new rejoin possible dialog added

This commit is contained in:
doitux
2011-08-07 20:16:03 +00:00
parent b5a30d7def
commit ade189fdc5
8 changed files with 48 additions and 11 deletions
+6
View File
@@ -132,6 +132,12 @@ void ServerGuiWrapper::SignalNetClientLoginShow()
{
if (myClientcb) myClientcb->SignalNetClientLoginShow();
}
void ServerGuiWrapper::SignalNetClientRejoinPossible(const std::string &gameName)
{
if (myClientcb) myClientcb->SignalNetClientRejoinPossible(gameName);
}
void ServerGuiWrapper::SignalNetClientPostRiverShowCards(unsigned playerId)
{
if (myClientcb) myClientcb->SignalNetClientPostRiverShowCards(playerId);
+1
View File
@@ -139,6 +139,7 @@ public:
void SignalNetClientServerListShow();
void SignalNetClientLoginShow();
void SignalNetClientRejoinPossible(const std::string &gameName);
void SignalNetClientPostRiverShowCards(unsigned playerId);
void SignalNetServerSuccess(int actionID);
+2 -2
View File
@@ -3784,9 +3784,9 @@ p, li { white-space: pre-wrap; }
</widget>
<widget class="QWidget" name="tab_editTip">
<attribute name="title">
<string>Players tip</string>
<string>Player info</string>
</attribute>
<layout class="QGridLayout" name="gridLayout">
<layout class="QGridLayout" name="gridLayout4">
<property name="verticalSpacing">
<number>3</number>
</property>
+4
View File
@@ -294,6 +294,10 @@ void GuiWrapper::SignalNetClientLoginShow()
{
myStartWindow->signalNetClientLoginShow();
}
void GuiWrapper::SignalNetClientRejoinPossible(const string &gameName)
{
myStartWindow->signalNetClientRejoinPossible(QString::fromUtf8(gameName.c_str()));
}
void GuiWrapper::SignalNetClientPostRiverShowCards(unsigned playerId)
{
myW->signalPostRiverShowCards(playerId);
+1
View File
@@ -119,6 +119,7 @@ public:
void SignalNetClientServerListShow();
void SignalNetClientServerListClear();
void SignalNetClientLoginShow();
void SignalNetClientRejoinPossible(const std::string &gameName);
void SignalNetClientPostRiverShowCards(unsigned playerId);
void SignalNetClientGameInfo(int actionID);
void SignalNetClientError(int errorID, int osErrorID);
@@ -114,6 +114,7 @@ startWindowImpl::startWindowImpl(ConfigFile *c)
connect(this, SIGNAL(signalNetClientServerListAdd(unsigned)), myServerListDialog, SLOT(addServerItem(unsigned)));
connect(this, SIGNAL(signalNetClientLoginShow()), this, SLOT(callInternetGameLoginDialog()));
connect(this, SIGNAL(signalNetClientRejoinPossible(QString)), this, SLOT(callRejoinPossibleDialog(QString)));
connect(this, SIGNAL(signalNetClientSelfJoined(unsigned, QString, bool)), myStartNetworkGameDialog, SLOT(joinedNetworkGame(unsigned, QString, bool)));
connect(this, SIGNAL(signalNetClientPlayerJoined(unsigned, QString, bool)), myStartNetworkGameDialog, SLOT(addConnectedPlayer(unsigned, QString, bool)));
@@ -368,6 +369,27 @@ void startWindowImpl::callInternetGameLoginDialog()
}
}
void startWindowImpl::callRejoinPossibleDialog(QString gameName)
{
QMessageBox msgBox;
msgBox.setIcon(QMessageBox::Question);
msgBox.setWindowTitle("Rejoin possible!");
msgBox.setText(QString("There is an existing session with the game: %1").arg(gameName));
msgBox.setInformativeText("Do you want to rejoin this game?");
msgBox.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
msgBox.setDefaultButton(QMessageBox::Yes);
int ret = msgBox.exec();
switch (ret) {
case QMessageBox::Yes:; //rejoin
break;
case QMessageBox::No:; //lobby
break;
}
}
void startWindowImpl::callCreateNetworkGameDialog()
{
+2
View File
@@ -77,6 +77,7 @@ signals:
void signalNetClientServerListClear();
void signalNetClientServerListAdd(unsigned serverId);
void signalNetClientLoginShow();
void signalNetClientRejoinPossible(QString gameName);
void signalNetClientGameInfo(int actionID);
void signalNetClientError(int errorID, int osErrorID);
void signalNetClientNotification(int notificationId);
@@ -120,6 +121,7 @@ public slots:
void callJoinNetworkGameDialog();
void showLobbyDialog();
void callInternetGameLoginDialog();
void callRejoinPossibleDialog(QString);
void joinGameLobby();
void showClientDialog();
void showNetworkStartDialog();
+1
View File
@@ -68,6 +68,7 @@ public:
virtual void SignalNetClientServerListShow() = 0;
virtual void SignalNetClientLoginShow() = 0;
virtual void SignalNetClientRejoinPossible(const std::string &gameName) = 0;
virtual void SignalNetClientPostRiverShowCards(unsigned playerId) = 0;
virtual void SignalLobbyPlayerJoined(unsigned playerId, const std::string &nickName) = 0;