),
|
||||
myInternetGameLoginDialog->lineEdit_password->text().toUtf8().constData(),
|
||||
myInternetGameLoginDialog->checkBox_guest->isChecked());
|
||||
} else {
|
||||
myConnectToServerDialog->reject();
|
||||
mySession->terminateNetworkClient();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void startWindowImpl::callRejoinPossibleDialog(QString gameName)
|
||||
{
|
||||
QMessageBox msgBox;
|
||||
msgBox.setIcon(QMessageBox::Question);
|
||||
msgBox.setWindowTitle("Rejoin possible!");
|
||||
msgBox.setText(QString("There is an existing session with the game: %1").arg(gameName));
|
||||
msgBox.setInformativeText("Do you want to rejoin this game?");
|
||||
msgBox.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
|
||||
msgBox.setDefaultButton(QMessageBox::Yes);
|
||||
int ret = msgBox.exec();
|
||||
|
||||
switch (ret) {
|
||||
case QMessageBox::Yes:; //rejoin
|
||||
break;
|
||||
case QMessageBox::No:; //lobby
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void startWindowImpl::callCreateNetworkGameDialog()
|
||||
{
|
||||
|
||||
@@ -471,10 +493,10 @@ void startWindowImpl::callJoinNetworkGameDialog()
|
||||
myStartNetworkGameDialog->clearDialog();
|
||||
// Maybe use QUrl::toPunycode.
|
||||
mySession->startNetworkClient(
|
||||
myJoinNetworkGameDialog->lineEdit_ipAddress->text().toUtf8().constData(),
|
||||
myJoinNetworkGameDialog->spinBox_port->value(),
|
||||
myJoinNetworkGameDialog->checkBox_ipv6->isChecked(),
|
||||
myJoinNetworkGameDialog->checkBox_sctp->isChecked());
|
||||
myJoinNetworkGameDialog->lineEdit_ipAddress->text().toUtf8().constData(),
|
||||
myJoinNetworkGameDialog->spinBox_port->value(),
|
||||
myJoinNetworkGameDialog->checkBox_ipv6->isChecked(),
|
||||
myJoinNetworkGameDialog->checkBox_sctp->isChecked());
|
||||
|
||||
//Dialog mit Statusbalken
|
||||
myConnectToServerDialog->exec();
|
||||
@@ -1032,7 +1054,7 @@ void startWindowImpl::networkMessage(unsigned msgId)
|
||||
|
||||
QMessageBox msgBox(QMessageBox::Information, tr("Server Message"),
|
||||
msgText, QMessageBox::Close, this);
|
||||
// msgBox.setTextFormat(Qt::RichText);
|
||||
// msgBox.setTextFormat(Qt::RichText);
|
||||
msgBox.exec();
|
||||
}
|
||||
|
||||
@@ -1082,7 +1104,7 @@ bool startWindowImpl::eventFilter(QObject *obj, QEvent *event)
|
||||
{
|
||||
if (event->type() == QEvent::Close) {
|
||||
event->ignore();
|
||||
// mySession->getMyLog()->closeLogDbAtExit();
|
||||
// mySession->getMyLog()->closeLogDbAtExit();
|
||||
return QMainWindow::eventFilter(obj, event);
|
||||
} else {
|
||||
// pass the event on to the parent class
|
||||
|
||||
@@ -77,6 +77,7 @@ signals:
|
||||
void signalNetClientServerListClear();
|
||||
void signalNetClientServerListAdd(unsigned serverId);
|
||||
void signalNetClientLoginShow();
|
||||
void signalNetClientRejoinPossible(QString gameName);
|
||||
void signalNetClientGameInfo(int actionID);
|
||||
void signalNetClientError(int errorID, int osErrorID);
|
||||
void signalNetClientNotification(int notificationId);
|
||||
@@ -120,6 +121,7 @@ public slots:
|
||||
void callJoinNetworkGameDialog();
|
||||
void showLobbyDialog();
|
||||
void callInternetGameLoginDialog();
|
||||
void callRejoinPossibleDialog(QString);
|
||||
void joinGameLobby();
|
||||
void showClientDialog();
|
||||
void showNetworkStartDialog();
|
||||
|
||||
Reference in New Issue
Block a user